Originally Posted by andrews2547
I'm not sure if Crytek had anything to do with this. Crysis is owned and published by EA, Crytek are just the developers of the series. EA are the ones who decide where it gets published, EA obviously wanted it on Origin only. Ryse is a series owned by Microsoft, again, Crytek didn't have anything to do with with where it gets published. I'm sure if it was released in after July 29th, it would have been a Windows Store exclusive and not available on Steam.
Not again, what on earth is happening with people on this thread? Is it because it's a weekend near the end of July?
Please, take the time to read the parts in red below, taken directly from the Steam page of the game Ryse: Son of Rome
I'm not making this up, it's written right there, and it is correct
. The Ryse IP is not owned
by Microsoft, it's Crytek's IP, there is no Microsoft in any of that legalese. MS published the game for the Xbox One, that is all.
See more here:
Yesterday Kotaku reported that Ryse 2 had been canned because of a conflict between Crytek and Microsoft over who would own the rights to the franchise.
Eurogamer's own sources confirmed this today. One person close to Crytek told us a pre-production deal for Ryse 2 was on the cards, and that Microsoft wanted to do the deal, but its terms proved a sticking point.
Apparently, in exchange for funding Ryse 2's development, Microsoft wanted to take over the Ryse intellectual property, something Crytek couldn't agree to, so both parties decided not to continue.
As Kpjoslee said previously: Microsoft published Ryse for the Xbox one, Crytek itself published the digital PC version and Deep Silver published the retail PC version.
The global point I was making with the three examples I gave is that they need to make amends with PC gamers. It seems pretty obvious that Ryse having nothing to do with EA and Crytek having retained the IP rights means that they realized it was a mistake to get in bed with EA previously for the Crysis franchise (and also avoided getting in bed with Microsoft), which isn't to say that it wasn't also their fault to begin with, especially if they agreed to sign such a blank cheque that allowed EA to be the sole digital distributor when they please at any point in time, devoiding Crytek of crucial revenue in the process. After all, Origin is nowhere near as popular as Steam, much less so when it launched in 2011 (Crysis 2) or in early 2013 when Crysis 3 was launched, and it obviously didn't exist back in 2007 when Crysis launched, then I will also say, that yes, it's also their fault for having signed such a crappy agreement that put all the power in the publishers' hands, at the mercy of EA's global strategy of trying to boost their store, even if that meant lower sales for some of their developers.
And also read this:
Also, while Crytek will publish the digital version, copublisher Deep Silver will help distribute boxed versions to retail stores.
A revised Crysis 2: Maximum Edition apparently addresses that, thanks to efforts by the game's creators at the not-owned-by-EA studio Crytek. Hence the return.
"Changes made by Crytek to Crysis 2: Maximum Edition have brought the game in compliance with Steam's terms of service," an EA spokesperson told Kotaku today.
I hope this clears it once and for all.Edited by tpi2007 - 7/24/16 at 12:22pm