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Samsung monitors of 2016 introduced (Curved, High Resolution, Gaming, Flat and Business monitor.), help me understand 125% sRGB and quantum dot - Page 14

post #131 of 4223
Quote:
Originally Posted by boredgunner View Post

And the FG2421 still has the usual very high response times in very dark pixel transitions (TFTCentral recorded 44ms peak). These Samsungs don't seem to have that problem (or if they do it's not nearly as bad), and high end TVs not only from Samsung but others don't have that problem.

Samsung will be developing a 31.5" 2560 x 1440 144 Hz VA panel in the future (source), and AU Optronics is doing the same. Too bad I'd have to choose AUO for the G-SYNC, since my game selection leaves me stuck with NVIDIA.

That high contrast and deep blacks is great for games too. I'll never forget how my XB270HU ruined SOMA for me, the low contrast and extreme glow was made so evident.
Samsung is likely going to be announcing a single-link dual-Eyefinity display set with 'invisibly-thin-bezels' soon:
Quote:
Samsung are also investing in the ultra-wide space with a 29” mega-wide 32:9 aspect ratio panel offering 3840 x 1080 resolution and 144Hz refresh rate (LSM290DP01) which should be in production already.
I still anticipate for 1ms MPRT than VRR.
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post #132 of 4223
Being doing some research into 21:9 and as much as i want the 34" it pains me to see how little support 21:9 still gets which makes me hesistant to invest in it. I know theres a community out there that works on implementing 21:9 support into games that don't full support the aspect ratio if at all, but i really cringe at having to configure unsupported games to work.

Then there are games like Overwatch that have 21:9 support but not only does it not increase your FOV, but they punish you by chopping off some vertical space compared to people using 16:9. "Oh its a competitive advantage", no its not. I will never play as well on a larger 34" 21:9 monitor regardless of its refresh rate than i would on a small 24" 144hz monitor. To just gimp 21:9 owners like that is disrespectful. Guess that sort of mentality also thinks pitting people with 60hz displays against 144hz displays is totally fair rolleyes.gif
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post #133 of 4223
Quote:
Originally Posted by boredgunner View Post

And the FG2421 still has the usual very high response times in very dark pixel transitions (TFTCentral recorded 44ms peak). These Samsungs don't seem to have that problem (or if they do it's not nearly as bad), and high end TVs not only from Samsung but others don't have that problem.

Samsung will be developing a 31.5" 2560 x 1440 144 Hz VA panel in the future (source), and AU Optronics is doing the same. Too bad I'd have to choose AUO for the G-SYNC, since my game selection leaves me stuck with NVIDIA.

That high contrast and deep blacks is great for games too. I'll never forget how my XB270HU ruined SOMA for me, the low contrast and extreme glow was made so evident.

It looks like Q4/2016 and 2017 in general will be very good years for VA monitors. Lets see how long I can wait until retiring my LG 29EA93 because those awful greys are getting on my nerves... specially for movies.

Quote:
Originally Posted by Malinkadink View Post

Being doing some research into 21:9 and as much as i want the 34" it pains me to see how little support 21:9 still gets which makes me hesistant to invest in it. I know theres a community out there that works on implementing 21:9 support into games that don't full support the aspect ratio if at all, but i really cringe at having to configure unsupported games to work.

Then there are games like Overwatch that have 21:9 support but not only does it not increase your FOV, but they punish you by chopping off some vertical space compared to people using 16:9. "Oh its a competitive advantage", no its not. I will never play as well on a larger 34" 21:9 monitor regardless of its refresh rate than i would on a small 24" 144hz monitor. To just gimp 21:9 owners like that is disrespectful. Guess that sort of mentality also thinks pitting people with 60hz displays against 144hz displays is totally fair rolleyes.gif

To be honest, 21:9 support is probably as good as it will ever be. Yes, there are instances that it doesn't work, to put it bluntly. Xcom 2 can't be played in 21:9 because many things appear out of view, stretched or worse. Even The Witcher 3's cutscenes appear in 16:9 (meaning black bars top and bottom) and Dota 2 will appear stretched in 21:9 (meaning that it is rendering in 16:9 then stretching). But all in all, I know that I will miss it if I go back. Yes you will be angry when you find that you have to play on 16:9 for some games... but for movies and FPS... it is simply miles better. And for productivity too.

TL;DR 21:9 support is very good. There are exceptions, but it is good.
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post #134 of 4223
Quote:
Originally Posted by Falkentyne View Post

There's a difference between overdrive and too MUCH overdrive.
A normal VA panel can NOT outperform a TN panel in RESPONSIVENESS overall, meaning the TN panel will ALWAYS Be faster.
However a VA panel can have perfect overdrive, except on some black scenes, if you set the overdrive to a proper level. But then you will have slow response.

The overdrive on the Benq is set to an atrocious value. That's why the Benq has 3.2ms of *TOTAL* input lag (ignoring vsync frame time), coming from adding Signal processing lag and pixel response time.

http://www.tftcentral.co.uk/reviews/benq_xl2720z.htm

Look at the bottom of the lag chart.

But to achieve this, you pay the price in INVERSE GHOSTING.

This is how the xl2720z looks at 144hz at default, blur reduction is disabled.



If you were seeing black text on a grey background (not white) you would see the spectral color on the benq screen, that you saw in the video that looked bad.

Here is how the XL2720Z CAN LOOK (blur reduction is *DISABLED*)
Just requires two toggles to activate this which is actually a bug exploit. 144hz MBR=off


If this were used in that test, everyone would be saying "Benq benq benq".

That only works on the 27" model. The 24" BenQ models only see a very small difference from the tweaks and glitches and all suffer from that blue ghosting. Nobody want to be bothered enabling VT tweaks, service menu tweaks, and then having to manually glitch the overdrive settings every time you go in/out of windowed mode or launch a new game. And BenQ clearly doesn't care to fix it.
    
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post #135 of 4223
Quote:
Originally Posted by mtcn77 View Post

Samsung are also investing in the ultra-wide space with a 29” mega-wide 32:9 aspect ratio panel offering 3840 x 1080 resolution and 144Hz refresh rate (LSM290DP01) which should be in production already.

29'' would be tiny, unless you stack two on top of each other, these could only be used as public info displays in train cars or something like that.
They're also supposed to be making 49'' inch version though, then it should be like having two ~24'' 16:9 displays merged together.
post #136 of 4223
Quote:
Originally Posted by Sedolf View Post

29'' would be tiny, unless you stack two on top of each other, these could only be used as public info displays in train cars or something like that.
They're also supposed to be making 49'' inch version though, then it should be like having two ~24'' 16:9 displays merged together.
I count <20cm across the vertical axis which is really squinty for any display. The horizontal - 71 cm - is also not that big considering even my 16:9 is 51 cm.
Edited by mtcn77 - 10/10/16 at 3:08am
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post #137 of 4223
Quote:
Originally Posted by prava View Post

To be honest, 21:9 support is probably as good as it will ever be. Yes, there are instances that it doesn't work, to put it bluntly. Xcom 2 can't be played in 21:9 because many things appear out of view, stretched or worse. Even The Witcher 3's cutscenes appear in 16:9 (meaning black bars top and bottom) and Dota 2 will appear stretched in 21:9 (meaning that it is rendering in 16:9 then stretching). But all in all, I know that I will miss it if I go back. Yes you will be angry when you find that you have to play on 16:9 for some games... but for movies and FPS... it is simply miles better. And for productivity too.

TL;DR 21:9 support is very good. There are exceptions, but it is good.

And when support is bad/not there, you can switch to 2560 x 1440 with black bars on the sides right?
 
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post #138 of 4223
Quote:
Originally Posted by boredgunner View Post

And when support is bad/not there, you can switch to 2560 x 1440 with black bars on the sides right?

Sure, you go to 16:9... though you lose a ton of screen real-state. But hey, losing space is better than having stuff deformed.
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post #139 of 4223
I'm a bit late to the party but why does Samsung brag about one of those monitors being the most curved monitor on the market? Just make an U shaped 78" monitor and surround you with it. Jeez.
post #140 of 4223
Quote:
Originally Posted by boredgunner View Post

And when support is bad/not there, you can switch to 2560 x 1440 with black bars on the sides right?

For a 34" yes 2560x1440 would be equal to a 27" 1440p display which is the highest res you can use with a 3440x1440 monitor to get 16:9 and not scale anything improperly.
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