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[PL] Oculus Rift Exclusives Are Not Bad for VR Industry: Says Oculus Founder - Page 2

post #11 of 152
i always thought Sony only has timed DLC exclusives for third party. Can share an example?

the only thing that can push VR is lower cost of entry.
i want more of $199 RX 480 every 2~3 years.
post #12 of 152
Quote:
Oculus Rift Exclusives Are Not Bad for VR Industry

Just like a malignant tumor wouldn't be bad for your health rolleyes.gif
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post #13 of 152
Vive is better anyways. BATTLE DOOOOOMMEE!
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post #14 of 152
Only a compete corporate scumbag wouldn't see that fragmenting the market by peripherals is a bad idea. If facebook has it's way then the game market will be cut up into little chunks and if you want to play X game then you'll need a very specific selection of hardware peripherals. Gotta have the occulus, gotta have a razer mouse, gotta have a logitech keyboard, gotta have an nvidia video card, gotta have beats headphones. And if you meet that criteria then you get to play their game. Oops, next game AMD bid higher then nvidia so you have to buy a new video card to make it work.

Oh but wait, this other game series you'll need a vive, and a steelseries, and a logitech, and a nvidia.

Screw you consumers.

But hey! We can prevent it from happening by not buying their products... lol, just joking. We all know the consumer public will swallow whatever filth they're fed without batting an eye.
post #15 of 152
Windows is not cancer of pcmasterrace. 400 dollar consoles most competitive market. Most of what drives sales is Exclusives, Great one.

How they make game to VR Exclusives? Like G-sync. VR is just 800 dollar headset.
post #16 of 152
I guess someone is scared of the traction that the Vive is making if they trying to force peoples hand when trying to choose which device to purchase, by creating exclusives.
Good thing there are some smart people that are able to bypass those protections that prevent the vive from running such games
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post #17 of 152
Quote:
Originally Posted by N3G4T1v3 View Post

I guess someone is scared of the traction that the Vive is making if they trying to force peoples hand when trying to choose which device to purchase, by creating exclusives.
Good thing there are some smart people that are able to bypass those protections that prevent the vive from running such games


part of the reason is probably Valve's experience as a market face to the developers. How Valve and how Facebook are approaching the problem are different.

Facebook is trying to incentivize developers to use the Oculus SDK to make a majority of the games exclusive pushing other kits out.

Valves incentive is that valve upfront gives developers nearly no strings attached on money lent to them, in return, valve takes a cut of the sales when the game is complete and being sold on steam.

This works well for valve as it is the top platform for PC game sales, which in no way Facebook is even remotely capable of. Other HMD developers know this, which is why companies like Razer know they have to take an open source route with their OSVR2. Valve likes this as they don't care about the profit on selling physical hardware as much, as all they want is digital sales on steam, which is where the real money lies.

Oculus is just putting themselves in a worse situation, as they are fighting an uphill battle, and making something proprietary while you are the minor marketshare owner is just suicide, especially on a fledgling thing that is VR


the only way Oculus is getting out of this alive is that the games that they have going for Oculus are so good, that droves will go their way. Interest in VR is already a shaky field, and its highly unlikely something gamebreaking is going to be released that is VR exclusive, at least not until the larger chunk of devs pick up development when scorpio/neo is released.
Edited by Dudewitbow - 6/21/16 at 11:23pm
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post #18 of 152
Quote:
Originally Posted by SpankyMcFlych View Post

Only a compete corporate scumbag wouldn't see that fragmenting the market by peripherals is a bad idea. If facebook has it's way then the game market will be cut up into little chunks and if you want to play X game then you'll need a very specific selection of hardware peripherals. Gotta have the occulus, gotta have a razer mouse, gotta have a logitech keyboard, gotta have an nvidia video card, gotta have beats headphones. And if you meet that criteria then you get to play their game. Oops, next game AMD bid higher then nvidia so you have to buy a new video card to make it work.

Oh but wait, this other game series you'll need a vive, and a steelseries, and a logitech, and a nvidia.

Screw you consumers.

But hey! We can prevent it from happening by not buying their products... lol, just joking. We all know the consumer public will swallow whatever filth they're fed without batting an eye.

I suppose that's too bad for X game.
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post #19 of 152
Quote:
Originally Posted by frickfrock999 View Post




http://www.playstationlifestyle.net/2016/06/21/oculus-rift-exclusives-are-not-bad-for-vr-industry-says-palmer-luckey/
The sentiment now is the Rift is doomed.

Analysts are giving it an 8 month lifespan.

A year, TOPS.

Just curious, where is the analyst's article about its lifespan and all that? Just wondering.

Anyway, comparing Oculus to Sony is stupid. At least Sony controls their entire platform and ecosystem, Oculus doesn't, they sell hardware and a digital storefront. they're missing everything else, like a "console", custom OS, everything if they really wanted to go that exclusive.
Edited by ChronoBodi - 6/21/16 at 11:32pm
     
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post #20 of 152
I am starting to loose faith in everything that is not opensource. Everyone is just chasing the $ they need more and more and more. When are we going to stop letting profit get in the way of innovation
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