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[Bethesda.net] DOOM now updated with Vulkan! - Page 18

post #171 of 681
Quote:
Originally Posted by Eorzean View Post

Hory shet.

Those are some impressive gains. Come the -snip- on Nvidia. Hopefully they start to get their -snip- together because software gains > upgrading hardware every year.

Wait for Volta.
Quote:
Originally Posted by Dudewitbow View Post

potentially within the next year or so assuming Microsoft convinces devs to make game DX12, given their announcement on making these games the crossplay titles:
Quote:
NOBODY PLAYS:
Halo Wars 2 Halo? That's like sooooo 2003 dude
Forza Horizon 3 You don't need DX12 to play a lame ass racing game lachen.gif
Scalebound Never heard of it
Recore See above
Sea of Thieves See above
State of Decay 2 See above
Crackdown 3 See above
post #172 of 681
When nvidia wins a dx12/vulkan game all will claim that this is the first real dx12/vulkan game.

Maybe we will have to wait a lot for that...
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post #173 of 681
When CawaDuty and WoW adopt DX12 nobody will play those either!
post #174 of 681
Quote:
Originally Posted by sugarhell View Post

When nvidia wins a dx12/vulkan game all will claim that this is the first real dx12/vulkan game.

Maybe we will have to wait a lot for that...

They won Tomb Raider, but after the last patch it's no longer true DX12 and can't be compared.
post #175 of 681
Quote:
Originally Posted by FLCLimax View Post

When CawaDuty and WoW adopt DX12 nobody will play those either!

I honestly wish MMO's openly picked up DX12. It's honestly the one genre that needs the most CPU resources available to them
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post #176 of 681
Quote:
Originally Posted by FLCLimax View Post

They won Tomb Raider, but after the last patch it's no longer true DX12 and can't be compared.

Even the developers said to not use dx12 at the current form because it's still in early development. But whatever you know the first patches are the real deal.

At least i am happy that me and the fellow amd fanboys now can fight back without mentioning only AOTS anymore biggrin.gif
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post #177 of 681
Quote:
Originally Posted by JackCY View Post

Actually when they send using a stupid lazy method 1000 units to be rendered in 1000 separate commands to the GPU instead of using 1 command and copy those 1000 same units around instead there is a GPU performance issue. Which is something they were showing ages ago with Mantle and is usable in some games like RTS but not just there, you could have grass objects etc. There is tons tricks and ways to do stuff proper that were said to not be possible with older higher level APIs.

You can do the same sort of tiled rendering and copying of assets without having fully independent units in the sense of units in an RTS and this isn't dependent on async shaders anyway.
Quote:
Originally Posted by JackCY View Post

Never? It's not 100% software reason more of a mostly if not only hardware. That's my humble opinion.

I'm certain that AMD having hardware more conducive to, and more dependent on, asynchronous compute performance is more than an opinion.

It's vaguely like SMT on CPUs. Hyperthreading a single issue core gets you nothing because the narrow core is easy to completely utilize. Hyperthreading a quad issue i7 core gains quite a bit. Going further SMT becomes positively mandatory to get satisfactory performance from something like an Itanium or POWER core.

Maxwell didn't benefit from, or need async compute because it was well utilized without it. The same is probably true of Pascal, to a lesser extent.
Quote:
Originally Posted by FLCLimax View Post

Everybody has a backlog of 3 - 5 year old DX11 games anyway!

I've been playing the same Daggerfall save game, on and off, for 20 years. Never beat the main story, but I did get lost in a particularly convoluted random dungeon for most of a decade.
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post #178 of 681
Quote:
Originally Posted by Noufel View Post

rolleyes.gif


I dont understand...

If Nvidia needs to release a driver update for a patch in order for a game to see benefits from that patch, then its nothing more than a standard driver update that could yield the same performance increase that driver updates usually bring over the course of a few months?
post #179 of 681
Just bought and installed Doom. I'm struggling to understand these numbers.

I have my 290x set to stock, 1000/1250. it's a launch-day Sapphire with an AIO on it. I get 60 to 80 FPS in the first few rooms in OpenGL. Fired up Vulkan, and I'm getting 120 to 140 FPS in the same areas in gameplay (i.e. not staring at walls).

I'm shocked.

Is there a semi-'official' benchmark procedure?

Should mention 1080p (hey, it's a 65" screen, man)
Edited by infranoia - 7/11/16 at 8:11pm
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post #180 of 681
Quote:
Originally Posted by infranoia View Post

Just bought and installed Doom. I'm struggling to understand these numbers.

I have my 290x set to stock, 1000/1250. it's a launch-day Sapphire with an AIO on it. I get 60 to 80 FPS in the first few rooms in OpenGL. Fired up Vulkan, and I'm getting 120 to 140 FPS in the same areas in gameplay (i.e. not staring at walls).

I'm shocked.

Is there a semi-'official' benchmark procedure?

Should mention 1080p (hey, it's a 65" screen, man)
Holy damn, that booost man.
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