Originally Posted by Viveacious
There are games out now for the Vive that will drop below 90fps on a 1080 frequently.. especially w/ supersampling.
I get ghosting/reprojection on The Gallery at HMD Resolution 2.0, which is equivalent to 6048x3360.
I get the same/worse in Raw Data at just 1.6, which is equivalent to ~5300x2800. Raw Data is, frankly, unplayable unless you enjoy lag/ghosting and a layer of blur 4-5 feet in front of you.
Most games play OK at medium - high settings, but you are unable to apply the kind of supersampling that's needed for a completely clear picture in VR.
Well i never really used my Rift too much so perhaps i'm not the most qualified to judge the modern games. All i know is games like Chronus (FANTASTIC game, the "zelda meets dark souls" claim was dead on, great RPG and VR is actually fun with it. Wonder if it works without VR properly?...hmm), EVE Valkyrie (which was noticeably missing from my Rift package...scumbag oculus...sigh), and the little i've tried of games like Brookhaven Experiment etc.. by tweaking the rift camera to support Room Scale (real easy to do surprisingly); i would never drop below 90fps on a stock speed 1080. In fact i was often pushing nearly twice that framerate if i actually tried to measure it.
Using supersampling is a good idea for VR though, it would somewhat help the issue of still low-res images caused by a combination of the 1024x1200p per eye, Screen Door Effect, the Dual Screen meshing etc..etc..
I'm kinda curious about whether to just get like an Acer X34 ultra-wide 3440x1440 monitor and just use Supersampling or DSR etc.. to get 5120x2880 (4k ultra-wide) crammed into the 3440x1440 screen; so it'll look closer to 4K but still give me 100hz.
I'm really torn between the X34 and the Acer XB321HK, the 4K 60hz, G-Sync, IPS, 4ms one; basically just a 32 inch version of the XB271HK. I REAALLY wanna try 4K but the 60hz really worries me; especially coming from an ROG Swift PG278Q 144hz panel.