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[Bethesda.net] DOOM now updated with Vulkan! - Page 50

post #491 of 681
I saw some clock speed graphs for 480, it is really throttling @4k as CPU bottleneck is completely removed at that resolution. It's probably the case with DOOM Vulkan too, even @1080p. We will have to wait for AIB cards to see the real performance.
post #492 of 681
Quote:
Originally Posted by SuperZan View Post

The 32 ROP's put the 480 a bit out of its element at 4k, I think. Some Time Spy 390 vs 480 4k results would be handy to see some of the specifics.

Its not all the ROPs fault, the card is throttling in this res to the tune of about 150 mhz off default boost rate from the reviews i've seen. Fix that throttling and then it will be interesting to see what difference the rops are making on their own. AIB cards should have this well sorted.
post #493 of 681
fyi on the green front:

used vulkan SDK and then installed the RT for ver. 1.0.17 so vulkan info reads all extentions are supports but still using NVs ver (1.0.8) in doom. however it seems not to crash . . yet. and boy temps just skyrocket! (mid 60c to lower 70c)

that is all.
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post #494 of 681
Quote:
Originally Posted by Orthello View Post


Its not all the ROPs fault, the card is throttling in this res to the tune of about 150 mhz off default boost rate from the reviews i've seen. Fix that throttling and then it will be interesting to see what difference the rops are making on their own. AIB cards should have this well sorted.

 

Agree 100%. The reference model isn't doing the GPU any favours. The AIB partner cards should be more impressive on all performance fronts.

     
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post #495 of 681
Quote:
Originally Posted by looniam View Post

fyi on the green front:

used vulkan SDK and then installed the RT for ver. 1.0.17 so vulkan info reads all extentions are supports but still using NVs ver (1.0.8) in doom. however it seems not to crash . . yet. and boy temps just skyrocket! (mid 60c to lower 70c)

that is all.

Sounds like increased GPU utilization if temps increased that much. That's always a good sign... I think.
post #496 of 681
Quote:
Originally Posted by looniam View Post

fyi on the green front:

used vulkan SDK and then installed the RT for ver. 1.0.17 so vulkan info reads all extentions are supports but still using NVs ver (1.0.8) in doom. however it seems not to crash . . yet. and boy temps just skyrocket! (mid 60c to lower 70c)

that is all.
Quote:
Originally Posted by magnek View Post

Sounds like increased GPU utilization if temps increased that much. That's always a good sign... I think.

Yeah, that's GPU utilization/the lack of under(?) utilization, for lack of a better word. There's absolutely no CPU bottleneck now, no area where the CPU is limiting the GPU's performance so the GPU is running at 100% load all the time. Higher temps.

But that's normal... or should be normal, but it hasn't been the norm for a long time. GPU cooling solutions will see a bit of a hay-day with these low level API's because there's now absolutely nothing stopping the GPU from screaming (besides vsync).
Edited by pengs - 7/14/16 at 2:25pm
post #497 of 681
I apologize for the off-topic question, but with these next-gen APIs like Vulkan and DX12 it got me wondering: is asynchronous compute an AMD technology?
I always see it associated with AMD and I was trying to find out exactly who made it, and I haven't been able to find anything useful.
post #498 of 681
Quote:
Originally Posted by Butthurt Beluga View Post

I apologize for the off-topic question, but with these next-gen APIs like Vulkan and DX12 it got me wondering: is asynchronous compute an AMD technology?
I always see it associated with AMD and I was trying to find out exactly who made it, and I haven't been able to find anything useful.

It's a DX12/Vulkan feature that's been used in consoles, enabling games to perform great on the aging hardware. Only AMD hardware fully supports it on PC atm.
post #499 of 681
Quote:
Originally Posted by Butthurt Beluga View Post

I apologize for the off-topic question, but with these next-gen APIs like Vulkan and DX12 it got me wondering: is asynchronous compute an AMD technology?
I always see it associated with AMD and I was trying to find out exactly who made it, and I haven't been able to find anything useful.
Async Compute is a DX12 technology for switching between graphics/compute queue, AMD's implementation called Async Shaders allows compute or graphics used in parallel without the need to switch queues.
post #500 of 681
Quote:
Originally Posted by Butthurt Beluga View Post

I apologize for the off-topic question, but with these next-gen APIs like Vulkan and DX12 it got me wondering: is asynchronous compute an AMD technology?
I always see it associated with AMD and I was trying to find out exactly who made it, and I haven't been able to find anything useful.
I think it started sometime in 2006: PcPer (Click to show)
Quote:
In November 2006, AMD's website stated they started the "GPGPU revolution" with the introduction of "Close To Metal", the first iteration of their GPGPU technology that has now evolved into ATI Stream.
[Source]
One other thing: it is the standard business policy for a small company with a big incentive to be merged with a bigger well-funded company to set forth on the new venture. Such happened with Google Earth(thanks, Nvidia!): Nvidia payed for the kickstarted until the software company caught attention of Google and the rest is history...
ATi's big goal was just as huge - substituting mainstream gpgpu software libraries for the cpu - which we can say has been making some progress, at least recently, under AMD supervision.
Edited by mtcn77 - 7/14/16 at 3:50pm
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