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[ATTACKOFTHEFANBOY] HTC Vive has Overtaken Oculus Rift According to Steam - Page 3

post #21 of 119
Dont forget the exotic industry is also getting into VR. It wouldnt surprise me if a good chunk of this goes to them or have already heavily invested. First VR adopters are a perfect market for that industry, geeks with too money to blow lol.
post #22 of 119
Quote:
Originally Posted by GorillaSceptre View Post

This is the beginning.. It's already exceeded HTC's expectations. You think these massive corporations invested in VR to sell one $799 niche headset, to another niche group of people who have $1000+ PC's?

No, this is about building a foundation and investing for the future. VR (and AR more so) are the future of displays, this is the next big thing, no question about it. Already this year we have cards like the 480 and probably the 1060 that have drastically reduced the price of VR all by themselves. Next year we'll probably see the *very expensive 4K per-eye headsets start popping up, and Vive and Rift replacements for $299 ~. 2017 will probably also have the 750Ti class PCIE powered cards being able to run the current Vive and Rift class headsets for under $150..

Current sales are all enthusiasts/tech heads, it will take a few years to reach the mass market. The only ones even remotely close to that are Sony, and only thanks to their console.

Man. I gotta give it to ya. That is a fantastic way to spin it. Are you an investor or work for FB/HTC? As I said before. The future is MS Hololens. Not another VR reboot.
post #23 of 119
Quote:
Originally Posted by FattysGoneWild View Post

Man. I gotta give it to ya. That is a fantastic way to spin it. Are you an investor or work for FB/HTC? As I said before. The future is MS Hololens. Not another VR reboot.

They are both on a spectrum of mixed reality, it really is one big spectrum. Or rather it is the same virtual connectivity, how it is mixed into our world is the flavor.

They are not directly competing technologies at this point. I will have both till there is convergence and eventually replacement eventually direct cellular nanobot interface most likely, a ways out for sure.

I do totally agree in the far reaching implications for AR interfaces to be a required daily tool. We will likely strap into VR sets at home for a few more years for immersive out of your living space experiences.

Full body presence and face presence will go along way to making VR clearly deep into the mixed reality spectrum.
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post #24 of 119
Quote:
Originally Posted by FattysGoneWild View Post

Man. I gotta give it to ya. That is a fantastic way to spin it. Are you an investor or work for FB/HTC? As I said before. The future is MS Hololens. Not another VR reboot.
Lol you will be waiting a long time for that helpinghand.gif
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post #25 of 119
Quote:
Originally Posted by FattysGoneWild View Post

Man. I gotta give it to ya. That is a fantastic way to spin it. Are you an investor or work for FB/HTC? As I said before. The future is MS Hololens. Not another VR reboot.

Hololens is AR.. Which i mentioned in my post.. VR and AR are about doing the same things but delivering them in different ways.

If you read my posts on FB/Oculus it would be easy to see the last thing i am is a FB employee.. So my rebuttal to your hyperbolic statements like "This is suppose to be the next big thing. The second coming etc from all the hype." and "selling like crap and people are not falling for it." somehow is me trying to spin something? Lol, I'm using common sense. rolleyes.gif

The biggest companies in the world are all investing in VR/AR, in the next few years prices are going to tumble and the tech and quality of the headsets are going to skyrocket. But FattysGoneWild declares VR a gimmick and dead because $800 headsets that need $1000 PC's to run on aren't selling in their millions..
post #26 of 119
In before all the Rift guys state their denial. Oh wait....
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post #27 of 119
Quote:
Originally Posted by Cavey00 View Post

You may lose that wager. My IT guy has both and prefers the Vive. He was however a little erked over having to wait months for the Rift after preordering on the 3rd day but being able to get a Vive shipped overnight to him last week. Still, he stated that whole room VR is the way to go. One of these days I need to go experience it for myself before plopping down that sum. I will admit one advantage. He is talking about bringing his PC and Rift to work to demo. You can't really do that with the Vive.

I'm just curious how many people who prefer the vive actually have a 10x10 to 15x15 to dedicate to vr.

I really wanted to like the vive, but it was just too darn big, too darn heavy, had no built in headphones, needed two lighthouses for 360 motion tracking, forced the cables to go over the head instead of out of the back, required more power than just the usb power, and really felt as though it was never really intended to be used in a seated position.

Once the rift's motion controllers come out, it'll be very interesting to see how it compares to the vive.
post #28 of 119
Facebook is the dark side, and Palmer Luckey is basically the Anakin Skywalker of VR. Supposed to save us, but instead became a tool of ultimate evil.
post #29 of 119
Quote:
Originally Posted by 8472 View Post

I'm just curious how many people who prefer the vive actually have a 10x10 to 15x15 to dedicate to vr.

I really wanted to like the vive, but it was just too darn big, too darn heavy, had no built in headphones, needed two lighthouses for 360 motion tracking, forced the cables to go over the head instead of out of the back, required more power than just the usb power, and really felt as though it was never really intended to be used in a seated position.

Once the rift's motion controllers come out, it'll be very interesting to see how it compares to the vive.
Comfort is very subjective.

Keep in mind you will need at least 2 cameras for the touch controllers and unless you have them across the road from each other plus remember the long cable you would need to run , 360 with no occlusion will probably take as much work and be less effective.

If you only use a small space and the above is said, yeah gotta use what your face is comfortable with.

It works the same seated as standing there is no limit to sitting vs the rift. Basically if comfort is not an issue and 360 no occlusion fun I.E. Vr was the goal 100% the vive. It sounds like you had comfort issues, not technology issues with the vive.

(This aside from the FACEBOOK reason to keep far away from that data thriving vector of Facebook's attacks)

Self contained tracking maybe project tango Esq will definitely be appreciated when it rolls out. The vive in its current form is PERFECT for us enthusiasts, we all know gen 2 or maybe 3 before really cleaning up basics of design and these become mass market friendly (and comfortable).
Edited by supermi - 7/2/16 at 4:03pm
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post #30 of 119
Quote:
Originally Posted by 8472 View Post

I'm just curious how many people who prefer the vive actually have a 10x10 to 15x15 to dedicate to vr.

I really wanted to like the vive, but it was just too darn big, too darn heavy, had no built in headphones, needed two lighthouses for 360 motion tracking, forced the cables to go over the head instead of out of the back, required more power than just the usb power, and really felt as though it was never really intended to be used in a seated position.

Once the rift's motion controllers come out, it'll be very interesting to see how it compares to the vive.

I have both. I honestly don't really notice the cables anymore, that wasn't an issue within 20 minutes of having it. The Rift is more comfortable though for sure. Though, there are 3rd party headbands coming for the vive, so maybe they will find something better.
I do have the 15 x 15 in my basement, though only 8 foot ceilings , so I smash the controllers on the ceiling a lot lol.

I haven't used my rift in almost a full 2 months lol. I would just so much rather get up off my but and walk around, it's so much better. Now if they could just get the interactive porn out.... lol
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