Originally Posted by Echoa
Hwinfo does it, don't know if anything else that actually checks it.
Stress tests don't check memory errors
Ah, didn't realize it was that simple. As you can see in the previous screen shot I conveniently had it open the whole time, and sure enough there are errors.
Would you basically not run at a memory clock speed that is giving you any errors at all? Or is there an acceptable threshold where if you aren't noticing anything in game it's fine?
Edit: Silly me, I thought the number of current errors was a continuous constant reading but I see that it's a total from when you started the sensors. I guess the second question doesn't really make any sense now. Edit 2: Alright, it seems it is the last total count of errors found in one instance I guess? Looking at the graph I see I'll have 143 errors, then another moment where it's 53. In any case I guess I'll start playing with the memory clock and trying to get the errors to go away.
And it also looks like the peak GPU voltage is a little higher than the 1.162V it's set at, but I'm guessing that's not uncommon?Edited by CharlesCC2 - 2/16/17 at 2:56pm