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[Various] Futuremark Releases 3DMark Time Spy DirectX 12 Benchmark - Page 13

post #121 of 772
Quote:
Originally Posted by Slomo4shO View Post

I find it odd that Polaris scaled the worst out of AMDs lineup. 11.2% for the RX 480, 15.8% for the R9 390X, and 15.7% for Fury...

Indeed. P10 has relatively few SPs compared to Hawaii and Fiji, so maybe there isn't as much idle hardware for async to make use of. Or maybe there's some other issue that will be sorted out later.
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post #122 of 772
Quote:
Originally Posted by SoloCamo View Post

Running it on my 15w tdp less than $260 when new laptop bought over a year ago...

AMD A8 6410 APU (R5 GRAPHICS)
8gb DDR3 1866 single channel (no dual channel support for this apu)

I'll post the score when it finishes... if it doesn't crash that is. Looks like it's averaging 2-4 fps... wheee

http://www.3dmark.com/3dm/13205649?

Welp, it finished atleast...

3DMark Score 187
Graphics Score 170
CPU Score 435

15w tdp power!
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post #123 of 772
Quote:
Originally Posted by SoloCamo View Post

http://www.3dmark.com/3dm/13205649?

Welp, it finished atleast...

3DMark Score 187
Graphics Score 170
CPU Score 435

15w tdp power!

Haha, that's awesome thumb.gif
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post #124 of 772
Quote:
Originally Posted by Defoler View Post

Now the question is, why those games don't run async for nvidia in the first place, despite nvidia already released drivers for it.
Maybe AMD has something to do with it. And people claimed that gameworks is intentionally hurting AMD. So AMD doing to same, its ok?

Amd didnt develope those games or create specific proprietary technologies for the devolopers to use like nvidia does. Maybe the developers just found it easier to implement on amd cards.
 
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post #125 of 772
Quote:
Originally Posted by Defoler View Post

Problem is that all of those games are coded to AMD async only, which is why they get a heads up.
We don't know what happens if those games also add async in full to nvidia. Maybe things won't be as AMD favouring as people keep claiming.
This benchmark actually shows that pascal can do async quite well overall. So if games enable async for nvidia, we might see those same 20-30% boosts AMD get, to nvidia as well.

Now the question is, why those games don't run async for nvidia in the first place, despite nvidia already released drivers for it.
Maybe AMD has something to do with it. And people claimed that gameworks is intentionally hurting AMD. So AMD doing to same, its ok?

I have explained this before but here I go again. The CPU. You see under Vulkan and DX12... AMDs CPU overhead is reduced dramatically which is where the bulk of AMDs gains come from. Asynchronous compute + graphics is like a cherry on top. This is why games do not show the same results as 3DMark though.

3DMark is not hitting the CPU in the same way as a game does. There is no complex AI or simulations going on in order to take CPU time away from feeding the GPUs. Due to this... nVIDIAs software scheduler has the CPU all to itself in order to perform load balancing duties on Pascal (effectively splitting the Compute and Graphicst tasks onto two separate GPCs). We can probably also assume that 3D Mark limited the complexity of their benchmark so as to not hamper Pascal. So we are probably seeing light usage of Asynchronous Compute + Graphics tasks.

What is Asynchronous Compute + Graphics? In a nutshell it is the parallel execution of Graphics and Compute loads on the front end of the GPU pipeline. Afterwards it is the parallel processing of Graphics and compute workloads from within the same Shader Engine. The texturing duties as well as triangle setup and rasterization can take place at the same time as the Compute Units are churning away. The only caveat is to ensure that you are not running memory intensive Graphics operations at the same time as memory intensive Compute operations.

Pascal does not support this. So no... Pascal does not support Asynchronous compute + graphics but contrary to Maxwell... Pascal added improved preemption as well as a more refined load balancing mechanism. So what Pascal can do is execute a Compute and Graphics task in serial (Software based scheduling) and assign these tasks to two separate GPCs. So while one GPC is handling the Compute task... another handles the Graphics task. While one GPC is filled with Compute work... it cannot do Graphics work and vice versa. The kicker is that the improved preemption allows Pascal to flush a GPC of work quickly (something Maxwell did not support) allowing a GPC to move from a Compute task to a Graphics task more quickly than Maxwell (faster context switching). This takes CPU time (the scheduler is software based and thus takes CPU time) and you are also limited by the number of GPCs on the GPU. If the workload becomes too heavy then you run out of GPCs and a performance hit ensues.

3DMark is a synthetic test which looks at the best conditions possible for nVIDIA hardware. Games do not show these results (and most likely will not unless you dial down the settings like running AotS at a high preset instead of extreme).

It has nothing to do with AMD doing anything wrong. AMD just benefits more from Async Compute in games than nVIDIA does with current hardware due to the aforementioned reasons.
Edited by Mahigan - 7/14/16 at 3:25pm
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post #126 of 772
I'm surprised at the all the benches showing the 1070 fe so high. My msi gaming 1070 with its default oc is 5759 and my reference 480 is coming in right at 4100.
post #127 of 772
Quote:
Originally Posted by Defoler View Post

Problem is that you don't see any gains because its disabled in most games.
Add it to nvidia, even if its only 10-15% instead of 20-30%, it still a gain, no?

Where are you seeing these 20-30% gains? 1080 gained 6.8% and 1070 5.4% with async on in a synthetic benchmark, so while better than nothing, it's not exactly game changing, and you certainly wouldn't even notice it in a game without the FPS counter on.


Quote:
Originally Posted by SoloCamo View Post

http://www.3dmark.com/3dm/13205649?

Welp, it finished atleast...

3DMark Score 187
Graphics Score 170
CPU Score 435

15w tdp power!

OH EM GEE DOUBLE U TEE EFF BEE BEE QUEUE bigeyedsmiley.pngapplaud.gif

I'd give you +100 rep if I could.
Edited by magnek - 7/14/16 at 3:24pm
post #128 of 772
Total score 7460. Graphics score 8116. CPU Score 5119. Not that I have a dog in the async compute testing (970's) but that is a pretty sweet looking test. Really put the smack down on my power limit kicked it to 124% on my custom bios and I have it limited to 125% so I bet it would have went further.

http://www.3dmark.com/3dm/13206087?
post #129 of 772
And there is another possibility...

3DMark is not doing Asynchronous Compute + Graphics but rather just Asynchronous Compute (Execution of workloads without a defined order). This would explain why even Maxwell and Kepler are able to run it.

If so then there is nothing to see here.
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post #130 of 772
The problem with 3DMark is you can trick the hell out of it with drivers. In you look at Fire Strike AMD does as good as Nvidia. Maybe loses some. This is not the case @ 1080p in real world.
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