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Ongoing Pascal latency problems - Hotfix doesn't work for everyone. - Page 79

post #781 of 1679
Maybe the CS:GO issues aren't caused by Dec latency, but instead by something else? That game seems to be the one most commonly cited for stuttering.
post #782 of 1679
Well for me I know for a fact its not DPC latency causing my microstutter. Even though there are sporadic DPC latency spikes during game play its far too apart to be the cause of my microstutter since as I mentioned before I am getting it roughly every 20-40 seconds.

I do get frametime spikes as frequently as I experience microstutter though, although to be quite truthful here I am ignorant to how high a frametime spike needs to be so that its perceived as microstutter while gaming.
post #783 of 1679
Quote:
Originally Posted by xer0h0ur View Post

Do you get microstutter in CSGO every like 20-40 seconds? That is how it is for me and my DPC latency is quite lower than yours.

Not 20-40 seconds but randomly after xx minutes. You can try disabling multicore rendering in the video settings, seems to make things a bit better together with Nvidia optimized settings.

The worst thing is that I can't listen to music now cuz its crackling, haven't experienced that on iGPU, AMD 280x, AMD 390, GTX 970 before.
post #784 of 1679
Quote:
Originally Posted by xer0h0ur View Post

Well for me I know for a fact its not DPC latency causing my microstutter. Even though there are sporadic DPC latency spikes during game play its far too apart to be the cause of my microstutter since as I mentioned before I am getting it roughly every 20-40 seconds.

I do get frametime spikes as frequently as I experience microstutter though, although to be quite truthful here I am ignorant to how high a frametime spike needs to be so that its perceived as microstutter while gaming.

Are you overclocking your card?

I have found that my 1080 will fluctuate between 1600mhz and as high as 1850mhz at stock speeds, which in some games can create rather large frame spikes.

I have been using EVGA precision OC tool in manual mode to control the speed curve. I have found that leaving everything at stock, and then setting you desired overclock at about 1.00v in a flat line both gives you good performance, levels out the boost clock to a flat line eliminating frame rate variance, and for myself has made it much easier to test my graphics card for stability.

https://www.youtube.com/watch?v=E0Pn5_8xL5I

This will only smooth things out if you are playing at or below your montors refresh rate.
post #785 of 1679
Quote:
Originally Posted by Cyro999 View Post

This is exactly the sort of thing that reviewers are supposed to catch. Sure, some people will just test FPS in X Y and Z game.. but why everyone?
Quote:
Originally Posted by xer0h0ur View Post

Do you get microstutter in CSGO every like 20-40 seconds? That is how it is for me and my DPC latency is quite lower than yours.

Yes its random for me but like every 20 to 30 get a large fps drop for about half a sec tested in battle front mad max fallout ect

then i re run the same games with a 9 series and the random hiccup is gone
post #786 of 1679
Quote:
Originally Posted by mothergoose729 View Post

Are you overclocking your card?

I have found that my 1080 will fluctuate between 1600mhz and as high as 1850mhz at stock speeds, which in some games can create rather large frame spikes.

I have been using EVGA precision OC tool in manual mode to control the speed curve. I have found that leaving everything at stock, and then setting you desired overclock at about 1.00v in a flat line both gives you good performance, levels out the boost clock to a flat line eliminating frame rate variance, and for myself has made it much easier to test my graphics card for stability.

https://www.youtube.com/watch?v=E0Pn5_8xL5I

This will only smooth things out if you are playing at or below your montors refresh rate.

I am overclocked and EK waterblocked hovering between 41-46C @ 2114MHz. Removing the overclock doesn't make a difference for me. I have already tried CSGO without any overclocks to my CPU or GPU and the result remains the same. I don't have a problem with my GPU clock throttling nor do I experience framerate drops (as observed through Afterburner's logging). My framerate both in game and in the menus is unlocked running wild as high as it will go. I play CSGO on the 144Hz monitor in my signature.

I have so far played Thief, Dying Light, Tombraider and CSGO as well as run multiple instances of Firestrike. Only CSGO gives me this microstutter. I am going to try the suggestion made by dislike you and disable multi-core rendering to see if there is any change. If anyone else has any suggestions shoot em my way.
post #787 of 1679
Quote:
Originally Posted by xer0h0ur View Post

Well for me I know for a fact its not DPC latency causing my microstutter. Even though there are sporadic DPC latency spikes during game play its far too apart to be the cause of my microstutter since as I mentioned before I am getting it roughly every 20-40 seconds.

I do get frametime spikes as frequently as I experience microstutter though, although to be quite truthful here I am ignorant to how high a frametime spike needs to be so that its perceived as microstutter while gaming.

Any significant deviation from normal. It's called a "micro-stutter" just to explain it better as it might be for a much shorter amount of time than a "full" stutter. When people say microstutter as well they are often referring to a series of events, many of the problems that cause small stuttering and hitching will do so continuously.
Edited by Cyro999 - 7/26/16 at 1:34pm
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post #788 of 1679
Yeah I understand what I am seeing when I see it. I was asking if there is a proper definition of how much a frametime can spike before its visible as stuttering on screen.
post #789 of 1679
Quote:
Originally Posted by StarGazerLeon View Post

Sorry, Chev, but my OS setup is about as clean and bare as it gets. Additionally, I never had this issue on my Titan and I have made ZERO changes to my OS's state since installing the 1070 other than clean installing the new drivers. I am completely OCD about my machine and have tried every tweak imaginable, including testing out clean OS installs and optimising BIOS/UEFI settings down to every last little option.

With each config that I have tested, the 1070 = stutter and hitching; any other GPU (Have tried a Kepler Titan, a 290X and my mate's 980ti.) results in a much smoother experience.

I will be testing a 1070FE tonight (mine is the MSI gaming X) and will let you know how it goes.

So I just finished testing the other 1070, and the hitching is still present. So of all the cards I have tried, only the 2 1070s are giving me intermittent FPS stutters and hitches. It looks like it really is a Pascal related issue. I am done testing now; I am getting sick of wiping drivers and installing other cards. I will give NV a maximum of 2 new WHQL releases to iron this out, or I'm returning my 1070. This is quite a shame as the 1070 is an awesome GPU otherwise.
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post #790 of 1679
Quote:
Originally Posted by xer0h0ur View Post

Yeah I understand what I am seeing when I see it. I was asking if there is a proper definition of how much a frametime can spike before its visible as stuttering on screen.

Anything is visible, just a question of how visible really. It's hard to say. Small and infrequent microstutter will be hard to see, but even a very small microstutter can become obvious if it's repeating itself often enough.
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