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[Various] Futuremark's Time Spy DirectX 12 "Benchmark" Compromised. Less Compute/Parallelism than Doom/Aots. Also... - Page 9

post #81 of 253
Quote:
Originally Posted by criminal View Post

Actually you are allowed to tweak/modify tess and it is still valid score (on a site where the scores actually mean something):

*Under Allowed optimisations

http://hwbot.org/news/9039_application_52_rules/
http://hwbot.org/news/9664_application_58_rules/
http://hwbot.org/news/11440_application_138_rules/

It's true mate. However it's still an invalid score according to Futuremark, and that's my point here.
post #82 of 253
I just assumed this was happening.
Quote:
Originally Posted by sugarhell View Post

It's a benchmark and it is almost irrelevant for the gaming community. Just relax.

Also the thing that nvidia paid for the benchmark to be this way it's a big joke.

nVidia can use the high scores to help sell hardware. Word of mouth from people on forums about how awesome nVidias cards are in DX12 etc will garner more sales as well. I don't buy into benchmarks either, but having products that perform highly in them is desirable for sales.
Edited by Horsemama1956 - 7/18/16 at 5:17pm
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post #83 of 253
Quote:
Originally Posted by rosade View Post

.
Pointing out mistakes in the post

1. In the async feature table, comparing GCN to NVIDIA architectures (conveniently excludes pascal)

2. Pascal supports much more than pre-emption , it actually supports async compute via it's dynamic load balancer
How does this work?
a) There are two Tasks A and B running at the same time.
b) Task A completes before Task B
c)The Dynamic load balancer ensure Task B takes over the resources of Task A
d) This results in usage of "Idle cycles", thus decreasing latency

Sound Familiar? Yes that is basic Async compute right there
Proof:http://international.download.nvidia.com/geforce-com/international/pdfs/GeForce_GTX_1080_Whitepaper_FINAL.pdf

Read page 14 on wards and note the first sentence in Page 15 (Confirms this is a hardware feature)

In short your whole point can be proven false, since you assumed that Pascal can only do pre-emption

More on Dynamic load balancing can be found in this video


If you read DOOM Vulkan patch notes They clearly say Async compute support for Pascal is still on the works and even without that Pascal Cards see 8- 12 % gain already

Hitman, AoTS are AMD Gaming Evolved titles , You can not use them for fair comparison just like RotTR is a gameworks title. And Quantum Break is the worst PC port ever and Total war is a bad title regardless of platform.
Which implies there are so far only two neutral DX12/Vulkan benchmarks
a) DOOM (Where pascal async is going to be enabled soon)
b) Time Spy

So I guess there is no conspiracy here , And If people are talking about favoring one architecture , then they should have ignored Hitman and AoTs long ago.

Double standards of people never seems to amaze me. It is like almost, people feel owe NVIDIA or AMD. While these are just two competing companies, who we pay to get a product , I have seen them as nothing more or less

This is the best point I've seen so far here. Nobody cared to reply to the guy....
post #84 of 253
lol comparing this between games and a synthetic benchmark
the "media" gets crazy sometimes
post #85 of 253
Quote:
Originally Posted by sugarhell View Post

It's a benchmark and it is almost irrelevant for the gaming community. Just relax.

Also the thing that nvidia paid for the benchmark to be this way it's a big joke.

You know that's not how this works in real life. wink.gif
post #86 of 253
Quote:
Originally Posted by magnek View Post

You know that's not how this works in real life. wink.gif

Yes, sadly
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post #87 of 253


as @bidz says .. this image says it all..

invalid DX12 bench
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post #88 of 253
Quote:
Originally Posted by InfoWarrior View Post

This is the best point I've seen so far here. Nobody cared to reply to the guy....

Not really, Pascal and all, it's irrelevant, fact is TimeSpy is not a DX12 benchmark since it's not doing what DX12 is meant to do, it has 1 specific code path and coincidentally it's the code path that's most favorable towards Pascal, but again lets ignore that, since being a single path DX12 benchmark makes it invalid as a DX12 benchmark.

Also no, dynamic loading has nothing to do with async computing, async computing is the capability of performing a task without the need to wait for another task to end (not the exact definition but an accurate enough one), preemption does this by INTERRUPTING another process to perform the new required one, giving a sense of priority. Dynamic load has nothing to do with async computing, it's a separate thing that can benefit async computing but it's not async computing.
post #89 of 253
Games are made for console primarily. Something we can all agree on. Amd hardware in consoles. Something we can all agree on. Devs surely are aware of how to code for AMD path. I would think coding for nvidia would be more out of their way
post #90 of 253
Quote:
Originally Posted by huzzug View Post

This is not news. If someone from Tech Media decides to further investigate and write about it with backup from Nvidia & or Futuremark themselves, then a case can be made. You can move it to AMD / Graphic Card subforums if you like.

Quote:
Originally Posted by Farih View Post

Hmmm, dunno what to think of this lol

Also dont know if this should be in the news section allready.

How isn't news?

Can we not to post anything in this section unless it comes from another website?
 
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