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[Various] 1060 News/Info & Reviews - Page 130

post #1291 of 1449
Quote:
Originally Posted by TinyRichard View Post

Okay,
so... I own Doom, played it, like it. I don't have a 480 (why no DVI connectors for goodness sakes?) but I have tried out Vulkan on a Powercolor R9 380 4 gig card that I do own and saw a nice FPS boost. That was cool, and good on AMD.


What I don't understand about all of this R480 v Nvidia 1060 flap is why the AMD crowd is so blasted fixated on this one game (out of probably 30 good ones out there). I now have a couple of 1060s up and running, and Doom is playing just fine on those. I don't have a 480 to compare it to, but... so? Game works fine I don't have any issues. I mean, is there some sort of exclusivity clause on Vulkan's architecture that precludes Nvidia from just updating their own drivers? I guess what I'm asking is, why is this Doom R 480 > N1060 benchmark in Vulkan such a big deal? Aren't we just one flipping driver update away from evening the score?

Also.. isn't this marathon, not a race? If the gaming FPS "contest" is decidedly 1-29 (out of 30) (I'm pulling numbers out of the air here for the sake of argument), then... I mean... wouldn't most people want to be on the side with the most "wins".

As an owner of both cards, I honestly don't get this dependency on one game as some type of bullet point argument for AMD. That would be like me standing in a room full of investors and saying... well, we are getting our tails handed to us in every state in except for Wymoning. WE ARE TOTALLY DOMINATING IN WYOMING.
why, oh, ming ? why ?
post #1292 of 1449
someone just does not understand what domination with new api means biggrin.gifbiggrin.gif
that all new engines and games from AAA games will use techniques from DOOM (and other DX12 titles like forza 6 or quantum break)

so NVIDIA cards will drop in performance alot in next 1-2 years if they not come with better architecture suitable for DX12
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post #1293 of 1449
Quote:
Originally Posted by OneB1t View Post

someone just does not understand what domination with new api means biggrin.gifbiggrin.gif
that all new engines and games from AAA games will use techniques from DOOM (and other DX12 titles like forza 6 or quantum break)

so NVIDIA cards will drop in performance alot in next 1-2 years if they not come with better architecture suitable for DX12

it's not all about vulkan or async for Pascal, they don't bet everything on one horse like amd, counting on a game to support vulkan and async properly from day one. I see gtx 1070 has a nice 25% boost going from OpenGL to Vulkan API, combine that with excellent performance/power ratio of Pascal achieved with 16nm shrink and nvidia tuning the clocks,good software support and drivers ready for every major release and you've got a card that holds its own standards in every possible scenario. Every. For people running Vulkan,OpenGL,DX12 or DX11.....

amd scenario:
a game must support dx12
but not just that, it must have async shaders
but not just a little, it must have a fair bit of it included
but not just any type of async shaders, a certain type of it....

nvidia scenario:
we lose in amd scenario with parallel async shaders used to render more than just details, though we provide a v.good experience as well
we deliver that experience in other games too, regardless of the api used, whereas amd is spotty in doing so.


dx12 with heavy/moderate async on: amd wins by a sizeable margin, probably more than 10%, though nvidia has enough performance to run a game perfectly fine
dx12 with little async: amd wins by 10% maybe, nvidia cards run the game very fine, probably compensate this 10% difference with clocks when comparing oc vs oc
dx12 no async: nvidia wins, amd runs very fine, though it can't compensate with overclocking
dx11: nvidia wins hands down, amd often does not provide a good gaming experience due to overhead

from that you can probably conclude that if you're looking forward to a lot of great games this fall/winter (like I do) you don't have to worry running a nvidia card, it's gonna be a good experience regardless if the game is dx11,dx12,has async or not. amd is fine too, unless the game is only dx11 or the dx12 patch comes late (with fps hopefully not spiking like crazy as you can see in Doom on Vulkan)
Edited by Klocek001 - 7/23/16 at 8:43am
post #1294 of 1449
Quote:
Originally Posted by OneB1t View Post

someone just does not understand what domination with new api means biggrin.gifbiggrin.gif
that all new engines and games from AAA games will use techniques from DOOM (and other DX12 titles like forza 6 or quantum break)

so NVIDIA cards will drop in performance alot in next 1-2 years if they not come with better architecture suitable for DX12


I agree, I don't fully understand the entire API landscape, which is why I asked if this couldn't simply be fixed in the drivers. I thought I was pretty clear, with my line of questioning, but okay.

So let me get this straight, a company who has essentially completely dominated the enthusiast card market for what, ten years straight now (Nvidia) has suddenly dropped the ball and is about to be upstaged by the nifty, spunky AMD?

Nah man, I've been hearing that exact same story for ages, it never pans out. AMD is always yelling 'we're coming for you, we're gonna be the next big thing".

Never happens.
post #1295 of 1449
nope you cannot fix missing HW features with driver
(also NVIDIA cards are low on compute power in same price segment which is another reason why they cant do anything about performance under new APIs as async compute using idling parts of chip to compute some effects in parallel with screen rendering etc..)

also NVIDIA not really dominated in last 10 years
they only dominated in DX11 era as AMD wanted to push different approach to screen rendering wink.gif
Edited by OneB1t - 7/23/16 at 8:24am
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post #1296 of 1449
Quote:
Originally Posted by sugarhell View Post

If you check the graph most of the spikes are just a 20 fps jump. Either way you will never feel a 1ms change at below 9ms. Also the 480 is hitting almost 250 fps maximum.

The graph makes it worse than it actually is. And again this is not a frame latency graph

I see 35-50, plz don't tell me you can't see that cause that's bogus nerdsmiley.png
You don't see any stutter probably if running an adaptive sync monitor, but you certainly feel 110fps vs 145fps being slower.
still,faster than 98 fps on 1060 buttkick.gifbiggrin.gif
post #1297 of 1449
Quote:
Originally Posted by Klocek001 View Post

I see 35-50, plz don't tell me you can't see that cause that's bogus nerdsmiley.png
You don't see any stutter probably if running an adaptive sync monitor, but you certainly feel 110fps vs 145fps being slower.
still,faster than 98 fps on 1060 buttkick.gifbiggrin.gif

I feel like you want to make something out of nothing. I will not comment further on because you can't even read the graph properly.

This is 18k frames that pushed them into a small graph so i cant go into more information. Most of them are lost because of this small graph.

Because there are frame drops doesnt mean that you feel stutter. Frame latency variance =/= Frame drops
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post #1298 of 1449
its exactly as sugarhell explained wink.gif
also new PS4 neo and Xbox will get nice 5-6tflops of computing power with GCN

so all games going from console to windows UWP will be automatically optimized for AMD (you can see that allready with forza 6 and quantum break)

Direct3D12-Vulkan-Test-06.png

Direct3D12-Vulkan-Test-12.png
Edited by OneB1t - 7/23/16 at 9:01am
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post #1299 of 1449
Quote:
Originally Posted by OneB1t View Post

nope you cannot fix missing HW features with driver
(also NVIDIA cards are low on compute power in same price segment which is another reason why they cant do anything about performance under new APIs as async compute using idling parts of chip to compute some effects in parallel with screen rendering etc..)

also NVIDIA not really dominated in last 10 years
they only dominated in DX11 era as AMD wanted to push different approach to screen rendering wink.gif

They did not even in DX11. The only time Nvidia did better was after 980 Ti.
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post #1300 of 1449
I was finally able to but this small EVGA GTX 1060SC for $242.smile.gif

http://www.newegg.com/Product/Product.aspx?Item=N82E16814487261
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