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[TechSpot] Star Citizen backer gets his $3000 pledge refunded with help from the LA District Attorney - Page 2

post #11 of 88
I have the feeling Star Citizen is going to flop hard, and that's fine on it's own - but it's going to absolutely destroy the crowdfunding platform for everyone else.
Look at Might No. 5.6, and other projects with many promises and flashy concept art but the final product is only a shadow of the promises made to get people to fork over some cash for a product that might never see the light of day.

Doesn't affect me personally, I'd never "pledge" a cent to someone with their hand out unless they had a playable product.
I would be lying if I said I didn't derive satisfaction out of the scamstarter blunders that play out all year long.
post #12 of 88
Quote:
Originally Posted by JackCY View Post

Hey lets announce some awesome vaporware and then continue making it for the next 200 years and never return the money biggrin.gif

This is where a lot of people think it be, and it don't be this.

There were two funding sources, one from kickstarter and the other from RSI's own website. The "18 month" pledge applied only to the kickstarter site in the first place. Secondly the original scope of the game was altered and at that time people were told if they didn't want to be with these alterations of scope and quality, they could request a refund.

Refunds were offered every time the scale and scope changed in a major way, CiG has been open about this process for a long time. What originally started as a "pew pew" flight game like the original Wing Commander became a full first-person experience with boarding, component damage, shielding types and generators, exploration, industry and an extended single player campaign with live action recorded scenes.

And every time there was a major change a refund was offered. Recently CIG had to alter the refund status because they HAVE delivered space combat in both single and multiple person ships as well as on foot and in EVA flight. They've altered Cryengine beyond the scope of the industry's dreams to support billion kilometer star systems and have upgraded twice.

CiG is not responsible for that person spending $3000.00 on ships and pledges and it is simpler for them to let the idiot have the cash back than it is to waste development funds fighting such childish actions.

Your use of the term "vaporware" belies the fact that we've had more than 100 patches across five revisions of the game and individual gameplay locations have been made that have more detail than most "tripple-A" games have in their entirety. CiG has already delivered more work to us than the original game would ever have had when fully complete.

Was the $3k still his? Technically no, if he spent $3k then he didn't do it through kickstarter he did it through CiG's website and LIKELY did it to try to pay-to-win by having "bigger better ships" without reading the design document that indicated such ships would need multiple live players. Is CiG playing stupid games to try to defraud people? NO, they've followed the Kickstarter rules better than most the companies out there. They've GIVEN refunds on an epic scale and survived several major internet campaigns to crush their development as a company. They've already refunded more than 10x the original kickstarter's goals and have reached out over and over to deal with the refund pledge they made in the kickstarter campaign.

We see this whole huge Derek Smart campaign of false accusations of fraud and collapse a couple times a year as people try to attack CiG as some kind of demonic monster.

This is a free-to-fly weekend with version 2.4.1 available to anybody who logs in and can download the 30 gigabyte vaporware groundbreaking 64bit crysis based fully physicalized space and ground combat and exploration game that is currently in a very limited Alpha development environment. You cannot simply 'jump in' and comprehend all the features that currently exist. Before you do the download, read up on what's going on, what they want to do and what they've already done.

We've had "Arena Commander" for two years now. We've had an explorable "planet side" environment for most of a year and have had a multiplayer free flight with about 40 things to do for 3/4 of a year. These full detail environments have been updated and changed on a regular basis to meet the needs of coding and access.
Edited by prjindigo - 7/15/16 at 4:58pm
post #13 of 88
Is the game out yet? Might be interested in the single player portion. Hope it's not DRM infested!
 
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post #14 of 88
I learned my lesson from DayZ. I will never back another Early Access or in Beta game ever. Which is sad because I know there are alot of good developers out there making games I would enjoy that could use the help.

Everytime a friend or coworker brought up this game I always said I felt it was a complete scam. The price they were charging for ships was just insane. And at the time you couldnt even fly them. Just walk around in the hanger and view them. It felt to me like a completely ass backwards way of developing a game. Work on the world and story, fix bugs then work on your fleet of ships.
post #15 of 88
They shouldve put a clause in there that said we can change tos without any notice
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post #16 of 88
Quote:
Originally Posted by Bryst View Post

I learned my lesson from DayZ. I will never back another Early Access or in Beta game ever. Which is sad because I know there are alot of good developers out there making games I would enjoy that could use the help.

Everytime a friend or coworker brought up this game I always said I felt it was a complete scam. The price they were charging for ships was just insane. And at the time you couldnt even fly them. Just walk around in the hanger and view them. It felt to me like a completely ass backwards way of developing a game. Work on the world and story, fix bugs then work on your fleet of ships.

You can get the full game for $40. The way game development works, they have to develop the ships at the same time as the world, story, etc... otherwise the game would take 50 years. You can work on ships in parallel to that other stuff, since they don't really need the same people to work on them.

I get people not wanting to do early access/kickstarter type deals, but I don't understand the hate on Star Citizen. There's never been anything wrong with only giving the minimum ~$40 or nothing at all, and waiting for the game to come out to judge. The expensive ships have always just been a way to make higher pledge tiers... they are doing the same thing that your local public radio/tv station does.
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post #17 of 88
Quote:
Originally Posted by Crazy9000 View Post

You can get the full game for $40. The way game development works, they have to develop the ships at the same time as the world, story, etc... otherwise the game would take 50 years. You can work on ships in parallel to that other stuff, since they don't really need the same people to work on them.

I get people not wanting to do early access/kickstarter type deals, but I don't understand the hate on Star Citizen. There's never been anything wrong with only giving the minimum ~$40 or nothing at all, and waiting for the game to come out to judge. The expensive ships have always just been a way to make higher pledge tiers... they are doing the same thing that your local public radio/tv station does.

Yup and DayZ was also only 40 bucks and still in development. Yeah no thanks.
post #18 of 88
As with any game being sold before release, if you don't want to be disappointed then don't pay for anything that doesn't look like it's worth the money in its current condition.

The turning point where I really anticipate the best demonstration of what has been accomplished is when they start giving us actual gameplay of Squadron 42. When will that happen? I have no idea, but when it does, then we'll know exactly what we do have on our hands.

Will I feel ripped off If it's totally underwhelming? Maybe a little, but as far as I can tell "totally underwhelming" describes 99% of the games being released today. Whether I buy a dozen underwhelming games or one really expensive underwhelming game, I'm not any further ahead in either case.
With Star Citizen at least I have the possibility that I could be totally amazed by the result. Whereas continuing to pour money into an industry that has no intention of developing new gameplay design seems entirely futile.
post #19 of 88
people are delusional if they think this company is going to delivery on all, let alone a fraction, of its promises
post #20 of 88
I don't know what is more depressing. This or the fact so many buffoons just hand over $117 million for a "game" to be made. More important things in this world that could have used that. rolleyes.gif Disgusting.
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