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post #331 of 1449
Quote:
Originally Posted by infranoia View Post

VR framebuffers are large and only getting larger. 1080p is fast approaching its end of life.

Maybe for hardware enthusiasts it is, but for the vast majority of consumers 1080p is still the most popular resolution by far. Until you can get a decent 4k monitor for $200, 1080p is still going to be relevant.
Quote:
Originally Posted by Derp View Post

One might argue that the population of people playing DX9/DX11 games right now is many times higher than anyone playing a true DX12 title. When DX12 becomes a reality in 80%+ of games do you think the RX480's performance will still be relevant?

QFT!

I understand AMD's massive DX12 advantage especially when asynchronous computing is used, but it will take a while for it to reach a lot of games. I know that there is a ton of new AAA titles coming with DX12 equipped, but not everyone is really big on AAA titles. Out of the entire list of upcoming DX12 titles that GorillaSceptre listed, I am only really interested in one. Meanwhile, I have a wealth of games that use DX11 or older APIs that I still play today. I think the newest game I have is Cities:Skylines.

So in the end there is no universal truth with which card or brand is the best to go with. If you are going to get a lot of DX12 games, then go AMD. If you have a massive game back log and buy games sparingly like I do, then I don't see how NVIDIA is a bad choice.
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post #332 of 1449
Quote:
Originally Posted by ChevChelios View Post

What games atm use Vulkan .. ?

The Talos Principle is the only one that comes to mind. I think they are planning on adding Vulkan to Shadow Warrior as well.
Quote:
Originally Posted by Derp View Post

One might argue that the population of people playing DX9/DX11 games right now is many times higher than anyone playing a true DX12 title. When DX12 becomes a reality in 80%+ of games do you think the RX480's performance will still be relevant?

This is true. By the time DX12 becomes mainstream, all of our RX 480s and GTX 1000 series cards will be very old and outdated. Hopefully by that time NVIDIA will have much better async compute performance too. Right now there is only one "true" DX12 title it seems, and that's Ashes of Singularity.
 
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post #333 of 1449
Quote:
Originally Posted by Derp View Post

One might argue that the population of people playing DX9/DX11 games right now is many times higher than anyone playing a true DX12 title. When DX12 becomes a reality in 80%+ of games do you think the RX480's performance will still be relevant?

My 7950 push 5760x1080 and currently 4k.

I dont see why a 44% better gpu wouls not be good in 2 years with low end mid end cpu.


Oh and for other im hitting 3gb in lot of game with that 4 years old gpu 😂


In crossfire im vram bottlenecked i cant increase filtering stuff in gta. At 5760

At 4k im sure in crossfire that i could not even increase setting higher than medium in most. Since im already at 3gb
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post #334 of 1449
Quote:
Originally Posted by bigjdubb View Post

It's not like the games don't run on Nvidia hardware though, so you toss a coin and take your pick. What AMD people seem to be saying is that they are willing to sacrifice DX11 performance for the possibility of better DX12 performance in the future. It's the opposite for Nvidia people, willing to risk the possibility of poor DX12 performance in the future for better DX11 performance now.

Pick your poison but neither option is wrong or right.

Never said Nvidia users can't play those games.. I was just saying the new API's are something people should factor in.

It's also not a "possibility" of better performance, it's a certain fact, no one's having to make a gamble here. Even the current titles that have DX12 merely tacked on show big improvements, why wouldn't games that are designed to take advantage of it show improvements too?

Not really pick your poison when AMD competes just fine under DX11.
Warning: Spoiler! (Click to show)

That's also with atrocities like Project Cars thrown in the averages.

Quote:
Originally Posted by Derp View Post

One might argue that the population of people playing DX9/DX11 games right now is many times higher than anyone playing a true DX12 title. When DX12 becomes a reality in 80%+ of games do you think the RX480's performance will still be relevant?

That's pretty irrelevant though isn't it? I made this point in my earlier post but i guess I'll clarify what i meant.

Tripple-A titles are the ones we typically want/need more performance in, correct? So why do we need 80%+ of games to support it? When reviewers bench games do they typically test LOL, Dota, and small Indy titles? No, they bench the Tripple-A's, and most of the ones left to release this year are using DX12/Vulkan, and most of the big ones next year will be supporting them too. So if all the titles we buy expensive cards for in the first place support it, what difference does it make if the 90% of games that don't can all run on an igpu?

I don't know about you, but going from 55 to 65fps is more important to me in a performance heavy title, than going from 150 to 200fps in a small Indy..
Edited by GorillaSceptre - 7/8/16 at 8:31am
post #335 of 1449
AMD performs just fine if you have an i5-K or an i7. If you are using an i3 or any FX series processor than the DX11 overhead is noticeable.
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post #336 of 1449
Quote:
Originally Posted by Derp View Post

One might argue that the population of people playing DX9/DX11 games right now is many times higher than anyone playing a true DX12 title. When DX12 becomes a reality in 80%+ of games do you think the RX480's performance will still be relevant?

It's a matter of perspective, to me it isn't relevant now.

Quote:
Originally Posted by GorillaSceptre View Post

It's also not a "possibility" of better performance, it's a certain fact, no one's having to make a gamble here. Even the current titles that have DX12 merely tacked on show big improvements, why wouldn't games that are designed to take advantage of it show improvements too?

Again, I'm not into trying to predict the future. The "possibility" lies in whether or not AMD will have a performance advantage, not whether or not DX12 provides performance advantages.
Edited by bigjdubb - 7/8/16 at 8:43am
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post #337 of 1449
Quote:
Originally Posted by bigjdubb View Post

It's a matter of perspective, to me it isn't relevant now.
Again, I'm not into trying to predict the future. The "possibility" lies in whether or not AMD will have a performance advantage, not whether or not DX12 provides performance advantages.

Agree
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post #338 of 1449
Quote:
Originally Posted by GorillaSceptre View Post

Tripple-A titles are the ones we typically want/need more performance in, correct? So why do we need 80%+ of games to support it? When reviewers bench games do they typically test LOL, Dota, and small Indy titles? No, they bench the Tripple-A's, and most of the ones left to release this year are using DX12/Vulkan, and most of the big ones next year will be supporting them too. So if all the titles we buy expensive cards for in the first place support it, what difference does it make if the 90% of games that don't can all run on an igpu?

I don't know about you, but going from 55 to 65fps is more important to me in a performance heavy title, than going from 150 to 200fps in a small Indy..


Agreed.
post #339 of 1449
Quote:
Originally Posted by GorillaSceptre View Post

I don't know about you, but going from 55 to 65fps is more important to me in a performance heavy title, than going from 150 to 200fps in a small Indy..

Performance gains are pretty linear. You prefer a 18% performance gain over a 33% performance gain?
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post #340 of 1449
Amd are amazing if like to benchmark aots, if you enjoy playing games however my go to would be nvidia.

ayyyyyyyyyyyyyyyyyy
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