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[Bethesda.net] DOOM now updated with Vulkan! - Page 23

post #221 of 681
Quote:
Originally Posted by ChevChelios View Post

so right now we have 1 big Vulkan game = Doom (I can hardly count Talos Principle, its irrelevant) and 1 fully DX12 game = Ashes ..

1 + 1 = 2 games


slowly but surely thumb.gif
Nah ashes is a benchmark not a game and doom ...... who plays doom anyway biggrin.gif
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post #222 of 681
Quote:
Originally Posted by ChevChelios View Post

so you saiyan it only took them 3 years to produce these 2 games APIs that I just mentioned

FTFY
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post #223 of 681
Quote:
Originally Posted by Noufel View Post

Nah ashes is a benchmark not a game and doom ...... who plays doom anyway biggrin.gif
well Doom MP is pretty dead, which also makes me sad

but the SP is fantastic, and if you own AMD GPU and still havent beaten SP then this patch has real value for you thumb.gif
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post #224 of 681
Isnt it true that Vulkan and DX12 are being adopted by developers at a very high rate? If any advantages that NV has in DX11 disappears with modern APIs then what. Is a 1060 going to be able to compete with an RX480 in modern games like Doom? It wont come close in Doom judging by these results, that is for sure. Its not surprising though considering AMD's expertise on the subject with the creation of Mantle which went on to become Vulkan. GCN should do quite well in Vulkan titles as well as DX12 titles. This puts Polaris in a powerful position on the market.
post #225 of 681
Quote:
Originally Posted by ChevChelios View Post

well Doom MP is pretty dead, which also makes me sad

but the SP is fantastic, and if you own AMD GPU and still havent beaten SP then this patch has real value for you thumb.gif
Some of the mp mods are fantastic and very fun biggrin.gif
On topic we need opengl and dx11 to die already thumb.gif
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post #226 of 681
Quote:
Originally Posted by infranoia View Post

Know how I know that you didn't think that through? Hint: DX12, Vulkan, and Mantle > DX11 driver-of-the-week.

AMD had a plan, they called out that plan back in the Mantle days, and this stuff was in motion back in 2013. None of this should be a surprise to anyone, least of all Nvidia.

Exactly..

People are completely missing the point (some of which I'd say are intentionally doing so). DICE, and other big studios + countless other devs who talk big wanted an architecture like GCN for years, and still no one used it, it got so bad that they had to resort to making their own damn API (with DICE's help + others).. GCN was unfortunately far ahead of it's time.

Whoever says "All this proves is how AMD didn't fix DX11" doesn't know what they're talking about.. There's nothing to fix, it's the same as expecting/telling Nvidia to "fix" Maxwell's DX12 performance, it comes down to the architectures, it's not all about drivers..

Quote:
Originally Posted by infranoia View Post

Your lies are sounding more desperate. Are the checks drying up?

Don't even waste your time, he's one of the worst trolls on this board.
post #227 of 681
Quote:
Is a 1060 going to be able to compete with an RX480 in modern games like Doom?
considering its undoubtedly excellent OpenGL performance - yes it will

Quote:
On topic we need opengl and dx11 to die already
only after I upgrade to 1180 Volta redface.gif
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post #228 of 681
Quote:
Originally Posted by ChevChelios View Post

considering its undoubtedly excellent OpenGL performance - yes it will
lachen.gif
post #229 of 681
Quote:
Originally Posted by EightDee8D View Post

lachen.gif
share with the class redface.gif
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post #230 of 681
Quote:
Originally Posted by ChevChelios View Post

share with the class redface.gif
Nothing to share, waiting for magical driver and reviews.
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