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[Various] 1060 News/Info & Reviews - Page 129

post #1281 of 1449
Quote:
Originally Posted by Xuper View Post

I never said about GTX 1060 , did I ? why should i compare to GTX 1060 ? Also If you see Power Draw on first page , it's not my fault.Instead of Laughing at people , you should be carefully with your mouth before You pull crap words from your mouth.
well, by accident or not it got said, the power draw from oc'd strix is almost 30% higher than reference rx480, while the performance gain is mediocre to say the least.
why I referred to 1060 ? maybe cause it's a 1060 thread but I don't know yet.
post #1282 of 1449
Is this why reviewers don't put DOOM in their bench suits? redface.gif
post #1283 of 1449
Vulkan is cray cray in a good way kookoo.gif
Edited by Klocek001 - 7/23/16 at 4:27am
post #1284 of 1449
Quote:
Originally Posted by Ha-Nocri View Post

Is this why reviewers don't put DOOM in their bench suits? redface.gif



The frame variance in Vulkan for the RX480 is worrying but I guess it still achieves higher numbers.



https://tweakers.net/reviews/4739/9/nvidia-geforce-gtx-1060-review-op-scherp-in-het-midrange-segment-doom-(vulkan)-en-steamvr.html
post #1285 of 1449
That tweakers review doesn't bother with Async or Nightmare quality, i wonder why? Also nothing strange about a 980 matching or beating a 980Ti either.. rolleyes.gif

But it shows the 1060 right next to the 480, so even though it shows results that contradict almost every other review out there, it's the one that will be spread around the most for some reason.. headscratch.gif
Edited by GorillaSceptre - 7/23/16 at 7:56am
post #1286 of 1449
This is not frame latency. Just the gpu output a lot of really high fps some times then it goes down according to the action.

It happens a lot with doom because it packs a lot of action on screen with all these demons.

You can check even the axis are framerate/frames
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post #1287 of 1449
Quote:
Originally Posted by sugarhell View Post

This is not frame latency. Just the gpu output a lot of really high fps some times then it goes down according to the action.

It happens a lot with doom because it packs a lot of action on screen with all these demons.

You can check even the axis are framerate/frames
Let me start by saying that this is not normal at all. I've played a lot of fast paced open world games recently and fps jumping by 50 fps back and forth is not normal at all. 10-20 fps is what you can expect, +20 fps would be borderline of acceptable, 50 fps is downright terrible. I experienced that in Dying Light and had to wait for a patch, cause fps was going back and forth all the time, broken game being the reason. It received a patch and now the fps is very stable. Look at the passage between 8.000 and 10.000, AMD card jumps between 110 and 145 fps back and forth while 1060 has maybe 3-5 fps fps variance. Can't blame it on demons .... This is either a case of Vulkan needing a patch for AMD cards or AMD cards that need a Vulkan fix.

Surprised to see that 42 fps gain on GTX 1080 in Vulkan, I thought these cards hit the max in this game in OpenGL but as it turns out there's still plenty left.
Edited by Klocek001 - 7/23/16 at 8:06am
post #1288 of 1449
Quote:
Originally Posted by Klocek001 View Post

this is not normal at all. I've played a lot of fast paced open world games recently and fps jumping by 50 fps back and forth is not normal at all. 10-20 fps is what you can expect, +20 fps would be borderline of acceptable, 50 fps is downright terrible. I experienced that in Dying Light and had to wait for a patch, cause fps was going back and forth all the time, broken game being the reason. It received a patch and now the fps is very stable. This is either a case of Vulkan needing a patch for AMD cards or AMD cards that need a Vulkan fix. Surprised to see that 42 fps gain on GTX 1080 in Vulkan, I thought these cards hit the max in this game in OpenGL but as it turns out there's still plenty left.

If you check the graph most of the spikes are just a 20 fps jump. Either way you will never feel a 1ms change at below 9ms. Also the 480 is hitting almost 250 fps maximum.

The graph makes it worse than it actually is. And again this is not a frame latency graph
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post #1289 of 1449
it oscilates between 110 and 150fps you cant detect such think without 144hz monitor (and even with such monitor it will be very hard)
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post #1290 of 1449
Okay,
so... I own Doom, played it, like it. I don't have a 480 (why no DVI connectors for goodness sakes?) but I have tried out Vulkan on a Powercolor R9 380 4 gig card that I do own and saw a nice FPS boost. That was cool, and good on AMD.


What I don't understand about all of this R480 v Nvidia 1060 flap is why the AMD crowd is so blasted fixated on this one game (out of probably 30 good ones out there). I now have a couple of 1060s up and running, and Doom is playing just fine on those. I don't have a 480 to compare it to, but... so? Game works fine I don't have any issues. I mean, is there some sort of exclusivity clause on Vulkan's architecture that precludes Nvidia from just updating their own drivers? I guess what I'm asking is, why is this Doom R 480 > N1060 benchmark in Vulkan such a big deal? Aren't we just one flipping driver update away from evening the score?

Also.. isn't this marathon, not a race? If the gaming FPS "contest" is decidedly 1-29 in favor of the 1060 (out of 30) (I'm pulling numbers out of the air here for the sake of argument), then... I mean... wouldn't most people want to be on the side with the most "wins".

As an owner of both cards, I honestly don't get this dependency on one game as some type of bullet point argument for AMD. That would be like me standing in a room full of investors and saying... well, we are getting our tails handed to us in every state in except for Wymoning. WE ARE TOTALLY DOMINATING IN WYOMING.
Edited by TinyRichard - 7/23/16 at 8:11am
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