Originally Posted by Marios145
Is 4K cpu-limited??????source
From 31->36fps, that's almost 20% for gpu-limited scenario, i'm now wondering how Fury scales.
I believe that Doom on Vulkan(OpenGL too), is a perfect example of an actual game that takes 100% advantage of gpu and cpus.
Yeah that 4K result is interesting and substantial.
It's interesting though, that nvidia yet again has no gains with a low-level API, only this time it's opengl. I was expecting -some- gain, maybe frame times/dips improved?
Exactly, being allowed to have 100k draw calls on screen would allow for huge amounts of npcs/players and particle effects with minimal performance penalties
Your thinking DX11, 100K was a round number which was thrown about but 10-50k is more or less what is achieved.DX12 is perceived to be 600k by Wardell
(6x) from the XBO division which was based on consoles but 13x seems to be the uniform result amongst draw call benchmarks and analysis - it makes sense given the CPU power on PC's, though the test itself is very idealized and takes almost nothing but draw calls into account.
And of course this advantage is very similar to what Vulkan can achieve.Edited by pengs - 7/11/16 at 3:11pm