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Ongoing Pascal latency problems - Hotfix doesn't work for everyone. - Page 145

post #1441 of 1679
Quote:
Originally Posted by drazah View Post

Correct, thats what its supposed to do but thats where the whole "perceived" input lag comes into play. Some say with raw input on they get input lag, other says they dont and with it off they get lag or screen tearing. It really all depends on what feels best in your situation and to you. Personally, I couldn't tell the difference as far as it effecting my game or anything that I actually picked up on, but im not saying everything stayed the same, its just something that I don't notice. What i DO notice though is capping the frames. I tried before with a lower fps cap value and noticed a lot more screen tearing, raised that value and it got better.

This is talked about A LOT on csgo reddit and their forums, I remember some guy doing multiple tests with all the different settings and in his situation he came to the conclusion that it was like a 3% deviation in aiming throughout all the different settings and stated its nothing that he could notice either.

I see. What then is the difference between running the game with a high fps cap vs. running it with no cap?
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post #1442 of 1679
Quote:
Originally Posted by kevindd992002 View Post

I see. What then is the difference between running the game with a high fps cap vs. running it with no cap?

It basically "caps" your GPU. So for people cautious about their GPU heating up or using electric, you can just cap it so basically it doesnt run at 100% all the time when it doesnt really need to. When i had my 290X i had to find a sweetspot for the cap because if I played uncapped, it would run at 100% and turn my room into a sauna, now with my GTX1070 its not that much of a issue but to me theres no reason to strain my GPU to run at 400 FPS when 200 FPS is just as good.
post #1443 of 1679
If only all games had in game FPS cap available. Sadly most developers can't be bothered to expose it, even Blizzard hides it in their games. Nothing better than having some games run 1000+fps at some scenes because they can't be capped and the GPUs start to coil whine...
There are magic numbers to reduce tearing when no sync is used, it depends on your monitor refresh.

I don't know what the new CS uses, I've had no issues in original CS with input lags or raw_input etc. there were tons of settings though so you just gotta figure them out once and then use them for a decade...
The newer HL2 engine though is kinda laggy and doesn't feel as snappy as the older HL engine or any other 90s engine game but that's pretty common that new engines are so bloated in 2005-2010+ that they can't do the snappy speed of 90s FPS shooters.
It's not just the graphics but how long it takes for the game engine to translate your input into change in the physics which then is rendered.
post #1444 of 1679
I still get bad results (even with driver 373.06). I have nearly tried everything possible to fix this problem, but nothing works.



Is there any solution ( I am using a MSI GTX 1070 Gaming X)?
post #1445 of 1679
Quote:
Originally Posted by AgentBuff View Post

I still get bad results (even with driver 373.06). I have nearly tried everything possible to fix this problem, but nothing works.



Is there any solution ( I am using a MSI GTX 1070 Gaming X)?
Before I had my MSI 1070 gaming I used this thread to limit latency with my old system. It can be a little much at first but, understanding the fundamental of the thread is going to help guide you through what is appropriate for your system and individual components. My current latency spikes are between 30 and 50 with power states on in the motherboard BIOS

http://www.overclock.net/t/1433882/gaming-and-mouse-response-bios-optimization-guide-for-modern-pc-hardware
post #1446 of 1679
First of all thank you for replying.
I tried some of the settings mentioned in the thread but it is still the same. What I exactly tried is changing Turbo Boost/C-States/EIST/Thermal Monitor/Intel Virtualization Technology as mentioned in the thread as well as changing the settings of Nvidia control panel with no success.
Meanwhile, I reinstalled my old GPU, which is a GT 430. Then I checked the dpc latency which gave me nearly similar results as if using a GTX 1070 (see my previous post). Is it possible that my GTX 1070 is not causing the problem but another hardware like my CPU ( i5 6600k), since I have noticed that my GPU usage sometimes drops heavily while my CPU usage rises to 100% in games like Witcher 3 or Mafia 3 which causes framedrops and stuttering.
Edited by AgentBuff - 10/11/16 at 8:08am
post #1447 of 1679
Quote:
Originally Posted by AgentBuff View Post

First of all thank you for replying.
I tried some of the settings mentioned in the thread but it is still the same. What I exactly tried is changing Turbo Boost/C-States/EIST/Thermal Monitor/Intel Virtualization Technology as mentioned in the thread as well as changing the settings of Nvidia control panel with no success.
Meanwhile, I reinstalled my old GPU, which is a GT 430. Then I checked the dpc latency which gave me nearly similar results as if using a GTX 1070 (see my previous post). Is it possible that my GTX 1070 is not causing the problem but another hardware like my CPU ( i5 6600k), since I have noticed that my GPU usage sometimes drops heavily while my CPU usage rises to 100% in games like Witcher 3 or Mafia 3 which causes framedrops and stuttering.

open latencymon, let it run for a while, maybe run a few things, then give us a screen of the "drivers" statistics.

ps. there is no mafia


pps. your cpu usage/gpu usage problem is sth else, mafia III and TW3 are heavy on the cpu and can squeeze the crap out of the fastest 4 core CPU, even the 6600k. You're CPU bottlenecked it seems.



That's why I advise ppl against 4 core i5s, get a hyper-threaded i7, the total cost of the platform would not rise that much higher and 4 more threads are utilized in most (all?) modern games.
Edited by Klocek001 - 10/11/16 at 9:33am
post #1448 of 1679
Quote:
Originally Posted by AgentBuff View Post

First of all thank you for replying.
I tried some of the settings mentioned in the thread but it is still the same. What I exactly tried is changing Turbo Boost/C-States/EIST/Thermal Monitor/Intel Virtualization Technology as mentioned in the thread as well as changing the settings of Nvidia control panel with no success.
Meanwhile, I reinstalled my old GPU, which is a GT 430. Then I checked the dpc latency which gave me nearly similar results as if using a GTX 1070 (see my previous post). Is it possible that my GTX 1070 is not causing the problem but another hardware like my CPU ( i5 6600k), since I have noticed that my GPU usage sometimes drops heavily while my CPU usage rises to 100% in games like Witcher 3 or Mafia 3 which causes framedrops and stuttering.

Sorry if you said this already but, what is your OS and how long have you been using it without a cleaning. Is your system pre assembled (possible bloatware) and do you clean your registry and old drivers?

What motherboard do you have and is there a bios update for it? How many peripherals do you have plugged in? Do you have the OS running in high performance power mode?

I would also try a clean boot, where only MS essentials are running. Then check what your latency is. If that helps, enable one thing at a time.

P.S I a have a 4690k and have no considerable issue with bottlenecks. The only time I see an issue is above 140 fps but, my overclock of 4.5ghz takes care of that. If you are playing at 60fps, a current decade intel 4 core is enough!
Edited by marked427 - 10/11/16 at 11:55am
post #1449 of 1679
Hey,
I have noticed something. At the moment when I start a game or untab a game which is in fullscreen mode the dpc rises up, so I testet starting and untabing a game in "borderless window mode" there is no high dpc anymore even while playing the game.
But on the other hand the "interrupt to process latency" rises up even when I am not playing.

Attention: High dpc is caused by untabing.



So at least, what causes the "interrupt to process latency" to rise up?
post #1450 of 1679
I have been using Win7 Ultimate 64bit for approximately 3 months without cleaning. I just use CCleaner to free memory space and to clean the registry.
Moreover, I installed all components, so the system is not preassembled.
My motherboard is a MSI Z170A Gaming M3 which has the newest bios update.
The number of peripherals I use is 7 (headset, mouse and key, monitor and tv (double screen), gamepad and a wifi usb adapter). If we add GPU, one HDD,SSD, and a dvd drive we have got 11.

So at least maybe I do not have a dpc latency problem but another one. As I posted before, my problem is that the usage of my GPU sometime drops from 100% to 30% ( for example ) or even down to 0% which causes stutter, framedrops or even a freeze.
Here my results while playing witcher 3:


Klocek001 mentioned that my i5 6600k is bottlenecking but it seems to be weird since even lower CPU perform better.
Edited by AgentBuff - 10/11/16 at 4:22pm
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