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post #301 of 1449
VR framebuffers are large and only getting larger. 1080p is fast approaching its end of life.
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post #302 of 1449
3GB of VRAM is MORE THEN ENOUGH for gaming.
post #303 of 1449
Quote:
Originally Posted by FLCLimax View Post

3GB of VRAM is MORE THEN ENOUGH for gaming.

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post #304 of 1449
Quote:
Originally Posted by infranoia View Post

VR framebuffers are large and only getting larger. 1080p is fast approaching its end of life.

As someone who has played on 1440p for the past three years, I agree. I also have played over 50 game titles without ever going over 2GB of Ram. In the next three years, maybe, just maybe, GTA VI will come out and use more than 3GB of ram. Otherwise, no other games at this resolution are using that much VRAM UNLESS you have a fast enough card to fill it up with lots of AA, mods etc.

However, since we are talking about a 1060 and a 480 here, we dont need to worry about maxing out as-yet unreleased games at 1440p. Since it cant.
post #305 of 1449
It's really disingenuous of some of you to discount DX12 and Asynchronous Shading.. The "Volta will be out by the time it matters" argument is also ridiculous, there's already a bunch of titles that support DX12..

Total War: Warhammer
Quantum Break
Hitman
Gears Ultimate
Rise of the Tomb Raider (major improvements recently)
The Elder Scrolls Online
Forza Motorsport 6: Apex
Ashes of the Singularity ( is actually a game contrary to what most say around here, has a campaign, MP, etc. Unlike Fire Strike.. )

Plus the biggest titles left to release this year are all also DX12.

Deus Ex: Mankind Divided
Watch Dogs 2
Gears of War 4
Forza Horizon 3
Battlefield 1

I've also left out all the smaller titles and ones getting patches (like Doom on Vulkan) point is that DX12 is a factor to consider right now.

Even if there wasn't one DX12 game until Volta came out, some of you do realize a lot of people come to forums to see what to buy, so while upgrading every other year may be fine for you, most people actually keep their cards for a long time. So while you will be sitting on a $1500 Volta card, there will be a bunch of people sitting with the 1060, which may very well (and probably will if Nvidias history is anything to go by) turn out like the 960..
Edited by GorillaSceptre - 7/8/16 at 7:17am
post #306 of 1449
Quote:
Originally Posted by d3v0 View Post

As someone who has played on 1440p for the past three years, I agree. I also have played over 50 game titles without ever going over 2GB of Ram. In the next three years, maybe, just maybe, GTA VI will come out and use more than 3GB of ram. Otherwise, no other games at this resolution are using that much VRAM UNLESS you have a fast enough card to fill it up with lots of AA, mods etc.

However, since we are talking about a 1060 and a 480 here, we dont need to worry about maxing out as-yet unreleased games at 1440p. Since it cant.
Just ultra textures is enough to fill most of vram, and it doesn't require any gpu horsepower. and FC4/WD/evolve/gta5/mirror's edge c are the some of current games that require huge vram.

Another guy who doesn't know about vram and power it requires. lol
post #307 of 1449
@ Gorilla the "support" on some of them is minimal .. sometimes detrimental .. also often patched in later and not at launch

DX12 in BF1 doesnt even do anything yet .. engine itself is DX11


there is only one "true" DX12 game so far and thats Ashes aka Benchmark: The Game

1 full DX12 game = good track record ?

Quote:
Rise of the Tomb Raider (major improvements recently)
https://i.imgur.com/EuW46Ls.jpg - according to what Im seeing here most of the increases come from patch 7 DX12 tweaks which work for all cards .. actual async usage only improves avg fps by a few % and decreases minimum fps by a ton in some cases


and most importantly, all this hw async pride on GCN comes at the cost of perm/mm2, perf/w, DX11 performance etc. its not like its free
Edited by ChevChelios - 7/8/16 at 7:33am
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post #308 of 1449
Quote:
Originally Posted by ChevChelios View Post

@ Gorilla the "support" on some of them is minimal .. sometimes detrimental

DX12 in BF1 doesnt even do anything yet .. engine itself is DX11


there is only one "true" DX12 game so far and thats Ashes aka Benchmark: The Game

1 full DX12 game = good track record ?
https://i.imgur.com/EuW46Ls.jpg - according to what Im seeing here most of the increases come from patch 7 DX12 tweaks which work for all cards .. actual async usage only improves avg fps by a few % and decreases minimum fps by a ton in some cases


and most importantly, all this hw async pride on GCN comes at the cost of perm/mm2, perf/w, DX11 performance etc. its not like its free
You aren't paying for that, and dx11 performance is good enough. tpu charts show that.
post #309 of 1449
Quote:
Originally Posted by EightDee8D View Post

Just ultra textures is enough to fill most of vram, and it doesn't require any gpu horsepower. and FC4/WD/evolve/gta5/mirror's edge c are the some of current games that require huge vram.

Another guy who doesn't know about vram and power it requires. lol

proof.gif

1060/RX480 does not have the power required to run a game at 1440p ULTRA and possibly get over 3GB in a few selected games

Techspot did an article on this and they had to use a Titan X to get any games over 3GB. This aint no Titan X.
post #310 of 1449
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