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[techcrunch]HTC exec: exclusives are a bad idea for VR - Page 5

post #41 of 44
Quote:
Originally Posted by bigjdubb View Post

As far as a I know the only games that are limited to the Vive are limited because Vive is currently the only room scale system with motion controls. I am fairly certain that those games will work on the Oculus and others once they get their controllers and room scale.
Cool. It would be really nice if all VRs including DIY were supported and not only exclusives.
post #42 of 44
This seems like a perfect illustration of the ol' pie analogy.

Facebook and Valve both want a bigger piece of the pie. Valve and HTC are trying to make the pie bigger so that everyone gets a bigger piece. Facebook is trying to shrink the pie, and cut a larger slice out of it for themselves. The problem is, the pie is very small to begin with. If Facebook gets their way, there may be no pie for anyone...
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post #43 of 44
Quote:
Originally Posted by edgeofblade View Post

Oculus invested in the technology, in the content creators, and now gets dumped on for saying their money should have some net positive result for them. Meanwhile, HTC stands on Oculus' shoulders and starts dumping on Oculus from their position.

Face it, this PR airhead is just riding the waves of sentiment. As soon as Oculus was bought by Facebook, they could do no right in the mind of armchair analysts and so-called DRM activists.

Tell me, when is HTC going to start investing in content creators and not expect something in return?

So, Oculus/Facebook spent billions on R&D, and got beaten to the punch by a competitor with a superior product and a fraction of the R&D budget. That's just bad business on Facebook's part. I give them credit for doing a lot to evangelize VR, but they don't deserve, nor do they need, welfare money from sympathetic consumers.

In regards to the current backlash, I do think they deserve a lot of flak because any way you look at it, exclusives are bad for the consumer. Regardless, the PR disaster is another example of bad business. If they can't stand the heat, they need to get out of the kitchen.
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post #44 of 44
Quote:
Originally Posted by kaosstar View Post

So, Oculus/Facebook spent billions on R&D, and got beaten to the punch by a competitor with a superior product and a fraction of the R&D budget. That's just bad business on Facebook's part. I give them credit for doing a lot to evangelize VR, but they don't deserve, nor do they need, welfare money from sympathetic consumers.

In regards to the current backlash, I do think they deserve a lot of flak because any way you look at it, exclusives are bad for the consumer. Regardless, the PR disaster is another example of bad business. If they can't stand the heat, they need to get out of the kitchen.

except they didn't. the HTC Vive (alpha version) was what inspired the Rift.

The Vive is not a knockoff-come-late product. The rift was completely inspired by the alpha version of the Vive. The vive has been in production longer than the Rift.

That said i'm not sure how much of the Vive was being designed to be a legit gaming system vs a cool tech demo, it may be that serious development/resources at HTC didn't begin until the Rift came around
 
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