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[WCCFTech]Rise Of The Tomb Raider PC Patch Adds DX12 Multi-GPU & Async Compute Support - Page 2

post #11 of 72
they couldnt just make the async any more difficult to enable? like adding a nullcode that you will have to find once you choose the dx12 as a renderer?
post #12 of 72
we have async compute now!*


*but only if you find it at the end of this maze

**maybe. sort of. kind of.
Edited by LAKEINTEL - 7/8/16 at 11:02am
post #13 of 72
Quote:
Originally Posted by ChevChelios View Post

found this


Holy hell those minimums though.Though something strikes me as odd. In the minimum scores, patch 6 vs patch 7 asynch disabled, i'm seeing higher scores in numbers, but seeing a negative growth in %
Edited by Exeed Orbit - 7/8/16 at 11:03am
post #14 of 72
Another title ignores GCN 1.0 cards like mine for Async. frown.gif
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post #15 of 72
Quote:
Originally Posted by Catscratch View Post

Another title ignores GCN 1.0 cards like mine for Async. frown.gif
Was it 1.1 and up that could support Asynch? What's the last card that used 1.0?
post #16 of 72
Quote:
Originally Posted by Exeed Orbit View Post

Was it 1.1 and up that could support Asynch? What's the last card that used 1.0?

No, async can be used on any GCN card. But devs mostly chose to go with GCN 1.1 and up, Warhammer and now ROTR. Check this for which cards are GCN 1st, 2nd, etc generation https://en.wikipedia.org/wiki/Graphics_Core_Next
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post #17 of 72
I guess is a good thing I picked up a GCN 1.2 card then biggrin.gif
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post #18 of 72
So is this patch pretty much useless for Maxwell cards, though I guess the DX12 sli support is something
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post #19 of 72
Quote:
Originally Posted by y2kcamaross View Post

So is this patch pretty much useless for Maxwell cards, though I guess the DX12 sli support is something
this patch improves cpu utilization under dx12, hardly useless
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post #20 of 72
Quote:
Originally Posted by Catscratch View Post

No, async can be used on any GCN card. But devs mostly chose to go with GCN 1.1 and up, Warhammer and now ROTR. Check this for which cards are GCN 1st, 2nd, etc generation https://en.wikipedia.org/wiki/Graphics_Core_Next
it has to do that the first batch of ace engines werent really programmable from gcn 1.1 and later they are
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