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[WCCFTech]Rise Of The Tomb Raider PC Patch Adds DX12 Multi-GPU & Async Compute Support

post #1 of 72
Thread Starter 
Quote:
This patch includes the following improvements:
Adds DirectX12 Multi-GPU support. Many of you have requested this, so DirectX 12 now supports NVIDIA SLI and AMD CrossFireX configurations.
The benefits of DirectX 12 are still the same, but now you are less likely to be GPU bottlenecked and can reach higher framerates due to the improved CPU utilization DirectX 12 offers.
Adds utilization of DirectX 12 Asynchronous Compute, on AMD GCN 1.1 GPUs and NVIDIA Pascal-based GPUs, for improved GPU performance.
On the latest Windows 10 version, V-sync can now be disabled (Windows Store version), and behavior of disabled V-sync has been improved (Steam version).
Improvements to stereoscopic 3D rendering, including fixes for NIVIDA Surround and AMD Eyefinity in combination with stereoscopic 3D.
Improved default settings for certain integrated GPUs.
Removes the Voidhammer Shotgun for users that do not have Cold Darkness Awakens DLC or have not yet unlocked it by rescuing prisoners in Cold Darkness Awakens.
A fix for a save issue where some game state could get lost in very rare circumstances.
This patch force-disables the Steam Overlay when using DirectX 12. This is due to stability issues with the Steam Overlay in combination with DirectX 12.
A fix for crashes with VXAO enabled on NVIDIA GTX1080 cards.
A variety of other smaller optimizations, bug-fixes, and tweaks.
While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build 647.2, that can be used to switch back to the previous version.


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post #2 of 72

Because of Pascal ? It's really odd that Nvidia allows Developers to add Async Compute into Gameworks Title.but wait what? Async compute in Game works title ? :headscrat

post #3 of 72
Has anyone with an AMD graphics card noted any performance gain after the update?
post #4 of 72
Makes me wonder why Crystal Dynamics chose to team up with Nvidia with the second game when the first was teamed with AMD.
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post #5 of 72
Quote:
Originally Posted by Xuper View Post

Because of Pascal ? It's really odd that Nvidia allows Developers to add Async Compute into Gameworks Title.but wait what? Async compute in Game works title ? headscratch.gif

Maybe they are trying to prove that their cards can do Async Compute on par with AMD?
post #6 of 72
Thread Starter 
Quote:
Originally Posted by Xuper View Post

Because of Pascal ? It's really odd that Nvidia allows Developers to add Async Compute into Gameworks Title.but wait what? Async compute in Game works title ? headscratch.gif
Only in Pascal which adds pre emption nowhere Fermi, Kepler and Maxwell are listed
Edited by PontiacGTX - 7/8/16 at 10:45am
post #7 of 72
Quote:
Originally Posted by thatoneguyPT View Post

Maybe they are trying to prove that their cards can do Async Compute on par with AMD?

Or try to at least make it look like it can
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post #8 of 72
Quote:
Originally Posted by thatoneguyPT View Post

Has anyone with an AMD graphics card noted any performance gain after the update?
found this

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post #9 of 72
Quote:
Originally Posted by thatoneguyPT View Post

Has anyone with an AMD graphics card noted any performance gain after the update?

I tested. Gained a min fps of 1.
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post #10 of 72
Quote:
Originally Posted by bucdan View Post

Makes me wonder why Crystal Dynamics chose to team up with Nvidia with the second game when the first was teamed with AMD.

Nixxes teamed up with Nvidia.
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Overclock.net › Forums › Industry News › Video Game News › [WCCFTech]Rise Of The Tomb Raider PC Patch Adds DX12 Multi-GPU & Async Compute Support