Overclock.net › Forums › Benchmarks › Benchmarking Software and Discussion › [Various] Futuremark's Time Spy DirectX 12 "Benchmark" Compromised. Less Compute/Parallelism than Doom/Aots. Also...
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[Various] Futuremark's Time Spy DirectX 12 "Benchmark" Compromised. Less Compute/Parallelism than Doom/Aots. Also... - Page 26

post #251 of 253
Quick question... Do the tweaks in NVCP actually apply and work in Futuremark Time Spy? I'm wondering since you obviously could get a higher score with additional tweaks from NVCP...
post #252 of 253
I'm still waiting for someone to explain to me why I should care about Ashes of the Singularity, either as a game or as a benchmark.

How has it attained this bizarre near-mythical standard status?
post #253 of 253
Quote:
Originally Posted by Mand12 View Post

I'm still waiting for someone to explain to me why I should care about Ashes of the Singularity, either as a game or as a benchmark.

How has it attained this bizarre near-mythical standard status?

Maybe as a game or a benchmark it doesn't interest you. Having two vendors gpus working in multigpu for the game was rather ground breaking i thought. I guess really though since things work in dx11 why even bother with dx12 or Vulkan. We should just leave it be an not try to fix something that isn't broke. I mean who expects technology hardware and software to progress. Its funny cause it seems like people have become complacent with extremely slow progression . Prices are going through the roof and we are getting way less for the money. It's good though as long as no one tries to move forward. Who plays stupid dx12 games anyways.
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Overclock.net › Forums › Benchmarks › Benchmarking Software and Discussion › [Various] Futuremark's Time Spy DirectX 12 "Benchmark" Compromised. Less Compute/Parallelism than Doom/Aots. Also...