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Ongoing Pascal latency problems - Hotfix doesn't work for everyone. - Page 133

post #1321 of 1679
He claims that multi-core rendering is what is causing the microstuttering. There are two console commands within my autoexec that I am forcing to use multi-core rendering. I never did think about removing them since it never was an issue before with my 290X or 295X2. I am going to revert those two console commands to the default settings and re-test. If that doesn't make a difference then I will disable multi-core rendering altogether and see if that makes a difference.

I had already tried his other tweak he mentions of setting my model/texture quality to low. He says it reduced the frequency of his microstutters but for me it had zero benefit at all.

Thanks for pointing me in that direction Harney. I am accepting any and all suggestions at this point. Even if it means severely lower framerates in CS:GO. Ultimately I am not going to cry over having 200 FPS instead of 400 FPS as long as it means no microstuttering. God I hope this fixes it.
post #1322 of 1679
Quote:
Originally Posted by xer0h0ur View Post

He claims that multi-core rendering is what is causing the microstuttering. There are two console commands within my autoexec that I am forcing to use multi-core rendering. I never did think about removing them since it never was an issue before with my 290X or 295X2. I am going to revert those two console commands to the default settings and re-test. If that doesn't make a difference then I will disable multi-core rendering altogether and see if that makes a difference.

I had already tried his other tweak he mentions of setting my model/texture quality to low. He says it reduced the frequency of his microstutters but for me it had zero benefit at all.

Thanks for pointing me in that direction Harney. I am accepting any and all suggestions at this point. Even if it means severely lower framerates in CS:GO. Ultimately I am not going to cry over having 200 FPS instead of 400 FPS as long as it means no microstuttering. God I hope this fixes it.

My pleasure
i know how it is with these things starts becoming like a bug on the brain smile.gif

One thing i would try if i was in your position is try and find another game that uses the same game engine as CS go ..and run that as high fps as csgo and see if you can get the same results ...just be interesting if it does do the same thing? ....

Also to add re 372.54 i am getting reports in that there experiencing in game flickering with certain games yes these results have been tested with cards at stock too...

I have just tested Rise of the tomb r... and i am too getting the same issues black flickering every so often........ anybody else getting this with the current driver ?

going to test others then roll back and see
Edited by harney - 8/17/16 at 2:08pm
post #1323 of 1679
Quote:
Originally Posted by Noirgheos View Post

I really wish AMD would hurry up and release the RX 490...
Ditto. But probably not until about 04/2017...
Quote:
Originally Posted by Nightingale View Post

I tired to play Mirrors edge Catalyst for example. It's ultra smooth for 3 sec then stutters rinse and repeat. Just wreaks the experience and now I have to have blind faith that Nvidia will eventually resolve this issue. I have 10 days left to return my card back to the store I purchased it from and I'm seriously considering it. 3 months and still no proper fix from Nvidia makes me extremely worried and the time frame this issue has lingered on for causes me to have a serious lack of confidence in there ability to fix the issue.
I don't care if it's a 1060, 70 or 80, return it while you can, I would do the same if I bought one and if I do buy one to try the lottery I will return it if I see this high DPC stuff on my system from NV driver.
Quote:
Originally Posted by xer0h0ur View Post

He claims that multi-core rendering is what is causing the microstuttering. There are two console commands within my autoexec that I am forcing to use multi-core rendering. I never did think about removing them since it never was an issue before with my 290X or 295X2. I am going to revert those two console commands to the default settings and re-test. If that doesn't make a difference then I will disable multi-core rendering altogether and see if that makes a difference.

I had already tried his other tweak he mentions of setting my model/texture quality to low. He says it reduced the frequency of his microstutters but for me it had zero benefit at all.

Thanks for pointing me in that direction Harney. I am accepting any and all suggestions at this point. Even if it means severely lower framerates in CS:GO. Ultimately I am not going to cry over having 200 FPS instead of 400 FPS as long as it means no microstuttering. God I hope this fixes it.
Is that HL2 engine? Multicore there can be tricky I don't remember the details but I think I was getting better performance with it enabled on a 280x. For NV cards... I wouldn't bother and just disable it but that may only help with a specific game issue it won't resolve stuttering caused by driver biggrin.gif
post #1324 of 1679
Yes, CS:GO is based off the Source engine which was used for HL2 and CS:S. I already know that if the stuttering is a driver based issue then these tweaks won't do anything for me but I will be damned if I don't try them.
post #1325 of 1679
I already figured it wasn't going to fix the microstuttering / frametime spiking and it sure didn't.

The only thing I did notice though was that my GPU usage went up when I disabled multi-core CPU processing in CS:GO. *shrug*
post #1326 of 1679
Cant wait for my new GPU ^^

Now I think of it multithreaded rendering could be disabled in my game as well, forgot to try for you. A bit late now ^^
post #1327 of 1679
At last someone taking the time good on him smile.gif

https://www.youtube.com/watch?v=aTadHMK3ELs
post #1328 of 1679
good video but the way he talks hurts my ears. what the hell is this accent ?

Well, finally someone got around to doing this right, I'm surprised it's adoredtv but whatever. To check your actual in-game latency you just can't rely on your max recorded spike, you gotta monitor it on a secondary display. Going by max recorded latency is worse than relying on your senses really, without using latency mon.

I just watched a part of the video, haven't checked the whole of it yet. But big up to adoredtv for this one.
Edited by Klocek001 - 8/18/16 at 8:57am
post #1329 of 1679
Quote:
Originally Posted by Klocek001 View Post

good video but the way he talks hurts my ears. what the hell is this accent ?

Well, finally someone got around to doing this right, I'm surprised it's adoredtv but whatever. To check your actual in-game latency you just can't rely on your max recorded spike, you gotta monitor it on a secondary display. Going by max recorded latency is worse than relying on your senses really, without using latency mon.

I just watched a part of the video, haven't checked the whole of it yet. But big up to adoredtv for this one.

Scottish ....its not that bad.....

i am not far from there my accent is as strong but mine is Yorkshire accent or the term is broad accent

Re dpc he does make a very good point re alt tabbing ect causing a large spike's and for some peeps this will be the results they will be getting which will be giving a false reading ...but most of the testing i do is not doing by alt tabbing but rather open the game play and then exit.....

I just glad some one as taken the time to look into it more
post #1330 of 1679
Quote:
Originally Posted by harney View Post

Scottish ....its not that bad.....

i am not far from there my accent is as strong but mine is Yorkshire accent or the term is broad accent

Re dpc he does make a very good point re alt tabbing ect causing a large spike's and for some peeps this will be the results they will be getting which will be giving a false reading ...but most of the testing i do is not doing by alt tabbing but rather open the game play and then exit.....

I just glad some one as taken the time to look into it more


Assuuuuuuue. It's pretty bad, but I love it smile.gif
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