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[TinyBuild] G2A sold $450k worth of our game keys that we received no payment for - Page 11

post #101 of 260
Quote:
Originally Posted by Crazy9000 View Post

With second hand sales they still sold a copy of the game. Anyways, the moral decision is up to you. It's just good to know what you're buying.
I get what you're saying, but it isn't fair to take that stance on game sales alone. Pretty much everything now a days has some sinister practices behind production. And with the outrageous profit margins it's really hard (for me anyway) to feel sorry for them.
post #102 of 260
how can you trick Steam anyway ?

you can use VPN (and change region via steam support ?) to buy a cheaper (russian ?) version, but then what .. as soon as VPN is gone it detects your IP and doesnt let you play the game outside of your real location/region .. unless you plan to game with VPN 24/7

right ?
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post #103 of 260
Quote:
Originally Posted by Drake87 View Post

I get what you're saying, but it isn't fair to take that stance on game sales alone. Pretty much everything now a days has some sinister practices behind production. And with the outrageous profit margins it's really hard (for me anyway) to feel sorry for them.

This affects Indy devs a lot too, so the profit margin argument doesn't quite work tongue.gif.

That is true though... if you just bought your wife a blood diamond necklace, whats a video game that was bought with stolen cards?

At some point though, a dev is going to keep proper track of their keys, and disable them. Ubisoft tried it, and ended up turning them back on after so many people complained.
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post #104 of 260
Quote:
Originally Posted by ChevChelios View Post

how can you trick Steam anyway ?

you can use VPN (and change region via steam support ?) to buy a cheaper (russian ?) version, but then what .. as soon as VPN is gone it detects your IP and doesnt let you play the game outside of your real location/region .. unless you plan to game with VPN 24/7

right ?
yep, it even blocks those games which are available on dvds and activates on steam.
post #105 of 260
Quote:
Originally Posted by formula m View Post

What are those legitimate merket sources..?

Little kids that can't do without the next up-and-coming game & have no job but need the game..?

Why even have resellers..? They are utterly pointless, as if your browser & CC doesn't work on the official site.

Market forces. Clearly, there is a large market for games at a lower price.

Why doesn't EA, Ubisoft, or some other large Publisher buy these companies out?

Why don't they compete with them an offer a key reselling service?

Region blocking for price discrimination is the immoral part of the current system.

If Activision can make money selling COD for $30 in some other country, they can make money selling COD in the US and Western Europe for $30.

No one is saying fraudulently purchased keys are fine.
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post #106 of 260
Quote:
Originally Posted by umeng2002 View Post



If Activision can make money selling COD for $30 in some other country, they can make money selling COD in the US and Western Europe for $30.

.

That actually isn't 100% true.

You sell at ~$60 in the USA and other "first world countries" because enough people are willing to pay that. You base your development budget around being able to charge this. The low pricing for the other countries is based on the cost of selling the game at all, vs not selling it in those countries. Since the game development is paid for by the "first world" paying $60, they only need to pay for translating the game and distributing it for it to make it worth doing in the other countries. Since people in those countries can't pay $60, they price it at a point where the game will still sell, since some money is better then none.

If your priced the "first world" down to $30, you might not be able to support the game budget, and could lose money. If enough people bought games from overseas to get them cheaper, it could even reach a point where it's not worth it for them to sell the game at all in those countries.
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post #107 of 260
Quote:
Originally Posted by SpykeZ View Post

Activision started the whole "hurrrrr our games are worth 60 dollars which are what they're sold for on consoles, so that's what our PC games will sell for now" movement then everyone else started following.

Holy crap. Wow I completely forgot the standard used to be 50 bucks. It just seemed so normal for games to be 60 minimum new that I totally forgot when they hiked the price up 10 bucks. I remember when they did that I knew that everyone else was going to raise it and thought about how terrible that was going to be. Except I forgot about that till now. lol. What's scary is they're pushing the envelope more. Games are going now for 120 dollars including the BS "season pass", god i hate that term. Except this time EA started it.
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post #108 of 260
Quote:
Originally Posted by Crazy9000 View Post

On G2A, many keys were bought with a stolen credit card, which gets charged back and the developer gets no money. With a VPN trick, or a key site that's getting their keys overseas as a way to make them cheaper, the developer is at least receiving the money they would if they sold them overseas.
The crux of that moral difference banks on the false idea that all the keys purchased from G2A were once fraudulently stolen.

Really, what percentage of keys on that site do you think were obtained fraudulently with stolen information? Do you honestly think a popular marketplace like G2A could sustain itself mostly on stolen digital goods? I don't think so. We don't have proof either way - but I'd speculate that it's most likely only small fraction of the keys sold over G2A were once obtained fraudulently. Publishers and developers would have made a much bigger deal about it as opposed to some vocal indie-developer that not many people have heard of if everyone was losing hundreds of thousands of dollars all traceable back to G2A.

To me, it doesn't seem that crazy of a idea for publishers to stop carelessly circulating unbound keys around the internet. Seems like basic economy to me. If you give people the potential to exploit key saturation (via bundles or mass key purchases), those keys are obviously going to be bought and resold. Stop giving people that potential and...and there you go, not the hardest problem to solve in the world. At that point it just comes down to if you're truly getting more sales by restricting key circulation (tying a key to an account, no unbound keys in Humble bundles), or if you're getting more sales by being less cautious with the keys. I bet the difference wouldn't be huge.
post #109 of 260
Quote:
Originally Posted by opi View Post

Holy crap. Wow I completely forgot the standard used to be 50 bucks. It just seemed so normal for games to be 60 minimum new that I totally forgot when they hiked the price up 10 bucks. I remember when they did that I knew that everyone else was going to raise it and thought about how terrible that was going to be. Except I forgot about that till now. lol. What's scary is they're pushing the envelope more. Games are going now for 120 dollars including the BS "season pass", god i hate that term. Except this time EA started it.

Make you wonder too since there are no licensing fees for the PC.

You argue that to Publishers, then they'll tell you, "oh it's because the volume on PCs is so low..."

Business are ran by people who are paid to make up BS to charge whatever than can. "This is Bob and Tim, the interns we had to enslave to port COD 43 over to the PC. That's why we need to raise the PC version's price by 20%"

But, I think even without key resellers, prices are generally good enough if you just wait for a sale.

Never listen to WHY a company charges what the do, it's normally a lie; and it's usually always "because we can."
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post #110 of 260
Why can't they keep track of where keys go? If it's all automatic, why is so difficult to track keys from each sale? It seems like a simple fix. It sounds like they allow buyers to pay with multiple credit cards.
 
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