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[Various] Futuremark Releases 3DMark Time Spy DirectX 12 Benchmark - Page 23

post #221 of 772
Mine with 24/7 clocks

http://www.3dmark.com/3dm/13216134?
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post #222 of 772
Quote:
Originally Posted by TK421 View Post

You have to pay for this benchmark? Seriously?

It's only 10 dollars on steam.
A lot of work went into it, it's worth the small amount of money they are asking.
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post #223 of 772
Thing is we haven't really had any indicators of Dx12 performance other then a couple of upjumped Dx11 games and Ashes which is from a group that was heavily invested in Mantle not too long ago.

I'd imagine if this benchmark is truly built on Dx12 that this is a better indicator then people think of that actual gains you are going to see in the next two years from 'real' dx 12 games. It's not really any different then the Dx9/10 puddle jump era and how that coincided with eventual Dx11 performance. None of this should be all that surprising to anyone that's been in this hobby for a reasonable length of time.

As I type this on my laptop I have some 4k runs going with and w/o async to post. Will be interesting to see if my initial gains hold.
    
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post #224 of 772
Quote:
Originally Posted by spinFX View Post

It's only 10 dollars on steam.
A lot of work went into it, it's worth the small amount of money they are asking.

I sincerely hope that's satire.
post #225 of 772
Quote:
Originally Posted by criminal View Post

Mine with 24/7 clocks

http://www.3dmark.com/3dm/13216134?

Nice. thumb.gif
post #226 of 772
Quote:
Originally Posted by GorillaSceptre View Post

Yeah, sucks when that happens..

Don't worry though, there's a few other benches that support AMD just fine. Such as Doom, Warhammer, Ashes, Hitman, etc. thumb.gif

Indeed. Still though, not quite at the top. I think the support could be better, if I'm honest. thumb.gif
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post #227 of 772
Quote:
Originally Posted by magnek View Post

Not enough silicon to go around or...?

Well once the ACEs execute a compute job... the job is assigned a priority level and is placed into the Ultra Threaded Dispatch Processor. This processor handles assigning tasks to available compute resources (CUs).


If there are no available resources then the tasks pretty much fall asleep. This of course introduces latency. If the GPU is already overloaded without using Async Compute then turning on Async Compute will not help.

Kind of the same reason why Pascal has issues with AotS when using the Crazy preset. There just arent any idling resources for the Dynamic Load Balancing to work its magic.

This is also why Async Compute only offers tiny performance improvements on the XBox One and PS4.

An example that counters this is the FuryX under Doom. That GPU has a TON of idling resources and Doom makes ample use of them resulting in some pretty impressive gains.

Vega will be another GPU which will likely benefit a lot from Vulkan and DX12 due to the more-than-likely healthy amount of compute resources on tap.
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post #228 of 772
Quote:
Originally Posted by jtom320 View Post

Thing is we haven't really had any indicators of Dx12 performance other then a couple of upjumped Dx11 games and Ashes which is from a group that was heavily invested in Mantle not too long ago.

I'd imagine if this benchmark is truly built on Dx12 that this is a better indicator then people think of that actual gains you are going to see in the next two years from 'real' dx 12 games. It's not really any different then the Dx9/10 puddle jump era and how that coincided with eventual Dx11 performance. None of this should be all that surprising to anyone that's been in this hobby for a reasonable length of time.

As I type this on my laptop I have some 4k runs going with and w/o async to post. Will be interesting to see if my initial gains hold.

DX12 and Vulkan are both heavily invested in AMD Mantle... wink.gif The developers are also coding their games for the consoles so it is in their interests to code for AMD and that means... you guessed it... Mantle. Because when you code for DX12 and/or Vulkan you are basically coding for Mantle.

The games out right now are therefore far more indicative of performance than 3DMark seeing as 3DMark is not coded for the consoles.
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post #229 of 772
Computerbase.de has a pretty comprehensive results list if you're interested. They didn't check async on vs off though, but still enough to give you an idea of relative standings. Nevermind I'm blind.

Google translated page




Edited by magnek - 7/14/16 at 7:20pm
post #230 of 772
Quote:
Originally Posted by criminal View Post

Mine with 24/7 clocks

http://www.3dmark.com/3dm/13216134?

If only this mattered because my GPUs score 9K and clearly for 95% of the games its probably better to have a 1070 then CFX. 3DMark is just one of those things both AMD and Nvdia use in their power point slides. Nothing more nothing less. Only thing I use it these days is to see OC gains.
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