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post #471 of 632
Quote:
Originally Posted by mtcn77 View Post

1280 shader one is exclusive to MSI. 1280 core R9 370X (Click to show)
1024 core R9 370 (Click to show)

Any idea why MSI got a exclusive? Don't remember this at all apparently.
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post #472 of 632
Quote:
Originally Posted by dmasteR View Post

Any idea why MSI got a exclusive? Don't remember this at all apparently.
Me neither, it wasn't mainstream. Though I recall some had arrived here. You could pick them by the difference in their reference clocks.
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post #473 of 632
Did a bunch of research on the SKU's when I got the R7 265. It was the same card as the R9 370, and R9 370X (1280 shader) was nearly vaporware. Picked up the R7 265 for $50 less than the R9 370 because it was on firesale due to it being "old".

One of the best ~$100 cards Ive ever picked up. Overclocks by 20% or so to boot.
Edited by KarathKasun - 7/18/16 at 2:17am
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post #474 of 632
I took three screenshots, one of each game, in GPUView. From left to right, DOOM, AOTS, and Time Spy w/ Async On. Each timeline is roughly the same length of time. I'm still learning how to read, and interpret this information but I figured I'd share some of the images with you guys and maybe get a better understanding of whats going on.

s51q4IX.jpg

the image is 4800x2560. i recommend opening it up in a separate tab.
Edited by Doothe - 7/18/16 at 1:41pm
post #475 of 632
Quote:
Originally Posted by Doothe View Post

I took three screenshots, one of each game, in GPUView. From left to right, DOOM, AOTS, and Time Spy. Each timeline is roughly the same length of time. I'm still learning how to read, and interpret this information but I figured I'd share some of the images with you guys and maybe get a better understanding of whats going on.

s51q4IX.jpg

the image is 4800x2560. i recommend opening it up in a separate tab.
So what's going on there? I don't what I'm looking at it, or how to interpret it. The only thing I notice different about 3D Mark, is that it seems like one of the 3D Queues stops when some compute work gets loaded in, so they're not being executed in parallel?
post #476 of 632
Quote:
Originally Posted by Doothe View Post

I took three screenshots, one of each game, in GPUView. From left to right, DOOM, AOTS, and Time Spy. Each timeline is roughly the same length of time. I'm still learning how to read, and interpret this information but I figured I'd share some of the images with you guys and maybe get a better understanding of whats going on.

s51q4IX.jpg

the image is 4800x2560. i recommend opening it up in a separate tab.
Seems like no parallel graphics and compute on time spy as mahigan was saying. and compue is very less compared to other 2 GAMES.
Edited by EightDee8D - 7/19/16 at 2:23am
post #477 of 632
What kind of Doom is that OGL or Vulkan? Plus it's really impossible for us to tell anything without having the stats files opened in GPUview to see all the stuff.

The many blue/pink is IMHO work being done, shows as a fence, a synchronization. But it's been a while since I profiled any 3D. Would have to see it in GPUView myself not just from a picture.
Edited by JackCY - 7/18/16 at 8:36am
post #478 of 632
I need someone with a maxwell card to create a GPUView log of Time Spy's Graphics Test 2.



  • The blue region immediately below the Timeline Ruler is the GPU Hardware Queue Area. This is the area where GPUView displays information that represents the actual work done by the video hardware. As you zoom into smaller increments of time, the data view becomes more meaningful. Also, there will be one GPU Hardware Queue for each video adapter you have in the system. GPU Hardware Queue represents workflow on the hardware. In these workflow queues, the item on the bottom of the stack of rectangles represents the work that is currently executing. The rectangles stacked above it represent work that is in waiting.
  • The associated process to the hardware queue will have the matching color and matching selection in process Device Context Queue(Green Area). You can see I clicked one of the Hardware Queues in AOTS, and how it correlates to the AOTS_DX12.exe Device Context Queue below.

Edited by Doothe - 7/18/16 at 11:54am
post #479 of 632
I can't wait to see Vulkan implemented more places, and I think it's incredible how AMD's graphics cards somehow get a little better every year like a fine wine. Unlike wine, however, one should not consume a graphics card.
post #480 of 632
Time Spy has a Pre-Emption Packet(black rectangle) in the 3D Queue that shows up every time a compute queue is processed


From Nvidia’s whitepaper:
"Compute Preemption is another important new hardware and software feature added to GP100 that allows compute tasks to be preempted at instruction-level granularity, rather than thread block granularity as in prior Maxwell and Kepler GPU architectures. Compute Preemption prevents long-running applications from either monopolizing the system (preventing other applications from running) or timing out."


btw doom is vulkan. Idk if Vulkan is properly picked up by GPUView so disregard it if you want.
Edited by Doothe - 7/18/16 at 10:17am
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