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Ongoing Pascal latency problems - Hotfix doesn't work for everyone. - Page 18

post #171 of 1679
Quote:
Originally Posted by ChevChelios View Post

G1 Gaming 1080 has 1x8-pin, but its definitely not a reference board

not 100% on this but where the PCI E pins are on the card if it has nvidia written there its a reference board if it has the manufactures name there its a custom
post #172 of 1679
Well, that´s something! Actually besides this G1 I´m reporting, I had another G1 that I´ve already returned. Same problems! I thought it was a chip or driver issue.

P.S. Perhaps a rotten batch?
Edited by Crazy G - 7/13/16 at 2:27pm
post #173 of 1679
Quote:
Originally Posted by xer0h0ur View Post

FWIW, assuming you're going to have this issue is just as ignorant as claiming there is no issue. The issue is clearly present for some people, I at least am not one of them. I had an audio crackle while watching a video on Windows Media Player but that was before I had overclocked my 1080 and ever since I have, I can't reproduce it.

Worth exactly $0.00 when an Nvidia rep says " We believe we understand the root cause and will provide a fix through a future driver."
post #174 of 1679
How can games designed for lower level/parallel/async compute/metal level architecture ever run perfect smooth in a serial architecture (Nvidia) ? It is clear as water current Nvidia GPUs will be producing runt frames due to various latencies most of the time in almost all DX12/Vulkan titles. Internet is full of Nvidia dx12 stuttering. To reduce microstuttering, Nvidia has already started to decrease graphics quality in DX12 as we have seen in AoTS. I won't be surprised if Nvidia shows off 140-180 (fake) fps in future DX12/Vulkan games becuase they can reduce quality.
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post #175 of 1679
Quote:
Originally Posted by criminal View Post

I was having some of the issues you speak of. This was before the problem was exposed on Nvidia's site that I noticed it and I ended up fixing the issue somehow. What I did do was go into Device Manager, went to View and checked Show Hidden Devices. I deleted all hidden devices under Sound, video and game controllers, under Display adapters and under Network Adapters. I disabled Nvidia HD audio (or whatever it is called). I also uninstalled Nvidia Experience. Not sure what fixed it because I did all those things in one sitting, but all my issues are gone now. Be worth a shot if you haven't tried any of that yet.

We might be getting somewhere, I have Xsplit Audio Devices on Device manager, I will try tomorrow and see if it helps disabling it, I however don't have GFE as I feel it's pure bloatware besides shadowplay.
post #176 of 1679
Quote:
Originally Posted by Derp View Post

Worth exactly $0.00 when an Nvidia rep says " We believe we understand the root cause and will provide a fix through a future driver."

*Facepalm* nevermind.
post #177 of 1679
Quote:
Originally Posted by sumitlian View Post

How can games designed for lower level/parallel/async compute/metal level architecture ever run perfect smooth in a serial architecture (Nvidia) ? It is clear as water current Nvidia GPUs will be producing runt frames due to various latencies most of the time in almost all DX12/Vulkan titles. Internet is full of Nvidia dx12 stuttering. To reduce microstuttering, Nvidia has already started to decrease graphics quality in DX12 as we have seen in AoTS. I won't be surprised if Nvidia shows off 140-180 (fake) fps in future DX12/Vulkan games becuase they can reduce quality.

This post is total nonsense. rolleyes.gif
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post #178 of 1679
Gigabyte Geforce GTX 1070 G1, no issues in different games (D3, WoW, Battlefront, Witcher 3).

Also, looking at the original thread on Geforce.com, people suffering from this have cards from different manufacturers :

PNY GTX 1080 FE
MSI Gaming GTX 1080
INNO3D Nvidia GeForce GTX1080
MSI GTX 1070 Gaming X

.. and so on.
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post #179 of 1679
I have latency monitor running, do I leave it in the background when gaming? How is best to test under load.. I notice it only give me a maximum, I tried with firestrike earlier and I got a huge spike when "loading the program" as I first clicked it but the current value after that was fine. It seems to just keep the maximum value shown. Any tips?
post #180 of 1679
Seems like with fire-strike ultra windowed the highest interrupt is 1200µs and the average DPC latency is 700µs when the GPU's are active. During the physics test it seems to drop to about 20µs then towards the end goes up to 700µs. Could it be msi afterburner?
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