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[Official] NVIDIA Titan X Pascal Owners Thread - Page 159

post #1581 of 7600
One important question for you guys.

I bought the titan x and i was wondering if i should buy a new Cpu. At the moment i have i7 5820k and im not sure if i should upgrade to a new cpu or just wait .

What are your thoughts and what cpu you guys suggest?

Thanks
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post #1582 of 7600
Quote:
Originally Posted by pompss View Post

One important question for you guys.

I bought the titan x and i was wondering if i should buy a new Cpu. At the moment i have i7 5820k and im not sure if i should upgrade to a new cpu or just wait .

What are your thoughts and what cpu you guys suggest?

Thanks
Just OC the snot out of it....the 5820k I mean...
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post #1583 of 7600
Quote:
Originally Posted by Baasha View Post

Okay so since my 3rd and 4th Titan XP are installed in the X79 rig, there are some weird things going on.

The performance seems to be quite crappy @ 1440P - I understand these cards are ridiculous overkill for that resolution but @ 144Hz, it should be utilized pretty well.

In my X99 rig, I'm getting ~90 FPS in GTA V @ 5K. In the X79 rig, I'm getting 70 FPS @ 1440P. The main difference is that the X99 rig has the 6950X @ 4.30Ghz whereas the X79 rig has the 3970X @ 4.50Ghz. The CPU alone can't make THAT big of a difference - please tell me that that is not the case.

Games like BF4 are fine - pegged at 144FPS and the SLI OC on the X79 rig is +200 / +650.

Haven't tested other games yet but will do some more benchmarks on it.

Digital Foundry spoke about this phenomenon in their YT video series about the Titan XP. Long story short; Titan XP's kick ass at higher resolutions.

I think this is the vid:

https://www.youtube.com/watch?v=k72BJi74WtU
post #1584 of 7600
Quote:
Originally Posted by Seyumi View Post

I'm too lazy to find & link the actual statistic benchmarks out there but it's on the internet somewhere.

6600k is actually better for gaming than the 6700k for 3 reasons:

-Hyperthreading actually decreases gaming performance by 1-5% because you're essentially splitting 1 core into 2 threads. You get more performance out of 1 core working at 99% versus 2 threads working at 99%. Even if I had a CPU with hyperthreading, i'd disable it (think you save 1-2C on well on temperatures)
-The 6600k will typically overclock faster than the 6700k. Yes the 6700k is clocked higher out of the box but it's more limited to overclock.
-The 6600k costs cheaper. Put that money into a Titan X Pascal SLI or something instead.

You can buy pre-overlocked CPU's from Siliconlottery.com. Notice they have 5.0Ghz 6600k's for sale but can't get the 6700k's past 4.9Ghz.

General rule of thumb more speed > cores. Since there's going to be people in here who cannot truly fathom their $1700 6950x or their $1000 5960k is being outbeat by a $250 processor, here is just a recent example using Ashes of Singularity which is one of the most CPU intensive DX12 games out there at the moment:

http://www.hardocp.com/article/2016/06/24/dx11_vs_dx12_intel_6700k_6950x_framerate_scaling/3#.V6pRNygrLAQ

FYI: I'm actually pro x99 platform. I came from a 4.7ghz 5960x. Nvidia killed that for me when they announced only 2 way SLI is supported in games now thus my Z170 platform "downgrade" (more like an upgrade IMO for games)

FYI 2: I think the only game in the world right now that actually uses more than 4 cores 'properly' would be Crytek games. You'll see people defending games like Crysis 3 up and down. I played that game once a year ago, beat it in several hours, and never played it again.

Wrong. Challenge me to benchmarks in gta, tomb raider, metro, watchdogs, whatever. If you're hitting dx11 draw call limitations, HyperThreading helps. As vega found, when using PhysX in games, HyperThreading helps. Games like the division. HyperThreading helps.

There is so much misinformation regarding cores vs. Clock and HT being spread around that it's starting to annoy me. I was one of few people who did the No-HT thing as of a few years ago. I was one of the first to advocate for high clocked 4 core vs. 6/8 cores. But that is not valid information anymore. And will be even less true as more dx12 games are coming out. If you don't need high FPS, then you have nothing to worry about. But if you're pushing 120+ Hz, you'll need a good 6 or 8 core.
post #1585 of 7600
Quote:
Originally Posted by HyperMatrix View Post

Wrong. Challenge me to benchmarks in gta, tomb raider, metro, watchdogs, whatever. If you're hitting dx11 draw call limitations, HyperThreading helps. As vega found, when using PhysX in games, HyperThreading helps. Games like the division. HyperThreading helps.

There is so much misinformation regarding cores vs. Clock and HT being spread around that it's starting to annoy me. I was one of few people who did the No-HT thing as of a few years ago. I was one of the first to advocate for high clocked 4 core vs. 6/8 cores. But that is not valid information anymore. And will be even less true as more dx12 games are coming out. If you don't need high FPS, then you have nothing to worry about. But if you're pushing 120+ Hz, you'll need a good 6 or 8 core.

Will i be ok with my 4 year old 3770k (Delid) clocked at 5 ghz. i am running at 1440p 144Hz not sure if i need to upgrade to keep up with the beastly Titan X....
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post #1586 of 7600
Quote:
Originally Posted by tpwilko08 View Post

Will i be ok with my 4 year old 3770k (Delid) clocked at 5 ghz. i am running at 1440p 144Hz not sure if i need to upgrade to keep up with the beastly Titan X....

Depends on the game. I had a 5.2GHz 3770k until a month ago. Noticed significant improvement in many games when switching to a 4.7GHz 5960x. But I'm also pushing a 165Hz monitor. I wouldn't be in a rush to upgrade it. It's a decent cpu. But if you look at dx12 games like tomb raider, there are scenes where it's using over 90% cpu usage across all 8 cores and moves from 60fpa in areas like Soviet station all the up to 165Hz. You should test tomb raider with your 3770k! I admit I never got to test it out with my 3770k.
post #1587 of 7600
Hahahahaha..

Guess what guys..... With my luck, the first card that I ordered ( arrived last ), actually ended up being worse than the other two. Maximum boost is the same of the "lesser" card, but ends up being unstable at the same core clocks as the lesser card. Seems to TDP/Thermal throttle just a wee bit less though.

Looks like I'll be keeping the first two... sigh, should have just refused delivery.

On a side note here's my cards in Time Spy ( second card as at max OC, first card was not ):

Best card 182-425



Second best card 221-575

Edited by cookiesowns - 8/9/16 at 4:51pm
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post #1588 of 7600
Quote:
Originally Posted by HyperMatrix View Post

Wrong. Challenge me to benchmarks in gta, tomb raider, metro, watchdogs, whatever. If you're hitting dx11 draw call limitations, HyperThreading helps. As vega found, when using PhysX in games, HyperThreading helps. Games like the division. HyperThreading helps.

There is so much misinformation regarding cores vs. Clock and HT being spread around that it's starting to annoy me. I was one of few people who did the No-HT thing as of a few years ago. I was one of the first to advocate for high clocked 4 core vs. 6/8 cores. But that is not valid information anymore. And will be even less true as more dx12 games are coming out. If you don't need high FPS, then you have nothing to worry about. But if you're pushing 120+ Hz, you'll need a good 6 or 8 core.

I just spent 3 days testing my 6700k@4.8 with 1080 sli vs my 5960@4.6 with 1080 sli at 3440x1440. The 6700k pulled ahead in almost every bench. I'll post a thread about all of this soon.

I was pretty surprised at the results. Needless to say after spending years on the intel extreme platform, it'll be main stream platforms for me from now on especially since the imposed two way sli limitation.
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post #1589 of 7600
Quote:
Originally Posted by axiumone View Post

I just spent 3 days testing my 6700k@4.8 with 1080 sli vs my 5960@4.6 with 1080 sli at 3440x1440. The 6700k pulled ahead in almost every bench. I'll post a thread about all of this soon.

I was pretty surprised at the results. Needless to say after spending years on the intel extreme platform, it'll be main stream platforms for me from now on especially since the imposed two way sli limitation.

The small gain you might see in some poorly optimized games are nothing compared to the gains you get from games that actually take advantage of multi core. Vega and I tested metro ll for example and this was true. And as usual, I challenge people to bench tomb raider in dx12.
post #1590 of 7600
Quote:
Originally Posted by HyperMatrix View Post

The small gain you might see in some poorly optimized games are nothing compared to the gains you get from games that actually take advantage of multi core. Vega and I tested metro ll for example and this was true. And as usual, I challenge people to bench tomb raider in dx12.


As requested.


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