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Samsung monitors of 2016 introduced (Curved, High Resolution, Gaming, Flat and Business monitor.), help me understand 125% sRGB and quantum dot - Page 374

post #3731 of 3772
there is no srgb setting. you just set up R, G and B.

Another issue: the monitor indeed coil whines at maximum OD. It's faint, but it's there. Very obvious if you check the monitor from behind.

Another problem: when scrolling the text, you actually need the OD set to highest, because otherwise the text will sort of oversharpen looking absolutely abysmal when being scrolled. If you like quick reading when the text is scrolling, you may find yourself forced to do it.
Edited by Astreon - 4/30/17 at 7:49am
post #3732 of 3772
Quote:
Originally Posted by Astreon View Post

there is no srgb setting. you just set up R, G and B.

Another issue: the monitor indeed coil whines at maximum OD. It's faint, but it's there. Very obvious if you check the monitor from behind.

Another problem: when scrolling the text, you actually need the OD set to highest, because otherwise the text will sort of oversharpen looking absolutely abysmal when being scrolled. If you like quick reading when the text is scrolling, you may find yourself forced to do it.
pcmonitors.info review says there is an sRGB picture mode:
Quote:
Picture Mode = sRGB 2.2 6506K

This is an effective sRGB emulation mode, which restricts the colour gamut so that it is very close to sRGB. Strong contrast is maintained and you maintain full control over brightness, colour channel and gamma mode settings. Saturation is noticeably weaker, giving a more accurate representation of certain shades at the expense of things looking less vivid. In terms of colour accuracy, this is a useful mode, but be aware of VA colour consistency limitations.
Leopardi
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Leopardi
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post #3733 of 3772
There is no such option in the menu.

yet another con, the monitor gets really HOT. The back (near the power button) is quite umcofortable to touch.

The coil whine & fuzzy text are sadly too much, guys frown.gif
post #3734 of 3772
There should be an option Game > Picture Mode > sRGB. You can then toggle the R, G, and B values separately.
post #3735 of 3772
ah, right. There's one indeed.

By the way, this may be surprising, but the XB271HU actually is capable of darker "pure black" image than CFG70.




both are set for brightness that makes it comfortable for some browsing at the evening.
XB271HU = 10% brightness
CFG70 = 20% brightness

Keep in mind that XB271HU is brighter by default, so those are actually quite similar luminance levels.


XB271HU is also displaying "blacker" blacks when lights are on - at the same backlight levels. Seems the XB271HU trumps the CFG70 on coating. The CFG70's AG coating isn't as good as XB271HU's, which results in weaker blacks in a room iluminated by a regular lightbulb.
Edited by Astreon - 4/30/17 at 12:47pm
post #3736 of 3772
This also is the best photo I could take to show the "blurry text" problem. The photo doesn't show it correctly, but I guess you can see that the text on the CFG70 (to the right) is less sharp. IRL, the difference is bigger.

post #3737 of 3772
Quote:
Originally Posted by Astreon View Post

ah, right. There's one indeed.

By the way, this may be surprising, but the XB271HU actually is capable of darker "pure black" image than CFG70.




both are set for brightness that makes it comfortable for some browsing at the evening.
XB271HU = 10% brightness
CFG70 = 20% brightness

Keep in mind that XB271HU is brighter by default, so those are actually quite similar luminance levels.


XB271HU is also displaying "blacker" blacks when lights are on - at the same backlight levels. Seems the XB271HU trumps the CFG70 on coating. The CFG70's AG coating isn't as good as XB271HU's, which results in weaker blacks in a room iluminated by a regular lightbulb.

That is quite the odd line down the middle of your CFG.
post #3738 of 3772
It's a typical VA problem, light stripes.
post #3739 of 3772
It''s barely news, but maybe anyone is interested: i managed to compare/measure the input lag of the c24fg70 to the cf791: i used the inputlag test on the lagom site with a camera and low shutter speed, this method only provides a relative inputlag/no absolute value , so the cf791 is about 13ms (almost 1 frame at 60hz) slower than the c24fg70, for me this is no big deal in any way, however as i do play some fighting games (situations for example where you need to block high low mixups on reaction for example) having ~1 frame/13ms less for reaction is certainly no advantage biggrin.gif , but other than that i doubt it really matters.
post #3740 of 3772
Quote:
Originally Posted by aliquis View Post

It''s barely news, but maybe anyone is interested: i managed to compare/measure the input lag of the c24fg70 to the cf791: i used the inputlag test on the lagom site with a camera and low shutter speed, this method only provides a relative inputlag/no absolute value , so the cf791 is about 13ms (almost 1 frame at 60hz) slower than the c24fg70, for me this is no big deal in any way, however as i do play some fighting games (situations for example where you need to block high low mixups on reaction for example) having ~1 frame/13ms less for reaction is certainly no advantage biggrin.gif , but other than that i doubt it really matters.

you know that human reaction time on average = 250 ms, right? tongue.gif that leaves plenty of space for frames wink.gif
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