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480 vs 1060 - ashes of the singularity, why is the 1060 and 480 tying each other?

post #1 of 230
Thread Starter 
all the benchmarks i've seen, like this guru3d one, show the 1060 and 480 neck to neck in ashes. i thought ashes heavily used async? shouldn't the 480 be smoking it?

all the benchmarks i've seen clearly show every single amd card receiving a higher boost with async than any pascal card. in time spy the 480 still receives higher gains with async than the 1060 and there is a lot of controversy over its handling of async in that benchmark to paint nvidia in a better light.

even tomb raider, one all amd cards fail in, even in dx12, still recieve higher gains than pascal's cards, but of course nvidia still wins since its a major gameworks title with heavy use of tessellation.

whats going on with ashes?
Edited by muffins - 7/22/16 at 1:13pm
post #2 of 230
1. NV did improve performance in Ashes

2. 1060 is 10 or a bit more % faster than 480 overall

3. reference 480 in tests is throttling, probably below 1200MHz in Ashes as GPU is fully utilized (not bottlenecked by CPU)


Beside all that, reference 480 still wins in Ashes, by a small margin tho
post #3 of 230
Thread Starter 
Quote:
Originally Posted by Ha-Nocri View Post

1. NV did improve performance in Ashes

2. 1060 is 10 or a bit more % faster than 480 overall

3. reference 480 in tests is throttling, probably below 1200MHz in Ashes as GPU is fully utilized (not bottlenecked by CPU)


Beside all that, reference 480 still wins in Ashes, by a small margin tho

yeah but their async performance improvements are so far showing very small gains. ~4% average it seems. while amd.... you get results like doom where they use async pretty heavily and it takes a 480 from 60fps all the way up to 120fps. but then you get ashes, which from what i read uses async even more than doom did and it barely leads the 1060... by what? 1 - 4fps?

i know amd's opengl performance isn't all that great but those kinds of gains in doom are not just overhead issues being cleared up. its async.
post #4 of 230
Actually, in Doom only a potrion of extra performance is from Async, most is from Vulkan itself.
post #5 of 230
Thread Starter 
Quote:
Originally Posted by Ha-Nocri View Post

Actually, in Doom only a potrion of extra performance is from Async, most is from Vulkan itself.

according to id, async is the biggest player in the performance increases.
post #6 of 230
Quote:
Originally Posted by muffins View Post

according to id, async is the biggest player in the performance increases.

Rly? Cause I saw some tests with async off (using MSAA or FXAA) and AMD cards performed much better than under OpenGL
post #7 of 230
Thread Starter 
Quote:
Originally Posted by Ha-Nocri View Post

Rly? Cause I saw some tests with async off (using MSAA or FXAA) and AMD cards performed much better than under OpenGL

after watching that video it seems like turning on async adds a similar percentage boost as just using vulkan over opengl. i wouldn't say just a portion, i would say half the performance increase comes from async and the other half from vulkan.

and anways this is taking this thread off topic. what's going on with ashes?

i was reading this article from extremtech about doom and vulkan release and they make an interesting note:
Quote:
The RX 480 is just one GPU, and we’ve already discussed how different cards can see very different levels of performance improvement depending on the game in question — the R9 Nano picks up 12% additional performance from enabling versus disabling async compute in Ashes of the Singularity, whereas the RX 480 only sees a 3% performance uplift from the same feature.
post #8 of 230
Vulkan did definitely add more than Async.

But anyway, 480 is throttling more under DX12/Vulkan as it is being utilized more (less CPU bound). So gains aren't as high as with other AMD cards. Also, 480 has somewhat better minimum frame-rate in DX11/OpenGL as Polaris is improved in regards to CPU overhead.
post #9 of 230
Thread Starter 
Quote:
Originally Posted by Ha-Nocri View Post

Vulkan did definitely add more than Async.

But anyway, 480 is throttling more under DX12/Vulkan as it is being utilized more (less CPU bound). So gains aren't as high as with other AMD cards. Also, 480 has somewhat better minimum frame-rate in DX11/OpenGL as Polaris is improved in regards to CPU overhead.

not really. going from, like a clip i saw in that video, 98 to 125 to 137 are very similar gains. almost half of each other.

i can understand throttling but like that extremetech stated, 3%? even in time spy the gains are larger, 8.5%. doom vulkan is about 10 - 13%.
post #10 of 230
Do I rly have to do this?!





50-50 is like the best case scenario for Async.

Anyway, I explained everything in this thread, you can accept it or keep arguing. I'm out.
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