Originally Posted by umeng2002
What's the difference between reselling a key and charging my friend $5 every time he wants to come over and play said game?
If I sell that game key, I can no longer play, but the other person can, so at any one time, the same number of people can play the game.
You seriously need to re-evaluate your stance on first sale doctrine.
No, you need to understand that digital goods are highly different than physical goods. First-sale doctrine protects what might be considered copyright infringement otherwise, such as reselling a book. Reselling a game key or software is very different because, as said, used is exactly good as new. Run a checksum on the two files and tell me if the result is different. (And given that the doctrine was first recognized in a 1908 Supreme Court case, I'm not sure it was written with 1s and 0s in mind...)
Let's use libraries as an example. If they lend a paper book, it will be in pristine condition only to the first person who receives it. After that, it will degrade. If it's popular enough, it will eventually fall apart. What about ebooks? Those don't degrade at all
, something inherent to any
digital good. Combine that with the fact that I can make millions of copies of ebooks for the price of electricity and hard drives, and you have a law that simply does not work (without heavy revision) for anything digital.
Try thinking critically about an issue rather than acting condescending toward people who have the audacity to disagree. You might learn something.
Originally Posted by magnek
But doesn't the exact same thing happen if you resell a console game? I guess you could argue the physical disc degrades a bit, but that's largely inconsequential. And devs don't seem to have an issue with console games being resold, so why are digital keys any different?
Yeah, for all intents and purposes, optical discs don't degrade. They do over time, but they're digital rather than analog, so they're as good as new as long as all the bits can be read. Compare to something like a record, for example, where the simple act of playing it causes it to wear down.
Devs do have an issue, hence the second paragraph I wrote:
EA for example had online passes for their games. Buy new and you get it for free, buy used and you spend $15 or so to play online. Completely reasonable given the server upkeep costs.
Well, publishers, I suppose, rather than devs.