Originally Posted by N3G4T1v3
I guess someone is scared of the traction that the Vive is making if they trying to force peoples hand when trying to choose which device to purchase, by creating exclusives.
Good thing there are some smart people that are able to bypass those protections that prevent the vive from running such games
part of the reason is probably Valve's experience as a market face to the developers. How Valve and how Facebook are approaching the problem are different.
Facebook is trying to incentivize developers to use the Oculus SDK to make a majority of the games exclusive pushing other kits out.
Valves incentive is that valve upfront gives developers nearly no strings attached on money lent to them, in return, valve takes a cut of the sales when the game is complete and being sold on steam.
This works well for valve as it is the top platform for PC game sales, which in no way Facebook is even remotely capable of. Other HMD developers know this, which is why companies like Razer know they have to take an open source route with their OSVR2. Valve likes this as they don't care about the profit on selling physical hardware as much, as all they want is digital sales on steam, which is where the real money lies.
Oculus is just putting themselves in a worse situation, as they are fighting an uphill battle, and making something proprietary while you are the minor marketshare owner is just suicide, especially on a fledgling thing that is VR
the only way Oculus is getting out of this alive is that the games that they have going for Oculus are so good, that droves will go their way. Interest in VR is already a shaky field, and its highly unlikely something gamebreaking is going to be released that is VR exclusive, at least not until the larger chunk of devs pick up development when scorpio/neo is released.Edited by Dudewitbow - 6/21/16 at 11:23pm