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Samsung monitors of 2016 introduced (Curved, High Resolution, Gaming, Flat and Business monitor.), help me understand 125% sRGB and quantum dot - Page 373

post #3721 of 3779
Quote:
Originally Posted by Astreon View Post


A pic of my "BLB":



I wish every LCD looked like that in the dark. In your FACE, Acer.

Aw, come on.. That's the screen I want right there, but I've been through 5+ and still haven't found it.

What month revision is yours, again?
post #3722 of 3779
http://imgur.com/a/oFdjw

Nahh, it's too bright. Was gonna ask you guys for opinion. Will try it again when it's darker. Also potato quality, will tweak the settings of my Moto.
post #3723 of 3779
Quote:
Originally Posted by Kinetix View Post

Aw, come on. That's the screen I want right there, but I've been through 5+ and still haven't found it.

What month revision is yours, again?

I'm not sure. The last 6 digits of my S/N (at least on the box) are: 102395.

Tom, I love the Unreal Tournament box wink.gif As for settings, i'm still calibrating it. The problem with this monitor is that the Red has a very wide gamut and the Green has a wide gamut, but the Blue is more or less standard gamut. Windows doesn't handle wide gamut too good, and neither do games (they work "true" 8-bit best), so you get oversaturated reds and mildly oversaturated greens. This makes calibration difficult because lowering the red helps with the oversaturation but also "increases" the color temperature and it gets cooler (and the screen is - assuming the piece of paper is accurate - more or less calibrated for 6700K already). So one has to find a golden middle between oversaturated reds and color temperature deviating from 6500K).
post #3724 of 3779
Yeah reds are saturated indeed.... The thing is red is my favorite color and I get eyegasm (lol is it even a word) each time when I play DooM 4 where red is one of the dominant colors. Weird **** indeed biggrin.gif
However your "almost IPS" statement intrigued me, as I want to do some Photoshop, and I am sucker for rich colors.

PS:
This is the OG box of the Unreal Tournament 99, have the 2004 too.
post #3725 of 3779
here's the "fuzzy text issue" in a closeup:



you may have to stretch the image to see the problem.

The pixel structure makes the text "all wrong" - you can see white spots in the letters where the text isn't rendered at all (look at the inside of the "o" letters), and there's an unnecessary shading added to some letters (look at the left side of the small "p" letter) contributing to their "cloudy" appearance. There are also red and green subpixels active in the shading on some letters, ie. "w".

The only "counter" to that is to sit far enough, I'm afraid. Sharpness 64 seems best.

I should also mention that I'm using Firefox, which may contribute to the "problem", as many people use Chrome and because of how chrome renders letters, the "problem" there seems less obvious. Using an add-on for Firefox that adds text anti-aliasing can somewhat help, but forget about super-sharp text. that's basically one price you have to pay if you want to use this monitor.
Edited by Astreon - 4/30/17 at 3:19am
post #3726 of 3779
Quote:
Originally Posted by Astreon View Post

I'm not sure. The last 6 digits of my S/N (at least on the box) are: 102395.

It says the "Manufactured in..." date in the square on the back bottom left of your screen, if you feel like checking.
post #3727 of 3779
It's a January 2017 model.
post #3728 of 3779
still no words on the release date for the gsync version of the 24" cfg70/73 ?
Meh...
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Meh...
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post #3729 of 3779
nope.
post #3730 of 3779
Quote:
Originally Posted by Astreon View Post

I'm not sure. The last 6 digits of my S/N (at least on the box) are: 102395.

Tom, I love the Unreal Tournament box wink.gif As for settings, i'm still calibrating it. The problem with this monitor is that the Red has a very wide gamut and the Green has a wide gamut, but the Blue is more or less standard gamut. Windows doesn't handle wide gamut too good, and neither do games (they work "true" 8-bit best), so you get oversaturated reds and mildly oversaturated greens. This makes calibration difficult because lowering the red helps with the oversaturation but also "increases" the color temperature and it gets cooler (and the screen is - assuming the piece of paper is accurate - more or less calibrated for 6700K already). So one has to find a golden middle between oversaturated reds and color temperature deviating from 6500K).
Quote:
Originally Posted by Astreon View Post

I'm not sure. The last 6 digits of my S/N (at least on the box) are: 102395.

Tom, I love the Unreal Tournament box wink.gif As for settings, i'm still calibrating it. The problem with this monitor is that the Red has a very wide gamut and the Green has a wide gamut, but the Blue is more or less standard gamut. Windows doesn't handle wide gamut too good, and neither do games (they work "true" 8-bit best), so you get oversaturated reds and mildly oversaturated greens. This makes calibration difficult because lowering the red helps with the oversaturation but also "increases" the color temperature and it gets cooler (and the screen is - assuming the piece of paper is accurate - more or less calibrated for 6700K already). So one has to find a golden middle between oversaturated reds and color temperature deviating from 6500K).
Doesn't the sRGB setting desaturate the colors properly?
Leopardi
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Leopardi
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