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post #3241 of 3674
Quote:
Originally Posted by HarrisLam View Post

First of all, I'm not one of the people you described, I hope.

But even a newbie (namely me) could tell you that high / ultra textures is about how pretty the game looks, and 60 vs 144 fps is about how smooth the game will run, which for some people is the major factor to decide whether the game is enjoyable



If no one can see the difference between 60 and 100, why would 120-144hz monitors have any market share? I don't think everyone out there is buying for e-peen.

While I agree with pretty much all you said, I beg to differ on the last sentence.

Not sure if 50K DPI mouse actually improves your gamer performance. Yet Very High DPI mouse have market share.
Not sure Iphone has better phone call quality.. ect..

I personally don't see a lot of use in very high frequency screens, I think pretty much anything over 100Hz doesn't have a meaning for humans.

The good ones of us see < 60 fps, more is only useful if it's to erase a weird behavior in all the graphic chain, from graphic card to user seeing the result. If you want 60fps effective, you might need a higher frequencies screen taking into account all the talk about sync, freesync, gsync and vertical synchro.

But once you got one of these things garanteeing the same frequency end to end, over 100hz has no meaning to me.
post #3242 of 3674
Quote:
Originally Posted by Cherryblue View Post

While I agree with pretty much all you said, I beg to differ on the last sentence.

Not sure if 50K DPI mouse actually improves your gamer performance. Yet Very High DPI mouse have market share.
Not sure Iphone has better phone call quality.. ect..

I personally don't see a lot of use in very high frequency screens, I think pretty much anything over 100Hz doesn't have a meaning for humans.

The good ones of us see < 60 fps, more is only useful if it's to erase a weird behavior in all the graphic chain, from graphic card to user seeing the result. If you want 60fps effective, you might need a higher frequencies screen taking into account all the talk about sync, freesync, gsync and vertical synchro.

But once you got one of these things garanteeing the same frequency end to end, over 100hz has no meaning to me.

Play CS GO at on a 60hz monitor then do the same at 144hz, there is a huge difference in feeling and fluidity. You couldn't pay me to go back to my 60hz monitors.
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post #3243 of 3674
Quote:
Originally Posted by Blackops_2 View Post

Play CS GO at on a 60hz monitor then do the same at 144hz, there is a huge difference in feeling and fluidity. You couldn't pay me to go back to my 60hz monitors.

There are two factors here:
- The number of images you get in one second
- The delay between what you did and the screen showing you the action processed.

As I told, I believe synchronization of the screen plays a role on the two points. A 60Hz screen which hasn't got G-sync or F-sync or adaptive sync shows 60 images per second of what it has in the buffer. If it's not well sync'd with computer, you may have less than 60 real images.

This also may add a (small) lag, taking into account the time of synchro of the screen and the moment the image is readied by the GPU.

What I'm suggesting, is that having a 60Hz monitor doesn't automatically implies you really play at 60Hz without lag between monitor & gpu.

I believe, that 60 "real" hz, would be sufficient for anyone.
post #3244 of 3674
Quote:
Originally Posted by Cherryblue View Post

There are two factors here:
- The number of images you get in one second
- The delay between what you did and the screen showing you the action processed.

As I told, I believe synchronization of the screen plays a role on the two points. A 60Hz screen which hasn't got G-sync or F-sync or adaptive sync shows 60 images per second of what it has in the buffer. If it's not well sync'd with computer, you may have less than 60 real images.

This also may add a (small) lag, taking into account the time of synchro of the screen and the moment the image is readied by the GPU.

What I'm suggesting, is that having a 60Hz monitor doesn't automatically implies you really play at 60Hz without lag between monitor & gpu.

I believe, that 60 "real" hz, would be sufficient for anyone.

I played at 60hz since I got into computers (which is coming up on 10 years). Turned off v-sync, had a bit of tearing and what have you, but I thought it was pretty good, and didn't really hinder me playing FPS games like cod, CS, battlefield etc................



Then I got a 144hz monitor.



It is seriously like a whole new world, the fluidity is mind blowing. Even with freesync turned off (it has freesync as well), if the frames are up past like 120, it looks and feels amazing. It really is one of those things that you just can't fully grasp until it's right up in front of your face.
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post #3245 of 3674
Quote:
Originally Posted by Ultracarpet View Post

...
Then I got a 144hz monitor.
...
It really is one of those things that you just can't fully grasp until it's right up in front of your face.

Which doesn't mean you see 144hz.

Maybe it's just 10 fps ahead of what a 60hz screen gives you for real, and it makes this sensation you feel.

I'm saying, 60Hz monitors probably don't really give you 60. My bet is 75hz monitor is enough.

But then, you got what you need and I got what I need smile.gif.
post #3246 of 3674
144 Hz is such a weird number to me... 120 Hz makes sense, but why 144 Hz and not 150 Hz? Is the multiple of 24 suddenly more important than the multiple of 30?
post #3247 of 3674
Quote:
Originally Posted by NightAntilli View Post

144 Hz is such a weird number to me... 120 Hz makes sense, but why 144 Hz and not 150 Hz? Is the multiple of 24 suddenly more important than the multiple of 30?

because movie standards are 24 fps
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post #3248 of 3674
Quote:
Originally Posted by Dudewitbow View Post

because movie standards are 24 fps

well its related to that, they're using a multiple of 30p, 25p or 24p.
its the standard framerate for video recording.
https://en.wikipedia.org/wiki/Frame_rate
Quote:
There are three main frame rate standards in the TV and digital cinema business: 24p, 25p, and 30p.

on the other hand, both 120Hz and 144Hz scales effectively with 24fps.
120 / 24 = 5
144 / 24 = 6

and on a side note, 144 is much more preferable for 48p content.
120 / 48 = 2.5
144 / 48 = 3
Edited by epic1337 - 7/28/16 at 2:59pm
post #3249 of 3674
Quote:
Originally Posted by Dudewitbow View Post

its just not economical. the hottest AIB passive cooled card that i can recall was sapphire's ultimate 7770. the 7770 had 640 stream processors on 28nm. The 460 is 896 on 14nm FF. the 7770 was also a 150w card, and the 460 specs as a 75w card (meaning that it doesnt use a 6 pin pci-e connector). I wouldn't be surprised if the 460 could be passively cooled, it's just that there isn't any demand for it.

7770 only drew around 75w but max draw was probably a little over pcie spec so it came with a 6pin. Im not crazy about Rx460 not having a 6pin, could limit oc potential because we know if it draws over 75w while oc'd then the internet will be in an uproar lol
post #3250 of 3674
Quote:
Originally Posted by Ultracarpet View Post

I played at 60hz since I got into computers (which is coming up on 10 years). Turned off v-sync, had a bit of tearing and what have you, but I thought it was pretty good, and didn't really hinder me playing FPS games like cod, CS, battlefield etc................



Then I got a 144hz monitor.



It is seriously like a whole new world, the fluidity is mind blowing. Even with freesync turned off (it has freesync as well), if the frames are up past like 120, it looks and feels amazing. It really is one of those things that you just can't fully grasp until it's right up in front of your face.

Those with 144hz or 120 hz monitors, if your fps is at like 41 fps, would the usage STILL be better than a regular 60hz monitor? Some people swear that the 144hz will still make gameplay a lot smoother even if the fps isn't 144fps or even 60 fps for that matter. Is this true?

Been playing with 60 hz monitors with vsync off my whole life. Some games with fps under 60, some i cap to 60, others i let it run wildly to 100+
Edited by bucdan - 7/28/16 at 3:38pm
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