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post #611 of 860
Quote:
Originally Posted by GorillaSceptre View Post

Impossible to say, but according to actual engineers they seem to think so, or at least a big part of it.

Do you have any information on this? I asked in another thread which I think got locked or my comment was deleted. I'm trying to understand how the process is affecting the chips.
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post #612 of 860
Quote:
Originally Posted by Robenger View Post

Do you have any information on this? I asked in another thread which I think got locked or my comment was deleted. I'm trying to understand how the process is affecting the chips.

I wish i had the knowledge to give you some insight, but i'm at best an amateur enthusiast. tongue.gif

As for the information well... it's scattered all over the place, don't feel like hunting a bunch of it down and condensing it here. There's speculation on it even outside of AMD and Nvidia such as TSMC's 16nm iPhone 6S and 6S+ SoCs vs Samsung's 14nm LPE process. The consensus is TSMC just have a more efficient/superior process currently. Of course AMD could of also just dropped the ball with Polaris too..

But i think the fact that AMD are using TSMC for their high performance chips is telling.
post #613 of 860
Quote:
Originally Posted by GorillaSceptre View Post


But i think the fact that AMD are using TSMC for their high performance chips is telling.

Excellent point. +1
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post #614 of 860
Quote:
Originally Posted by Lass3 View Post

Damn, 40dB load in "quiet mode" and high watt usage..
Still wrong. Mafia 3 is DX11. Just to name one huge AAA title. It's mostly terrible Windows 10 Store exclusives that will get DX12, just to promote it and make people change to Windows 10. It brings nothing new to the table. Just like Gears of War DX12..

Games - people are playing - and will continue to play for a loong time, are DX11. AMD needs to fix their overhead and stop hoping DX12 / Vulkan will solve their problems over time. It will take years. Does AMD GPU owners have to suffer this long? A friend of mine with a 290X bought Fallout 4 on release, it ran terrible. Then he bought Doom, it ran terrible. It took weeks and months before these games ran good. This is AMDs big problem. They lack good performance on launch in the majority of games. Both games ran like a dream on Nvidia. Pretty much all games run good on Nvidia on release.

The biggest issue, IMO, going forward is that DX12 implementation is in the hands of devs. There have been concerns over the future of dual GPU with DX12, since the dev has to implement it, and many devs may simply ignore it.

considering how much more *active* nvidia is in the dev space then AMD is, AMD relying on a dev controlled API for good performance could turn around and bite them in the rear, especially if nvidia continues with 70%+ marketshare.

I hope somebody at AMD realizes that is an issue, and tries to work more closely with devs to make sure DX12 is being implemented properly.
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post #615 of 860
DX12 and Vulkan couldn't be any worse than DX11 as far as I'm concerned. I feel like for every working DX11 title there was a broken one.. DX12/Vulkan being in the hands of devs puts all the responsibility and liability in their hands, i think they are far more likely to go the extra mile moving forward.

So far the DX12/Vulkan titles have been good. A small team like Oxide was able to implement multi-GPU very well, i don't see the big guys having to many issues. Nvidia stopped 1060 users being able to SLI in order to not cannibalize their higher tier cards, i must admit seeing a pair of 1060's crush in Ashes put a smile on my face. tongue.gif

Vulkan/DX12 is better for consumers, in far more ways than just performance. thumb.gif
post #616 of 860
Quote:
Originally Posted by GorillaSceptre View Post

DX12 and Vulkan couldn't be any worse than DX11 as far as I'm concerned. I feel like for every working DX11 title there was a broken one..

I'm looking at you Arkham City.
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post #617 of 860
Quote:
Originally Posted by Robenger View Post

I'm looking at you Arkham City.
Arkham Knight. The horror.
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post #618 of 860
Quote:
Originally Posted by GorillaSceptre View Post

DX12 and Vulkan couldn't be any worse than DX11 as far as I'm concerned. I feel like for every working DX11 title there was a broken one.. DX12/Vulkan being in the hands of devs puts all the responsibility and liability in their hands, i think they are far more likely to go the extra mile moving forward.

So far the DX12/Vulkan titles have been good. A small team like Oxide was able to implement multi-GPU very well, i don't see the big guys having to many issues. Nvidia stopped 1060 users being able to SLI in order to not cannibalize their higher tier cards, i must admit seeing a pair of 1060's crush in Ashes put a smile on my face. tongue.gif

Vulkan/DX12 is better for consumers, in far more ways than just performance. thumb.gif

Problem here, is that DX11 was much easier to work with for developers than DX12/Vulkan. Still they made bad ports. DX12/Vulkan can in theory bring us WORSE performance on the PC platform, if they don't spend the extra time optimizing/coding properly. Listen to the developers, they complain about DX12 being far more complicated and timeconsuming.

There has been many titles so far with worse performance in DX12 than DX11, both on AMD and Nvidia cards.
Edited by Lass3 - 7/25/16 at 10:15am
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post #619 of 860
Quote:
Originally Posted by GamerusMaximus View Post

Arkham Knight. The horror.

Unsure if you're being sarcastic, but they never fixed the DX11 in that game. Terrible drops in frame rates no matter what card you have.
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post #620 of 860
Quote:
Originally Posted by Robenger View Post

Unsure if you're being sarcastic, but they never fixed the DX11 in that game. Terrible drops in frame rates no matter what card you have.

Had nothing to do with DX11, blame the company who ported the game. Worst port in history of PC gaming. The game was even broken on consoles for ages. The release was rushed in general.
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