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[computerbase.de] DOOM + Vulkan Benchmarked. - Page 55

post #541 of 632
Quote:
Originally Posted by jckaboom View Post

Dargonplay just did 30min ago.
"Another fact is that the situation reverse when using Vulkan, not so much as the Fury X trashes the GTX 1080 but t does beats it when using TSSAA (Async Shaders) on Vulkan."
It is subject to a non-disclosure agreement, probably. I would guess they are rather close at stock.
That lead against 1070 is uncontested - at no point do the lines intersect.This is the cpu frame time latency at 2K resolution. You can see that Fury X is very much up there.

Edited by mtcn77 - 7/19/16 at 1:46pm
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post #542 of 632
Quote:
Originally Posted by Dargonplay View Post

I just posted the video above, and of course a GTX 1080 is not only going to be faster than a Fury X in OpenGL, a GTX 1080 in OpenGL will trash the Fury X, fact.

Another fact is that the situation reverse when using Vulkan, not so much as the Fury X trashes the GTX 1080 but t does beats it when using TSSAA (Async Shaders) on Vulkan.

Where is this shown in the video? All I gathered was due to the percentages it should but it's not shown. The Fury X will fall in between the 1070 and the 1080 but won't beat it under vulkan. BUT unless nvidia starts being serious (lol) they will be in trouble until volta.

edit - spelling
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post #543 of 632
i finally found a benckmark with Fury X vs GTX1080....

http://gamegpu.com/action-/-fps-/-tps/doom-api-vulkan-test-gpu




Seems like they are using SMAA maybe with TSAA enabled Fury X is close to 1080.
Edited by jckaboom - 7/19/16 at 9:05pm
post #544 of 632
Quote:
Originally Posted by jckaboom View Post

i finally found a benckmark with Fury X vs GTX1080....

http://gamegpu.com/action-/-fps-/-tps/doom-api-vulkan-test-gpu




Seems like they are using SMAA maybe with TSAA enabled Fury X is close to 1080.

I don't understand these benchmarks sites... Why they didn't used TSSAA (Async Shaders) when it is the best AA setting BY FAR on Doom, and the only way to enable Async Shaders for AMD is enabling TSSAA.

There is absolutely no reason to not use TSSAA other than to make Nvidia look better, when using TSSAA (Async) the Fury X seems to perform just like a GTX 1080 if not a tiny bit better.
post #545 of 632
Quote:
Originally Posted by Dargonplay View Post

I don't understand these benchmarks sites... Why they didn't used TSSAA (Async Shaders) when it is the best AA setting BY FAR on Doom, and the only way to enable Async Shaders for AMD is enabling TSSAA.

There is absolutely no reason to not use TSSAA other than to make Nvidia look better, when using TSSAA (Async) the Fury X seems to perform just like a GTX 1080 if not a tiny bit better.

It really serves no other purpose. Review sites that do this are doing a diservice to the tech community and their readers! What a bunch of wankers!
Anyway it looks like the RX 480 has successfuly fended off the 1060, and opinion is quite favorable for the RX 480 while not so much for the 1060. Consumers seem to be realizing how quickly NV cards lose their value and performance standing, and will even more so now that the new APIs are rolling out. Doom 3 with Vulkan was a big win for AMD. Consumers are now paying attention to how poorly NV cards age :|
post #546 of 632
Quote:
Originally Posted by Dargonplay View Post


I just posted the video above, and of course a GTX 1080 is not only going to be faster than a Fury X in OpenGL, a GTX 1080 in OpenGL will trash the Fury X, fact.

Another fact is that the situation reverse when using Vulkan, not so much as the Fury X trashes the GTX 1080 but t does beats it when using TSSAA (Async Shaders) on Vulkan.

Oh, come on lol.

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post #547 of 632
Quote:
Originally Posted by Kpjoslee View Post

Oh, come on lol.

Those results are off. You cannot have a cpu driving the frame rate at 100 FPS and still score 140 FPS. Also, the comment was based on DigitalFoundry's missing 4K results as they left it to the imagination.
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post #548 of 632
Quote:
Originally Posted by mtcn77 View Post

Those results are off. You cannot have a cpu driving the frame rate at 100 FPS and still score 140 FPS. Also, the comment was based on DigitalFoundry's missing 4K results as they left it to the imagination.

Perhaps Frametime is more accurate results but it is not uncommon to see the big gap between FPS and Frametime. It just means 1080 had lot more peaks, doesn't mean results are off.
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post #549 of 632
Quote:
Originally Posted by Dargonplay View Post

I don't understand these benchmarks sites... Why they didn't used TSSAA (Async Shaders) when it is the best AA setting BY FAR on Doom, and the only way to enable Async Shaders for AMD is enabling TSSAA.

There is absolutely no reason to not use TSSAA other than to make Nvidia look better, when using TSSAA (Async) the Fury X seems to perform just like a GTX 1080 if not a tiny bit better.
you have to learn how computebase works..

when they do dx12 they forget the high end amd cards "by accident" and when they do gameworks games they suddently includes all the fury line
post #550 of 632
TSSAA in Doom is simply a violation of the International Intergalaxy of equal and fairness performance graphical silicon ACT. We cannot allow oppressive innovators to influence the outcome of what should be fair and balanced graphical performance for all. If we intend to use specialized software that favors one vendor then we have lost all reason. We must be preemptive and vigilant with concurrent regulations that they should follow a standardized pipeline so that no user get disenfranchised and reduced performance. We know that parallelization of the system will only segregate it's users and cause strife.

Stop the Tyranny before it rises. We must stop the Red Rebellion at all costs.
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