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[WCCFTech]Rise Of The Tomb Raider PC Patch Adds DX12 Multi-GPU & Async Compute Support - Page 5

post #41 of 72
Quote:
Originally Posted by PontiacGTX View Post

Source? because other games like AotS/hitman used Async compute without issues on GCN1
It isnt just marketing.
http://wccftech.com/async-compute-praised-by-several-devs-was-key-to-hitting-performance-target-in-doom-on-consoles/


it allows better GPU utilisation, better performance and also better visual effects if devs want

I don't mean that async is just a marketing thing, I'm talking about the slides. Nvidias newly found desire to talk up async on pascal is marketing damage control from all the flak they were taking over async. DX12 and Vulkan are the key to advancing graphics and getting to the next level in realism, physics and even AI in games. This thinking that DX12=Async and nothing else comes from marketing.
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post #42 of 72
Thread Starter 
Quote:
Originally Posted by airfathaaaaa View Post

it was a giveaway when amd said they will have HWS although there isnt any official word im pretty sure having the ability to change the cores with microcode on the game engine will provide a significant advantage over amd to "play" with nvidia

i can already think like 10.000 scenarios that amd can gimp nvidia now with OoO executions inside the hws..
still GCN1 doesnt have HWS and support Async compute
post #43 of 72
Quote:
Originally Posted by fewness View Post

Then how come the table in post #8 had scores for both Async enabled and disabled ?

This needs an answer.
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post #44 of 72
Quote:
Originally Posted by BradleyW View Post

This needs an answer.

I don't see an option for it but in my benchmark log files I have this:
Quote:
AsyncCompute=true

So if there is a CFG file somewhere that can be edited then you can probably turn it on and off. It appears to be on by default when you enable DX12.
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post #45 of 72
So just a quick note for anyone looking to take advantage of dx12 sli. At the moment there is no profile in the drivers to actually use it. So we have to wait for nvidia to update the sli bits.
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post #46 of 72
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post #47 of 72
Quote:
Originally Posted by axiumone View Post

So just a quick note for anyone looking to take advantage of dx12 sli. At the moment there is no profile in the drivers to actually use it. So we have to wait for nvidia to update the sli bits.

Then again it was said when you use dx12 api, you don't need driver's approval to use sli/cfx. Dx12 is turning into Anakin Skywalker.
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post #48 of 72
Quote:
Originally Posted by Catscratch View Post

Then again it was said when you use dx12 api, you don't need driver's approval to use sli/cfx. Dx12 is turning into Anakin Skywalker.

That's incorrect. It sorely depends on the integration. The basic integration, which I assume this port to DX12 uses still needs profiles in order to be active.
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post #49 of 72
Quote:
Originally Posted by Catscratch View Post

Then again it was said when you use dx12 api, you don't need driver's approval to use sli/cfx. Dx12 is turning into Anakin Skywalker.

SLI/CFX will need driver support, it's explicit multi adapter modes in DX12 that don't need specific driver support.
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post #50 of 72
Used to care about Async compute. Now I got a 1080. Destroys my old FuryX even in Ashes

What's the big deal again? biggrin.gif
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