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[WCCFTech]Rise Of The Tomb Raider PC Patch Adds DX12 Multi-GPU & Async Compute Support - Page 6

post #51 of 72
Quote:
Originally Posted by Unkzilla View Post

Used to care about Async compute. Now I got a 1080. Destroys my old FuryX even in Ashes

What's the big deal again? biggrin.gif

That if your GTX 1080 had Async Shaders it would destroy your Fury X twice as much.
post #52 of 72
Quote:
Originally Posted by Dargonplay View Post

That if your GTX 1080 had Async Shaders it would destroy your Fury X twice as much.

That's the thing though. From my own testing when I had a FuryX - ashes DX11 vs DX12 was within 10 -15% of each other

So you say twice as much, but its more like 10% as much
post #53 of 72
Quote:
Originally Posted by Unkzilla View Post

Used to care about Async compute. Now I got a 1080. Destroys my old FuryX even in Ashes

What's the big deal again? biggrin.gif

Because 1080 is a faster card? Async Compute is not going to close that gap. Most games will see 5-10% difference. Compare to 980 Ti , Fury X did perform better under DX12.
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post #54 of 72
Quote:
Originally Posted by Unkzilla View Post

That's the thing though. From my own testing when I had a FuryX - ashes DX11 vs DX12 was within 10 -15% of each other

So you say twice as much, but its more like 10% as much

Thing is though, Ashes of the Singularity doesn't make use of more than a minute implementation of Asynchronous Computing (Async Shaders Concurrent Compute/Graphics), Oxide themselves have said that they're just touching the surface but they could for example offload all Post Processing effects.

Even Square Enix with the new Hitman which uses a much more aggressive Async Implementation compared to AOTS is still just a minor Async implementation, but you can see that even just that is enough to greatly decrease Nvidia's performance.

We won't see games making heavy use of Async Shaders until all hardware is compatible with it, 45% gains in performance wouldn't only be achievable, they would be a given. If they were to make heavy use of Concurrent Compute/Graphics we'd see a HUGE drop in performance on 80% of all gaming PCs today.

Thanks to Nvidia Async Shaders are irrelevant as of now.
Edited by Dargonplay - 7/8/16 at 9:43pm
post #55 of 72
I did some testing with 980SLI and 6700K@4.6 and there were some nice gains for sure both in the benchmark and in Geothermal Valley. Unfortunately DX12 mode has pretty significant microstutter going on, so all the gains are pretty much wasted, at least with vsync off. DX11 frame times are excellent for the most part, so it's weird how DX12 is paced so poorly. And this doesn't seem to be an SLI issue, the same poor frame pacing shows up with single cards too.

Here's one graph I made, Spine of the Mountain part of the benchmark with DX11 above and DX12 below. DX11 gets 105 FPS and DX12 gets 115 FPS average, but the frame pacing is not good.

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post #56 of 72
anyone has tried the async on while running codexl? it will be interesting to see what is going on on the card
post #57 of 72
Quote:
Originally Posted by Pantsu View Post

I did some testing with 980SLI and 6700K@4.6 and there were some nice gains for sure both in the benchmark and in Geothermal Valley. Unfortunately DX12 mode has pretty significant microstutter going on, so all the gains are pretty much wasted, at least with vsync off. DX11 frame times are excellent for the most part, so it's weird how DX12 is paced so poorly. And this doesn't seem to be an SLI issue, the same poor frame pacing shows up with single cards too.

Here's one graph I made, Spine of the Mountain part of the benchmark with DX11 above and DX12 below. DX11 gets 105 FPS and DX12 gets 115 FPS average, but the frame pacing is not good.

do GCN cards also get bad stutter in dx12 or not ? is it card issue or RotR DX12 issue ?
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post #58 of 72
they manage to give a negative scaling with async on on amd..
post #59 of 72
Heres what i came up with for the new patch. This is on an r9 390 mind you. Idk how to turn on async computer unless its already on in game lol.



P.S. This is also with a new chip that runs 4.3 instead of 4.5 don't know how much that will matter.
Edited by bluej511 - 7/9/16 at 3:29am
    
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post #60 of 72
What's the deal of the mountain peak? Min FPS getting massive boost with the new patch, everything else just minor upgrade.
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