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post #2051 of 3587
Quote:
Originally Posted by Majin SSJ Eric View Post

I can see microstutter but it doesn't even bother me personally (the hyperbole people go into when discussing it like "I can't even physically play a game if there is any microstutter" is silly). When I built my first rig years ago it had a single 560Ti in it and that thing would only get 20-25 FPS in some games yet I was somehow able to use and enjoy it just fine and that was actual stutter, not microstutter. I think people have just gotten a little spoiled these days and act like games are ever going to be 100% fluid like irl. I can notice stutters when I disable SLI to this day in games and benches but its not like I want to run out and kill myself or anything. Jeez...

Well, to be honest, it's the frame pacing that really matters for a tolerable immersive experience. Time warps caused by stutter is like a *** moment... whoa is that a feature? Smooth frame pacing at 25-30fps in story-driven games are a much better experience than one swinging from like 30fps to 60fps.
post #2052 of 3587
Quote:
Originally Posted by Rei86 View Post

What games have microstutter that I should check out?

Ashes of the Singularity. That is considered a game right? The increase of frames was nice with the addition of another card, but the sluggishness was an unfortunate result that came with it. Probably just my experience though considering the lack of people who play the game.
post #2053 of 3587
Quote:
Originally Posted by mouacyk View Post

The Metro series... beautiful graphics that will eat your multi-GPUs, but the stutter is real. So bad at times, there appears to be time warps.

No, I played both Metros @ 5760x1080 in 3D and they didn't stutter. Ran fine...
Quote:
Originally Posted by Shogon View Post

Ashes of the Singularity.

Not for me, Playing this atm actually.
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post #2054 of 3587
Just ran a frametime benchmark on it for you. Frame time are all about 10-15ms
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post #2055 of 3587
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Originally Posted by emett View Post

Just ran a frametime benchmark on it for you. Frame time are all about 10-15ms
If you are talking about Ashes load up a map and play a match. The benchmark gave me high numbers and looked smooth, but in game was different for me. I should note I used Nvidia+Nvidia (different cards) and Nvidia+AMD configurations. The Nvidia+AMD was the better of the two, but both exhibited noticeable downsides to me.

Also we are pretty OT already. SLI/CF/stutter has nothing to do with this new Titan.
post #2056 of 3587
My eyes aren't 20/20 and they tanked on me when I was kid in the 4th grade after putting some pressure on them like an idiot. So somethings are probably lost on me. However I do know what Microstutter is but I really haven't ran into games with such issue. I know the newest game that I might have played would be Dark Souls 3 that had this issue even when locked at 60fps it would show stuttering like if it was actually running on the console going from 30fps to single digits.
Quote:
Originally Posted by magnek View Post

Any and all Ubisoft games. tongue.gif

But seriously, it's not a game dependent thing. Try running a demanding game in such a way that you're only average 45 FPS. It's already an unpleasant experience with a single GPU, and with SLI, you'll want to punch your screen out.

Far Cry 3 and ZombiU I have zero issues. Mind you I bought Far Cry 3 a year after it came out and ZombiU is just a Wii U port so....
Quote:
Originally Posted by mouacyk View Post

The Metro series... beautiful graphics that will eat your multi-GPUs, but the stutter is real. So bad at times, there appears to be time warps.

Played the Metro series way late and I was running GTX 780Ti's in SLI when I 1st played even Metro 2033... I still need to go back and actually finish them up and I'm sure I won't have any issues with the SLI 980s I have now.
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post #2057 of 3587
https://postimg.org/image/cgy12wl7b/

Like I said butter smooth for me.
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post #2058 of 3587
Quote:
Originally Posted by Majin SSJ Eric View Post

SLI-haters have been spouting off the same nonsense about SLI for years now yet my SLI Titans are still plugging right along, working in every single game I play (small sample I admit). Perhaps in a few years you might be able to make this claim but as it stands SLI is still very relevant. And I mentioned the SLI-haters but I just can't understand what it is about dual card setups that certain people just find so threatening (I think at least some of it is rooted in dislike for the fact that their $1k GPU's can be beaten by slower, cheaper alternatives in SLI)? Its almost like some kind of obsession with these people to ejaculate bile and venom towards SLI/CF at every single opportunity even if that is not even the subject being discussed. Its almost like vegans or people who vape. Single card users simply can't help but make holier-than-thou comments about how superior single card setups are even if you are in a mobile phone thread, its crazy! rolleyes.gif

I'm not an 'SLI-Hater' and do not find it 'threatening' in the least. I've owned setups in the past as extreme as Quadfire and Tri-SLI on several occasions. And I can tell you from first-hand experience that they are a lot more troublesome than any single-GPU setup I have ever had. Especially Crossfire.

As far as future implementation and your reference to the vitriol going on 'for years' -- the difference between now and then is Nvidia is no longer doing the implementation for you. Game developers will have to.

Nvidia had plenty of incentive for implementing it because it drove sales. Game developers.. well, it just gives them something else to worry about on what's already a very full plate and does not benefit them much at all to worry about the great minority.

A test case for this is VR. There isn't a thing on the planet right now that would benefit more from multi-GPU setups because of the extremely high resolution demands. With supersampling I have pushed upwards of 6k on a few occasions. Yet, in my library of 25 games not a single one works with SLI, and from those developers I have spoken with there are no plans at all for its implementation. It's not even mentioned.. at all.

That all may change.. in time anything can. But the problem is that game developers are not going to build a game around it because 99% of the population, or greater, will not have it. It would be counter-productive for them to spend much time on something that so few of their customers care about.
Edited by Viveacious - 7/28/16 at 8:53pm
post #2059 of 3587
Quote:
Originally Posted by mouacyk View Post

Well, to be honest, it's the frame pacing that really matters for a tolerable immersive experience. Time warps caused by stutter is like a *** moment... whoa is that a feature? Smooth frame pacing at 25-30fps in story-driven games are a much better experience than one swinging from like 30fps to 60fps.

100% this. I had to play Witcher 3 at sub 30 fps at 4K because CFX was not reliable. FPS is just a number when it comes to SLI and CFX until you know sure sure you are not getting terrible frame times. DX12 Multi GPU though could be the saving grace for dual GPUs.
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post #2060 of 3587
Quote:
Originally Posted by Majin SSJ Eric View Post

I can see microstutter but it doesn't even bother me personally (the hyperbole people go into when discussing it like "I can't even physically play a game if there is any microstutter" is silly). When I built my first rig years ago it had a single 560Ti in it and that thing would only get 20-25 FPS in some games yet I was somehow able to use and enjoy it just fine and that was actual stutter, not microstutter. I think people have just gotten a little spoiled these days and act like games are ever going to be 100% fluid like irl. I can notice stutters when I disable SLI to this day in games and benches but its not like I want to run out and kill myself or anything. Jeez...

Experiencing stutter due to your GPU not being able to handle the load is one thing, but with microstutter the raw FPS doesn't match the subjective performance you're getting. It's super annoying. It also makes SLI benchmarks somewhat of a sham to me (unless they include frame time graphs).

SLI is manageable, if you are willing to tweak things to avoid the microstutter. Or maybe your FPS is high enough that you'll never notice it. For myself, it's not worth dealing with... I just always get the fastest single card I can afford nowadays. So to me, the Titan looks like a better buy than 2x1080 today.

If Nvidia/AMD can somehow come up with a solution that fixes it completely then I'd be fine with going multi-GPU again. I remember reading that SFR rendering was not prone to microstutter at the cost of scaling. I'd prefer that, but there's probably a reluctance to do so as benchmarks would look less impressive then.
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