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[GameGPU] Battlefield 1 Alpha GPU Benchmarks

post #1 of 202
Thread Starter 


These are all DX11 benchmarks for the time being:
Quote:
The priority and the main graphical API for Battlefield 1 Alpha is a DirectX 11. With the release is expected to support DirectX 12.
Btw I hope you have enough vram if you want to 4K:


Quote:
The recommended volume for the use of video resolution of 1920x1080 would be 4096 MB of video memory, to allow 2560x1440 - 6144 MB of video memory and to allow 3840x2160 about 8192 MB of video memory.

SOURCE
Edited by magnek - 7/18/16 at 5:48pm
post #2 of 202
Talking about vram usage on an Alpha build is quite amusing.

It shouldn't remain that high in the final release, otherwise the GTX1080 will be running near peak capacity at 4K.
Edited by Mhill2029 - 7/18/16 at 5:43pm
 
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post #3 of 202
looks like nVidia compression is a little outclassed
post #4 of 202
The important thing this is DX11. DX12 will be up later.
post #5 of 202
This alpha is based on the DX11 code path correct?

It's gonna be really interesting to see what DX12 is like with this game. I'm pretty sure most people will be satisfied that DICE's DX12 implementation with Johan at the helm will make the best use of AMDs hardware possible.
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post #6 of 202
we might see 2 480's performing better than a 1080 here once we hit dx12 and crossfire. dx11 and crossfire looks like it would be about even. thumb.gif
post #7 of 202
Thread Starter 
Quote:
Originally Posted by Potatolisk View Post

The important thing this is DX11. DX12 will be up later.

Quote:
Originally Posted by Remij View Post

This alpha is based on the DX11 code path correct?

It's gonna be really interesting to see what DX12 is like with this game. I'm pretty sure most people will be satisfied that DICE's DX12 implementation with Johan at the helm will make the best use of AMDs hardware possible.

Added clarification to OP. thumb.gif
post #8 of 202
Quote:
Originally Posted by Remij View Post

This alpha is based on the DX11 code path correct?

It's gonna be really interesting to see what DX12 is like with this game. I'm pretty sure most people will be satisfied that DICE's DX12 implementation with Johan at the helm will make the best use of AMDs hardware possible.
This will use both hardware to it's fullest, like all other dice games. they are one of those devs who actually do something about optimizations. that's why you don't need flagship gpu to run 1080p60. tongue.gif
post #9 of 202
yeah best thing about bf games has always been the engine. too bad they don't let anyone else use it
post #10 of 202
I played the closed alpha. Game runs as smooth as butter, 60Hz tickrate servers, beautiful graphics, etc.

That being said.........it 'felt' like the Battlefront game (and the u.i. looked exactly like it).......and that's all I'll say.
    
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