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[Various] Futuremark Releases 3DMark Time Spy DirectX 12 Benchmark - Page 15

post #141 of 772
Quote:
Originally Posted by Mahigan View Post

And there is another possibility...

3DMark is not doing Asynchronous Compute + Graphics but rather just Asynchronous Compute (Execution of workloads without a defined order). This would explain why even Maxwell and Kepler are able to run it.

If so then there is nothing to see here.

This. 280x = gtx 960 on time spy which is weird.
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post #142 of 772
The Demo should be the actual benchmark not Test 1 and 2 which are static.
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post #143 of 772
Lol @ people '1070 scores high in Timespy that means that's 100% evidence it has async compute'.
post #144 of 772
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post #145 of 772
Quote:
Originally Posted by Mahigan View Post

And there is another possibility...

3DMark is not doing Asynchronous Compute + Graphics but rather just Asynchronous Compute (Execution of workloads without a defined order). This would explain why even Maxwell and Kepler are able to run it.

If so then there is nothing to see here.
Quote:
Originally Posted by Catscratch View Post

This. 280x = gtx 960 on time spy which is weird.
here come the excuses smile.gif
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post #146 of 772
Quote:
Originally Posted by Shatun-Bear View Post

Lol @ people '1070 scores high in Timespy that means that's 100% evidence it has async compute'.
1070 & 1080 get ~6-7% higher score with async enabled vs async disabled
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post #147 of 772
Quote:
Originally Posted by SuperZan View Post

Pascal can work with async and even achieve gains through their improved pre-emption but it's not quite the same. That's not to say it's the worst thing ever; nobody is trying to invalidate your Pascal purchase, they're very good cards. But they're not doing asynchronous compute to its full potential under DX12/Vulkan. And that is, as you say, what it is.

As to the bit I put in bold, I'm assuming you mean at the very high-end. While what you say may be true for the fraction of PC gamers that purchase $600+ GPU's, it falls flat as a declarative statement once qualified. The fact is that at a variety of price strata AMD cards meet or exceed their Nvidia counterparts and the lower-tier cards are where the majority of the market is sat. I think it is a very big deal that AMD's older architectures and budget chips are surpassing their generational counterparts and encroaching on the next gen (a la Hawaii).

I had 290s under water before this purely because the Aquacomputer block was so great looking. I'm sure you can find pictures in my profile if you look. I'll continue to buy the fastest card(s) available based on what currently excites me hardware and speed-wise. It's got nothing to do with 'my purchase'.


The async thing bothers me because it's a muddied issue that no one here really understands because none of us are engineers (for the most part). Nvidia cards however make use of it and do show gains. Regardless of whether it's through hardware, software or a combination of both.
    
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post #148 of 772
Quote:
Originally Posted by Mahigan View Post

3DMark is not hitting the CPU in the same way as a game does. There is no complex AI or simulations going on in order to take CPU time away from feeding the GPUs. Due to this... nVIDIAs software scheduler has the CPU all to itself in order to perform load balancing duties on Pascal (effectively splitting the Compute and Graphicst tasks onto two separate GPCs). We can probably also assume that 3D Mark limited the complexity of their benchmark so as to not hamper Pascal. So we are probably seeing light usage of Asynchronous Compute + Graphics tasks.
.

AI has nothing to do with Async Compute. It deals with Compute queues for supporting GPU tasks such as physics, lighting, n post-processing. Compute in GCN only deals with graphics, not non-graphics. Complex AI would both affect Nvidia and AMD gpus negatively regardless of how Async operates.
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post #149 of 772
I thought it was a crappy benchmark myself. I'm just talking about graphic quality and feature showcasing. It was blah. I should have saved my $5 and just used to the demo. Of course I was viewing it through teamviewer so it may look a lot better once I get to see it firsthand on my X34.
post #150 of 772
Quote:
Originally Posted by jtom320 View Post

Your perhaps just trying to make a point but Dx12 is not a bare metal API. You're going to have to go to something like GNM to actually find that in the real world and it's not on PC.
Right so Pascal can do async.

6.8% gains are staring you right in the face man. That's compared to 8% for Polaris. When there is no visual difference it doesn't really matter how it got done as long as it's done.

Until AMD cards are getting consistently better framerates in the best looking games on the platform regardless of API or hardware features used none of it will matter for them.

Is what it is.

Re-read my post. I have broken it down for you.

Yeah... I have speculated as to the reasons why. Re-read my prior posts.
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