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[Bethesda.net] DOOM now updated with Vulkan! - Page 39

post #381 of 681
Quote:
Originally Posted by Pyrotagonist View Post

Last I heard, async is still disabled on 1080/1070 in Ashes. Do you have a link proving otherwise?

You can enable it if you wish.


Quote:
Originally Posted by EightDee8D View Post

You are the one making stuff up here, maxwell and pascal both can't run gfx+compute at same time. but pascal has preemption so it doesn't take performance hit as maxwell do. so please educate your self and stop spreading fud. or show a game running off/on async on nvidia and gaining performance from it.

It still can run async compute. Regardless of its preemption or not.
So, not making stuff up. Just looking at your trying to fan-boy-trolling at everything. Which I started to find it funny and adorable biggrin.gif
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post #382 of 681
Quote:
Originally Posted by Defoler View Post




It still can run async compute. Regardless of its preemption or not.
So, not making stuff up. Just looking at your trying to fan-boy-trolling at everything. Which I started to find it funny and adorable biggrin.gif
It's not from async since that path is still disabled for pascal. lol and it's quite hypocritical to say that looking at how you make stuff up yourself and call other out for actually correcting you lol. i know i'm adorable wink.gif
post #383 of 681
Man who gives a damn if async is running or not. You gain a whooping 2.8% or 1.8 FPS in the best case scenario. rolleyes.gif

So if async was actually running, that's just embarrassing lol.
post #384 of 681
Quote:
Originally Posted by magnek View Post

Man who gives a damn if async is running or not. You gain a whooping 2.8% or 1.8 FPS in the best case scenario. rolleyes.gif

So if async was actually running, that's just even worse lol.

Sounds like preemption. Lipstick on a pig.

Is that the only async compute patch that Nvidia has in the wild?
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post #385 of 681
Quote:
Originally Posted by infranoia View Post

Sounds like preemption. Lips on a pig.

Is that the only async compute patch that Nvidia has in the wild?
Async path is still disabled for pascal in atos.
post #386 of 681
Quote:
Originally Posted by EightDee8D View Post

Async path is still disabled for pascal in atos.

So wait-- there are no active Async Compute render paths for Nvidia in any DX12 or Vulkan title, anywhere?
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post #387 of 681
Quote:
Originally Posted by infranoia View Post

So wait-- there are no active Async Compute render paths for Nvidia in any DX12 or Vulkan title, anywhere?
yep, because they don't support it. isn't that obvious by now llol
post #388 of 681
I find it extremely funny and ironic it's now nVidia's turn to play the "b-b-but just wait for async" game. doh.gif

and yes I'm veeeeery slightly salty I now need a 30% OC on my 980 Ti to match a stock Fury X
post #389 of 681
OK, slightly OT but on-topic to the current discussion, now I'm really starting to wonder if Total War's Async Compute render path is actually enabled on Nvidia.

This video? It would make sense. Preemption in the software compute+graphics scheduler could cause that frame timing stutter.



I'd love to be a fly on the wall at Nvidia labs... Maybe their Async Compute preemption strategy is causing them some pain-- who knows?
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post #390 of 681
Quote:
Originally Posted by junkman View Post

I'd say it's pretty bendable. It's got braided mesh around it, which makes it more robust.

I can say this with experience because I fit mine into an Ncase M1 with a regular ATX PSU biggrin.gif

I am thinking of putting it in a Silverstone SG05BB-LITE for my new build. This case is 1.8 L smaller in volume and doesn't officially have any watercooling support. I imagine it would be a tighter fit.
Edited by Slomo4shO - 7/12/16 at 10:28pm
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