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[DSoG]Report: Total War: WARHAMMER runs 27% slower in DX12 on NVIDIA’s hardware - Page 5

post #41 of 360
Quote:
Originally Posted by Glottis View Post

meh not really, in all these games 980Ti is trading blows with Fury X especially with latest nvidia drivers. i think you just checked initial benchmarks and didn't see any updated ones with new nvidia drivers. if warhammer runs much slower in dx12 on nvidia gpus that sounds like game or driver bug, not issue with hardware. usually nvidia has identical or very close performance in dx11 and dx12, so what is happening in warhammer is definitely abnormal and exception rather than a rule.

also funny you say quantum break runs rally well... as it's one of the worst optimized and technically atrocious PC releases of all time, independently of what GPU you are using.

i think you just checked initial benchmarks and didn't see any updated ones with new

Follow your logic lol.
post #42 of 360
Quote:
Originally Posted by EightDee8D View Post

i think you just checked initial benchmarks and didn't see any updated ones with new

Follow your logic lol.
it still runs like utter garbage with all game updates and most recent drivers. but of course you are free to defend such unoptimized trashy PC releases that are spit in the face to every PC gamer.
post #43 of 360
GCN 1.0 and Kepler cannot run this game in DirectX 12
post #44 of 360
Quote:
Originally Posted by Glottis View Post

it still runs like utter garbage with all game updates and most recent drivers. but of course you are free to defend such unoptimized trashy PC releases that are spit in the face to every PC gamer.
It runs like crap only on nvidia because crappy dx12 hardware.
post #45 of 360
Why am I not surprised.
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post #46 of 360
As soon as you zoom into see the action of the ensuing greenskin waaaagh! your fps will tank. Doesn't matter what GPU vendor you are fanatical for, as it WILL tank. Want to know why I know this? It's easy; the game engine used. Plus there isn't a CPU on earth that can handle the "complexity" of Warscape.

The day overlord SEGA allows CA to spend money on a new game engine, based on 64 bit and dx12 from the ground up, is when total war would really shine. Not this dx11 and dx12 patches CA has been doing (Shogun II was dx11 patched).

Still a fun game though. Sigmar approves
post #47 of 360
Quote:
Originally Posted by Shogon View Post

As soon as you zoom into see the action of the ensuing greenskin waaaagh! your fps will tank. Doesn't matter what GPU vendor you are fanatical for, as it WILL tank. Want to know why I know this? It's easy; the game engine used. Plus there isn't a CPU on earth that can handle the "complexity" of Warscape.

The day overlord SEGA allows CA to spend money on a new game engine, based on 64 bit and dx12 from the ground up, is when total war would really shine. Not this dx11 and dx12 patches CA has been doing (Shogun II was dx11 patched).

Still a fun game though. Sigmar approves
I get 44fps at warcraft 3 in close ups with 8xssaa when the screen pans into landscape view.
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post #48 of 360
Quote:
Originally Posted by mtcn77 View Post

I get 44fps at warcraft 3 in close ups with 8xssaa when the screen pans into landscape view.
Good thing Warcraft 3 and WTW have the same engine!
post #49 of 360
Thread Starter 
Quote:
Originally Posted by Glottis View Post

meh not really, in all these games 980Ti is trading blows with Fury X especially with latest nvidia drivers. i think you just checked initial benchmarks and didn't see any updated ones with new nvidia drivers. if warhammer runs much slower in dx12 on nvidia gpus that sounds like game or driver bug, not issue with hardware. usually nvidia has identical or very close performance in dx11 and dx12, so what is happening in warhammer is definitely abnormal and exception rather than a rule.

also funny you say quantum break runs rally well... as it's one of the worst optimized and technically atrocious PC releases of all time, independently of what GPU you are using.
Some of those games lack of Async compute and then the performance difference isnt big, but when It does, like this case DX12 performance on Nvidia is regresive/negative and AMD performance is even better than without Async
Quote:
Originally Posted by Glottis View Post

it still runs like utter garbage with all game updates and most recent drivers. but of course you are free to defend such unoptimized trashy PC releases that are spit in the face to every PC gamer.
on DX12 the only messed and bad console port was GoW which was a game with optimized DX11/10/9 assets/piperline and then required a patch to somewhat fix the game, now Most DX11 games released near to 2016 and 2016 games were broken, unoptimized games
Quote:
Originally Posted by XHellAngelX View Post

GCN 1.0 and Kepler cannot run this game in DirectX 12
GCN1 can do DX12 Asynchronous compute without delays unlike GK104/110
Edited by PontiacGTX - 7/3/16 at 9:25am
  
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post #50 of 360
Quote:
Originally Posted by Shogon View Post

Good thing Warcraft 3 and WTW have the same engine!
You're missing the point. The perspective scales to infinity which stresses the hardware more than usual.
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