Originally Posted by NightAntilli
On another note... The storyline in ME2 sucks..
Let's see, in the first game:
That was the ME1 story in a nutshell. Note that I left a lot of the stuff out, like Noveria mission etc.. The story goes a lot deeper than that, but, that's the main story. What's the main ME2 story?
- You died by an attack from some unknown vessel
- Cerberus brought you back because human colonies are disappearing
- You need to find out why
- You find out the collectors are taking them with the same vessel that killed you
- You need to find out why
- You find out the collectors are actually genetically re-engineered protheans by the reapers
- You find out they are creating a human reaper
- Kill the human reaper
- You get ready to keep fighting the reapers that are still to come
We didn't learn anything significant about the reapers in the whole second game, nor did we gain anything significant (maybe the new Normandy O.o), while that's where the first one left off. We were supposed to be preparing for the next coming invasion, gathering resources and information about the reapers to protect ourselves.
Collectors were known as well.. collectors. People were thinking that Protheans were simply vanished after Reapers. ME2 showed that this doesn't quite true. In fact, Reapers were repurposing the strongest race of the cycle in order to prepare the next. Collectors played a part as a replacement for this role. The reason of building the human reaper was the result of this "pick the strongest one" strategy.
ME1 simply introduced the idea of total extermination, while ME2 opened this one a bit more and introduced "harvest", which Reapers do; ascend advanced organic races and leave primitive ones intact. They were not just crazy sentient machines guys which were killing off the galaxy in cycles as ME1 said. They were picking, selecting races and they were doing this for a reason, which we couldn't find out because ME3 simply ignored that.
Instead, the council is turning you away again, you barely have contact with the alliance, and you're out there working for an organization with a bad reputation for no apparent reason. And even worse, the illusive man simply tells you no one does anything about it. You should've at least been able to go and talk to them multiple times, finding evidence etc, and then go back to the illusive man when they still don't listen... That would have drastically improved the story.
Cerberus is a terrorist organization for multiple reasons. Shepard is the "Reaper" expert and the main idea of bringing him back is already explained in the first encounter of the Illusive Man. It's unclear whether the fact he had seen Reaper visions in ME1 and can communicate with Thorian creature plays a part in that.
Council ignored humans since the beginning of the game. Why ? Multiple reasons can be given here. Perhaps saying "Oh look up guys, our doom is approaching and we have to do something about it" was a pretty bad idea ? especially for a trader nation such as Asari, which was the leader race of the Council ?
In ME3, it was said that every race decided to build some special task forces in order to fight against reapers, so Shepard's warning didn't go for nothing.
Also, in ME2, it was explained that the remains of Sovereign was "harvested" by the Keepers so there was not much to confirm the existence of the Reapers. There were lots of Geth ships and the remains of one sentient ship which were collected and destroyed by Keepers. Ilos AI was gone, no one saw visions but there were hundreds of Geth ships. Of course they blamed the Geth. This, again, could be addressed by the player to the council in second game.
Going back and forth won't change anything much because Shepard is branded as Cerberus operative. Any info coming from him has no importance.
At the end of the game, you apparently got some info on Harbinger, but, it was never addressed HOW you got that information, nor what information it is. That really ruins the story and immersion compared to the first game.. They should've had some kind of better way to tell how you got it..
Again, we don't know. Perhaps it was thought to be explained in ME3, who knows.
In the 2nd game, the collectors are your enemies the whole time, and yet, they fail to be scary.
Played on easy ?
In the end, you find out it's the reapers again (no surprise there), but, aside from the last boss battle and final dark space scene, there was no other real threat than the collectors.
Depends. I think the ignorance of the Council is pretty much a threat.
Some issues of your team mates.. But, you gotta admit, if they couldn't die, you probably wouldn't go through all the trouble of making all of them loyal... Well, maybe you would, but, you gotta understand, that they are not really a part of the main story, but side-stories. If they die, they don't impact ME2 itself, but, ME3 instead.. So it makes the story of ME2 itself weaker..
If they die, so will you, that's how Shepard can die in the last mission. I don't see the logic here.
Don't get me wrong. Mass Effect 2 added a lot of details and expanded the knowledge about the whole universe further, but, the main plot itself is the one that simply lacks. The game has so many set-ups for the 3rd game, but at the same time they kind of forgot the core story a little bit. Basically, you spend most of your time with your team mates, solving their problems. Basically "side-issues" compared to the real threat.. And then we have the ignored dark energy stuff of ME3, but whatever.
You are about to go to a place which no one has ever returned. Team is basically a team of mercenaries. While I agree it was bit annoying of dealing with the recruitment and personal problems phase game still delivered important chunk of info. They weren't used in ME3, but it doesn't change they were.
In ME2, you never really use the cypher, and lots of things seem backwards. It's like they didn't really know how to continue the story.. So they thought of improvements to the mechanics instead, and then tacked the story on there later. ME2 story can be completely ignored if you look at it. At the end of ME2, the collectors are destroyed (not to mention ME2 didn't use the cypher at all), so no more relevance to them in the next installment, and whether or not you keep the base, cerberus will come after you in ME3, the reapers are still coming. You could literally skip ME2 and start with ME3, and the only thing you'd actually miss is the new characters, and a few details that could be easily implemented in the codex or in a single mission in ME3. It's the same reason people were saying that the Arrival DLC undermines the whole ME2 game story-wise.. Arrival could've also been used at the end of ME1 and would've worked perfectly.
That's because ME3 sucked, not ME2. You can't say ME2 is bad because ME3 ignored everything. ME2 is the prequel not ME3.
- ME1 had barren planets which were tedious to explore, shooting mechanics were crap, cover mechanics were crap, all classes played almost the same, had a bunch of time-wasting elevator rides, terrible performance and pop-in issues, tedious inventory and skill tree system, weapons overheating bug, getting stuck in environments, annoying mini-games..
- ME2 had almost no RPG mechanics whatsoever, main story sucked compared to ME1, was mainly a bunch of side quests, planet scanning was a drag (imo worse than mako), barely any exploration because of way too small locations (Citadel, Omega and so on), awful loading times, repetitive mini games, predictable fighting environments, being stuck in environments, apathetic characters (barely interacted with each other), lack of weapons and armor.
ME2 was "causalized" in terms of gameplay so these were quite obvious consequences, much like ME3, agreed.
- ME3 has inferior journal, less exploration than ME1, confusing ending, glitches like teleporting characters, lip-sync issues, ME1 import issues, too much disc swapping (X360 only), too many shallow side quests, slightly less choice during conversations.
On the flipside..
- ME1 had the best overall story, the most exploration, the deepest RPG elements and conversations, the most immersion.
- ME2 had improved shooting mechanics, better sidequests, better DLC support, better performance, better animations in conversations, better graphics, better action, better and more character support, each class was really unique.
- ME3 had improved cover-based mechanics over ME2, more verticality in gameplay, more cinematic moments, more variety in enemies, more emotional peaks and valleys, slightly deeper RPG elements than ME2 (weapon mods, skill trees etc), bigger Citadel, best interaction between characters, more variety in weapons..
Last one depends.
Citadel is still small compared to ME1. It looks "big". I also liked those talks between characters and eavesdropping them. That being said, i don't see any emotional improvement and deeper RPG elements in ME3. Killing off important and beloved characters then putting a child in front of my face is not something i'd call emotional. It's rather cliché and dumb, considering this is coming from the people who once said "This ain't Hollywood and there are happy endings in this game."
ME3 had no RPG elements in it. It was an RPG game as ME2 was.
Your choices in ME1 didn't matter.
Your choices in ME2 didn't matter.
You did all those quests in ME3 in order to max the fleet but it still didn't matter in the finale.
Result ? Pick your favorite RGB color.
I wouldn't call that RPG.
ME2 and ME3 suffered the immense popularity or the premise of ME1, they were both casualized in order to reach more people. Stupid dialogue wheel and "no dialogue" option in ME3 was the result of this change.
Reading what people in general are saying and comparing it to the pros and cons of all three, it doesn't seem that people hate ME3 because it's actually worse. It's because they disliked the ending that they're nitpicking about everything in ME3, even if it's superior than in the prior ones in many (if not most) ways. The issues of the other two listed above are not somehow irrelevant. You can easily love ME3 for what it is and simply forget about the ending for a second, but most people have chosen otherwise. I don't really get the hate for ME3 specifically while the other ones also had huge flaws, if not bigger flaws... But whatever.
I don't hate ME3 because of last 15 minutes. Sure, this 15 minutes is killing anyway of replaying the entire saga again (because, in your mind you know that your choices won't matter). People hate ME3 because it doesn't belong to Mass Effect universe.