Originally Posted by Glottis
and let me guess, computerbase.de results ofcourse are 100% confident. if you bothered to read into what they aren't confident about is because they couldn't use FCAT measure, because it's not yet available for vulcant. but you know what, neither could computerbase.de
One is using TSAA and the other is not.
TSSAA enables Asynhronous compute. Oddly enough... you get better performance once TSSAA is enabled.
Basically... all those games coming out with Async Compute enabled are going to be quite interesting. Then again... I cannot say that I am surprised seeing as I have been banging on this drum for some time.
Now imagine an aftermarket slightly Overclocked RX 480? It would match a GTX 1070 in this title and for half the price.
As I had stated a few times before... one of the advantages that Vulkan has over DX12 is that Vulkan does not rely on API side synching between contexts. The hardware handles the synching if it supports multi-threaded rendering.
As for nVIDIAs mythical driver... where is the Maxwell driver that nVIDIA said would enabled Async Compute? We are to believe that Pascal will get such a driver now as well?