Originally Posted by Dargonplay
Overwatch gets clunky whenever your GPU is at 80% or more usage utilization, if you're running a 144Hz monitor you should make sure you are able to run the game with at at least 190 FPS at all times and then cap it with the In-Game frame limiter to 144 FPS (Display based) this will get rid of all input lag possible.
Overwatch isn't like most games in the sense that it lowers input commands priority in favor for graphical tasks, meaning that whenever your GPU is able to output more FPS (Uncapped FPS) Overwatch will lower the priority of input commands like Mouse and keyboard movement in favor of more FPS.
I haven't ever found any other game that behaves like this, maybe World of Warcraft but this one had a setting to disable this behavior "Reduce Input Lag" I think it was called.
Is there any reason why it does this?
Originally Posted by NvNw
I have been playing for like 4 hours with ULMB 120hz with my Swfit, the 980TI overclock with the settings on ULTRA y get around 150 fps avarege, really smooth and it look nice. For my experience seem that ULMB + Uncapped fps is better for Overwatch than Gsync.
I was about to correct you that ULMB only supports up to 120Hz but I guess you already knew that
I'm confused about it though. My display monitor is an AOC G2460PG and what I tried doing, at least in CS:GO for now, was to edit the Nvidia control panel settings for the game to use ULMB instead of GSync and disabled VSYNC. When I start the game, it doesn't turn on ULMB and I have to manually turn it on in the monitor OSD. Is this to be expected? What process did you do in your Swift?