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post #91 of 632
What kind of CFX mode did BF4 use under Mantle? AFR?
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post #92 of 632
Very impressive Fury X showing. This is not an isolated incident, as we've seen impressive DX12 performance as well.

I very recently bought an Nvidia card for the first time in a decade. It makes me think I may have switched to the green team at a bad time.
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post #93 of 632
DF did a video on the topic, but because of Vulkan they could not capture the numbers as they usually do.


Edited by scorch062 - 7/13/16 at 11:13am
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post #94 of 632
the 7870 i'm using right now performs worse using vulkan compared to opengl, any ideas why?

couldve been a bug, but even the menus slowed down to like 7fps
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post #95 of 632
Quote:
Originally Posted by ZealotKi11er View Post

What kind of CFX mode did BF4 use under Mantle? AFR?
Afaik AFR. SFR was only in Civ with mantle.
post #96 of 632
Quote:
Originally Posted by doritos93 View Post

the 7870 i'm using right now performs worse using vulkan compared to opengl, any ideas why?

couldve been a bug, but even the menus slowed down to like 7fps

Latest drivers installed (beta)?

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post #97 of 632
Quote:
Originally Posted by OneB1t View Post

civ5 had mantle which is nearly same thing

 

That was Beyond Earth, actually. Civ V was D3D11, but had early implementations of something approaching Async compute thanks to the use of compute shaders for decompressing textures. GCN was particularly good at that.

Quote:
Originally Posted by ZealotKi11er View Post

What kind of CFX mode did BF4 use under Mantle? AFR?

 

Explicit multiadapter, more or less. It wasn't called that specifically, and Johann Anderson was very cagey about how exactly they were doing it, but the descriptions used back then matches what we've come to know as EMA. AFR was also the default rendering mode. The only Mantle title that didn't use AFR was Civ:Beyond Earth, which made use of split-frame rendering to reduce latency. 

post #98 of 632
Quote:
Originally Posted by Evil Penguin View Post

Latest drivers installed (beta)?

Ah.. didnt check which version I'm at.. thanks
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post #99 of 632
Quote:
Originally Posted by provost View Post

If you are expecting someone to make you feel better about about doubling down on the now obsolete 980 Ti, then you are out of luck. Nvidia cards become EOL, from a driver and software optimization support perspective, the moment Nvidia gets ready to release a new GPU. It's as simple as that. The old cards will continue to function well enough, but don't expect any additional feature support, or driver improvements.

From my perspective, it's good to see Fury getting a performance boost in Vulkan and hopefully in DX12 going forward. I will accept free performance greatfully....lol

The 980ti's are far from "obsolete"..

The replacement for them has not even dropped yet. The 1080 is the 980's upgrade.. 1070 is the 970 upgrade.. The Ti, and Titan have yet to even be revealed. 2 1080's right now compared to 2 980ti's might give 10-20fps on fraps but in reality your not going to see a single thing different unless your running fraps.

When the Titan or 1080ti comes out then the 980ti will be obsolete.. The 1070 barely does better... c'mon man.
post #100 of 632
dx12 blows
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