Btw I hope you have enough vram if you want to 4K:
Quote:
The recommended volume for the use of video resolution of 1920x1080 would be 4096 MB of video memory, to allow 2560x1440 - 6144 MB of video memory and to allow 3840x2160 about 8192 MB of video memory.
This alpha is based on the DX11 code path correct?
It's gonna be really interesting to see what DX12 is like with this game. I'm pretty sure most people will be satisfied that DICE's DX12 implementation with Johan at the helm will make the best use of AMDs hardware possible.
This alpha is based on the DX11 code path correct?
It's gonna be really interesting to see what DX12 is like with this game. I'm pretty sure most people will be satisfied that DICE's DX12 implementation with Johan at the helm will make the best use of AMDs hardware possible.
This alpha is based on the DX11 code path correct?
It's gonna be really interesting to see what DX12 is like with this game. I'm pretty sure most people will be satisfied that DICE's DX12 implementation with Johan at the helm will make the best use of AMDs hardware possible.
This will use both hardware to it's fullest, like all other dice games. they are one of those devs who actually do something about optimizations. that's why you don't need flagship gpu to run 1080p60.
EA makes good use of that engine. I think they know it's worth and try to use it. Dragon Age, Mass Effect, Mirror's edge, Need for Speed are the main series, plus some more like Battlefront.
Looks like my 380x is starting to pull away from the 280x, which is what I counted on. Since its DX11 is probably due to the extra gigabyte or higher clock rates. Otherwise this is really nothing new in terms of what we have seen with late DX11 games.
IMO the memory compression is the most interesting number of the chart, everything else seems very normal given a frostbyte engine game. ( it implies that the upcoming 1060 may have vram problems on 1440p, given that you overclock it enough that its performance is adequate for 1440p gameplay). But it's alpha, so I would assume Dice will eventually fix that.
(recommendations also imply that the much later released 1050 is not a recommended card for 1080p play if the 3gb rumor ends up true)
Alpha (or AMD/Nvidia drivers) probably doesn't support SLI/CF yet which makes it curious why they even ran multi-GPU in this test? Multi-GPU performance won't be important until the game is finalized and available for purchase...
GameGPU always puts there multi GPU even if there are no profiles or ever be, it's little annoying.
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