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[DSoG]Report: Total War: WARHAMMER runs 27% slower in DX12 on NVIDIA’s hardware - Page 26

post #251 of 360
Quote:
furyx has better than 1070's performance now
yup

in 1 game that most beat back in May

wink.gif



Quote:
FTFY
the link earlier shows that in RotR stock 980Ti in DX11 still has the same or better fps than Fury X in DX12+async

what now ? redface.gif
Edited by ChevChelios - 7/12/16 at 4:43pm
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post #252 of 360
Quote:
Originally Posted by ChevChelios View Post

yup

in 1 game that most beat back in May

wink.gif
the link ealier shows that in RotR stock 980Ti in DX11 still has the same or better fps than Fury X in DX12+async

what now ? redface.gif
Show me other dx12 games now ? i already showed you there are more than 4 games available with dx12.

Doom is mp. and people beat rotr already. see biggrin.gif
post #253 of 360
Quote:
Originally Posted by EightDee8D View Post

FTFY

And lol at 2 months old performance, furyx has better than 1070's performance now which is still stuck on 2 months old performance. lol
A better comparison to the Fury X is GTX 1080 now that it has the same performance at the same settings(±5 fps).
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post #254 of 360
Quote:
Originally Posted by mtcn77 View Post

A better comparison to the Fury X is GTX 1080 now that it has the same performance at the same settings(±5 fps).
Honestly i won't recommend a fury/x over 1070/80. unless it's 1/2 the price.
post #255 of 360
Quote:
Originally Posted by EightDee8D View Post

Show me other dx12 games now ?
Im hard-pressed to do that actually since Hitman, Ashes and RotR are almost the only DX12 titles you can reliably find fresh benches for in reviews

sometimes TW WH also


thats how common DX12 is redface.gif


Quote:
Doom is mp. already. see
almost dead mp frown.gif

Quote:
and people beat rotr
well you got me there tongue.gif

but that just also means they beat it before DX12+ async patch was released and AMD perf increased frown.gif
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post #256 of 360
Quote:
Originally Posted by EightDee8D View Post

Honestly i won't recommend a fury/x over 1070/80. unless it's 1/2 the price.
I hold the opinion that "more bandwidth=more fluidity" in the lower mids. I just wouldn't go for any frame skipping system component choice.
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post #257 of 360
Quote:
Originally Posted by ChevChelios View Post


well you got me there tongue.gif
(
So you mean nvidia hasn't improved their dx12 performance on other games thus no updated benchmarks. thanks for proving their dx12 performance isn't better than amd. they had one game with lead and that is now even. gg lol
Edited by EightDee8D - 7/12/16 at 5:11pm
post #258 of 360
^ they havent, but they have about just as good DX11 performance instead .. on every game .. at launch, without the need for a DX12 patch

gg redface.gif
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post #259 of 360
Quote:
Originally Posted by ChevChelios View Post

^ they havent, but they have about just as good DX11 performance instead .. on every game .. at launch, without the need for a DX12 patch

gg redface.gif
However, this period is not eternal. As soon as Microsoft settles that the consumer base is ready for Windows 10, we will see a migration to native Directx 12 mode in which case low level hardware abstraction advantages will become relevant for the mainstream and anything with 6 cores will become mandatory rather than optional.
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post #260 of 360
Quote:
Originally Posted by ChevChelios View Post

^ they havent, but they have about just as good DX11 performance instead .. on every game .. at launch, without the need for a DX12 patch

gg redface.gif
but we need moar async implementation to have 9 out of 10 of the games running like Batman at launch rolleyes.gif
what was that saying, don't fix it if it ain't broken....
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