Originally Posted by ronnin426850
Um guys... I don't know if that has been discussed previously, but i get serious visual artifacts with both my Rx470s on very specific objects in at least 2 games.
Until now I thought it's either some weird DOOM thing, like design decision I don't understand, or a Vulkan issue, but Samuel Hayden in DOOM's movement was glitchy. That is the only character, the only model at all that manifested that issue. It was like his model and textures repeated themselves for a while when he moved. Like when you enable cursor "tails" in Windows and your cursor gets repeated several times when you move it. When the model is static, everything is fine. When he moves, there's this weird repeating/blurring thing.
Like I said, I thought it's either DOOM or Vulkan thing, and it didn't bother me because you don't spend much time with Hayden at all, so I ignored it.
But I just got DeusEx: Mankind Divided, and... some guard's faces do the same thing! All characters are fine and have no glitches, just this generic type guard's facial expressions blur and repeat when they talk. I turned off Surface Format Optimization as it sounds related to that, but that's not it, the issue persists.
Anybody have seen a problem like that?
EDIT: I suppose it's important to note that I have motion blur, chromatic aberration, and depth of field off in all games. I see how some of these may "mask" the effect. Can anyone please turn these off and see if Hayden moves fine in DOOM?